Version 0.14.7
This is one-of if not the best male protag, real-porn, hypno games on this site (and TFGames also). If you're into those genres, then you definitely want to check this game out. Here's why:
Disclaimer: there is feminization content and unavoidable male-on-trans sex scenes in this game. If that's a dealbreaker, then you may want to look elsewhere. However, if you're tolerant or even curious? Then please continue. You won't be disappointed.
Pros
Cons
All the above aside, this is a really good game. AmusingOddity is obviously very invested in its development - not only in completing their game, but making their game good. Sluttown USA is worth your time, and maybe even your money.
This is one-of if not the best male protag, real-porn, hypno games on this site (and TFGames also). If you're into those genres, then you definitely want to check this game out. Here's why:
Disclaimer: there is feminization content and unavoidable male-on-trans sex scenes in this game. If that's a dealbreaker, then you may want to look elsewhere. However, if you're tolerant or even curious? Then please continue. You won't be disappointed.
Pros
- Writing. It's lurid and raunchy in the all the right ways without being inaccessible in its vocabulary either. Scenes aren't giant walls of flowery text, but instead presented in language and spacing that makes it easier to consume. Yes, it's sort of a sandbox, but this is a sandbox with story too. It's also not Engrish. AmusingOddity had very few obvious typos or other errors -- it's obvious that they spend a lot of time editing and proofreading.
- Characterization. The women of this game aren't just a bunch of generic paint-by-numbers insta-sluts, and there are a wide variety to play with; it's like a theme park. While each of their corruption stories are linear, it takes time and logical steps to get them from Point A to Point Sex Bomb. Along with their distinct personalities, this makes each pursuit memorable. I'm not saying that Amusing Oddity hasn't employed known tropes, but they've executed those tropes well enough that the player will be invested in their conquest-journies with earned love and hate in equal measure.
- Images and Videos. There are some exceptions, but for the most part, AmusingOddity did a positively smashing job of picking models that they're able to stick with for every scene. That's a lot of work! They even found a model that started out heavy-set and got fit! On top of that, they also know how to remove audio and compress their images and videos so the game isn't a gajillion gigs in size.
- UI/UX. While there are distinct improvements that can be made in reducing click-through, and some inconsistencies in info windows, for the most part this game is not hindered by its user interface or user experience. There's a map for easy navigation. If there's an interactable NPC in a location, there's a thumbnail telling you so (usually). If you're not sure how to progress with a NPC, there's a guide (and you can pin their tips to your main screen). If you want to review your progress with a NPC, there's a window for that too. All of these windows easily backtrack. Otherwise, there aren't a million different windows to find every details you need, nor are there one-off events that if you don't get your timing just right you'll never see again. You can take your time without being punished for not discerning some arbitrary "golden path." Furthermore, AmusingOddity is remarkably active with the playerbase on every website. They answer questions or comments in a matter of days if not hours.
Cons
- Sandbox in Name Only. This is a negative for some people (not me), but it bears mentioning: this is more of a visual novel within a sandbox rather than a true CYOA. There is only one path forward with every NPC to see their story. There are very few actual choices, and some of them (e.g. private slut or public slut) are incomplete as of the time of this review. If you're expecting multiple paths for every NPC, you will not find it here.
- Pacing and Resource mechanics. Be ready to tuck into this game, because you're gonna be here awhile. Unless you hack Sugarcube variables with the browser console, you will be spending a lot of time building up the currency necessary to hypnotize NPCs and then many days revisiting NPCs because the hypno action functions in a tick-tock model: day 1, perform hypno -> day 2, see the results. Repeat. Furthermore, many NPCs are only available at certain times of day, simultaneously, and pursuing a story event with one NPC will advance the time period such that another NPC may no longer be available that day. This aligns with the currency model, because as mentioned above, acquiring it can be painfully slow. This is only made worse by the progressive cost of hypnotism such that you may be grinding for days and days just to get some of the latter events. For example, as of this version, on average you can grind about 10-15 currency per day (depending on how much you like typing and matching mini-games). Advanced story points take over 100 currency -- 7 to 10 days of clicking through the same mini-games just to advance the story for one NPC.
- Bugs and Incomplete Areas. Bugs happen - while there is a plethora of really good content and polish already present, this is still a game in the throes and struggles of development. Regrettably, some of those bugs can be gating, preventing access to other content, and aren't easily troubleshot either. Also, while there are image assets in the files for future content, that doesn't necessarily mean the story to use those assets is actually in-place yet. Lastly, while AmusingOddity has done a decent job of fault tolerance and hardening, you will still encounter instances where the logic scripting falls apart a bit, making references to scenes you didn't witness (e.g. spending currency on a NPC in one room or time of day rather than another), or getting stuck because you didn't trigger events in the expected order.
All the above aside, this is a really good game. AmusingOddity is obviously very invested in its development - not only in completing their game, but making their game good. Sluttown USA is worth your time, and maybe even your money.