**3/5 Stars - Held Back by Writing**
Currently (v0.2), `small coffee` has a lot of potential lurking beneath the surface, but it's currently hampered by some significant issues with its writing. If I could overlook this major flaw, I'd easily bump this up to a 4 or even 4.5-star experience. The artwork is genuinely impressive, and the backstories for characters like Sarah and Zoey have me genuinely intrigued and wanting more, but the constant errors really take me out of it.
The most glaring problem is the inconsistencies with sentence structure, especially with punctuation. It feels like 50% of sentences just end abruptly with a period, while others trail off, leaving many lines feeling unfinished. This really breaks the immersion and makes the dialogue feel choppy and unnatural. Take for instance, "He just needs to be guided, that's all," which is grammatically sound, but then the next sentence might read "hey! don't talk about me like I'm one of your little pets" where we have a sentence that starts lowercase, followed by an exclamation point but no period or any sentence ending.
And it’s not just an issue of basic punctuation. There are also instances of inconsistent grammar and pronoun usage that make the whole experience feel very unpolished (which can be overlooked to a point with it only being a 0.2 release). However, it baffles me seeing these kinds of errors in games so frequently in our current era where it's incredibly easy to simply copy/paste a script into a simple grammar checker or AI. (AI: Grammar check this for me: copy & paste). I understand when coding the text, it's not that simple, but it definitely gives the impression that there isn't a master script for the project, and bulks of the game's text are just implemented on the spot.
AI/Word tools can easily fix these kinds of issues while not relying on them to generate an artificial storyline. When these types of errors are present everywhere, it’s really hard to forgive them.
To be clear, I think the characters and concepts here have great potential. From my perspective, the renders are well done, and the game has plenty of `juicy` content. In spite of the issues, the story still has enough draw to keep me wanting to know where it's going. If the developer were to invest some time cleaning up the writing and ensures the text flows as intended, then I'd be very happy to increase my rating.
In summary: The artwork and character concepts show good things, but the pervasive issues with writing are hard to ignore. If the writing gets fixed I'll easily bump the review up to 4+ star rating.
Currently (v0.2), `small coffee` has a lot of potential lurking beneath the surface, but it's currently hampered by some significant issues with its writing. If I could overlook this major flaw, I'd easily bump this up to a 4 or even 4.5-star experience. The artwork is genuinely impressive, and the backstories for characters like Sarah and Zoey have me genuinely intrigued and wanting more, but the constant errors really take me out of it.
The most glaring problem is the inconsistencies with sentence structure, especially with punctuation. It feels like 50% of sentences just end abruptly with a period, while others trail off, leaving many lines feeling unfinished. This really breaks the immersion and makes the dialogue feel choppy and unnatural. Take for instance, "He just needs to be guided, that's all," which is grammatically sound, but then the next sentence might read "hey! don't talk about me like I'm one of your little pets" where we have a sentence that starts lowercase, followed by an exclamation point but no period or any sentence ending.
And it’s not just an issue of basic punctuation. There are also instances of inconsistent grammar and pronoun usage that make the whole experience feel very unpolished (which can be overlooked to a point with it only being a 0.2 release). However, it baffles me seeing these kinds of errors in games so frequently in our current era where it's incredibly easy to simply copy/paste a script into a simple grammar checker or AI. (AI: Grammar check this for me: copy & paste). I understand when coding the text, it's not that simple, but it definitely gives the impression that there isn't a master script for the project, and bulks of the game's text are just implemented on the spot.
AI/Word tools can easily fix these kinds of issues while not relying on them to generate an artificial storyline. When these types of errors are present everywhere, it’s really hard to forgive them.
To be clear, I think the characters and concepts here have great potential. From my perspective, the renders are well done, and the game has plenty of `juicy` content. In spite of the issues, the story still has enough draw to keep me wanting to know where it's going. If the developer were to invest some time cleaning up the writing and ensures the text flows as intended, then I'd be very happy to increase my rating.
In summary: The artwork and character concepts show good things, but the pervasive issues with writing are hard to ignore. If the writing gets fixed I'll easily bump the review up to 4+ star rating.