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RPGM - Completed - Snake:Byte [v1.0.7] [Grove Dev]

  1. 4.00 star(s)

    1qqq1

    one of the popular and small engines about quotas and traps, I see 3 such a game, this one turned out to be quite good, variety, style, art, a lot of features, the only one is furry, but it doesn't really catch my eye, but it's a good game, I liked it, there is a tutorial on how to play.
    At first I didn't understand how to get to the next level, but then I realized that the game is not stressful, you can play it, as well as the possibility of buying costumes, the only drawback is if you have a different costume or a buff on your body, the pictures don't change much, so it's a pity that they didn't finalize it:(
  2. 5.00 star(s)

    ViperJ

    A fairly fun game. It's not very long though (it's a 5 dollar game, so not meant to be long)

    Pros:
    +Includes a bunch of fun kinks
    +Gameplay is okay for a small game like this
    +Parts of the level design is actually fun. Which is rare for hgames
    +I dig the art

    Cons:
    +Some reported performance/stutter.
    (I loaded the game with different versions of nw.js for testing. Seemed like the game does run slower on certain nw.js and hardware. Unsure why. But it ran smoothly on an older nw.js for me.)
    +Fairly short. Gameplay is a bit shallow
    +'Marks' don't do much, so the corruption/hypnosis/etc element matter little
  3. 5.00 star(s)

    S51imon

    It's an exciting game, very well made, but there are problems with the full-screen mode, but I liked it anyway. The balance between gameplay and... well... the rest of the advantages of the game are well maintained, as for me.
  4. 5.00 star(s)

    OsklivyT

    I like it a lot.
    The game is about colecting data and avoiding dangers and if you know how RPGM movement works/feels then cosider 50% of the game olready won.
    Even on Hard dif. I manage to win whit out too much struggling.
    5/5 stars looking foward to the next game.
  5. 5.00 star(s)

    DaraenofCinder

    A step in the right direction, they put a lot in this one short story and it's going to benefit the following games of the studio.

    Story 5/5
    Gameplay 4/5
    Scenes 5/5

    Try to not ragequit against the third boss and you are Golden.
  6. 5.00 star(s)

    Sargash

    My only possible complain is that the 'scenes' are all a little short. A paragraph at most for each. Though they call it a M/F game, it's almost entirely F/F or F/Object. or F/Creature. Plenty of latex and bodage themes if you're into that sort of stuff, more than I typically like.
  7. 5.00 star(s)

    Shade @w@

    Basically windows defender bondage with a hint of sesbian lex, simpler gameplay compared to the other games from the same dev (get hit = h scene till 0 HP) & actually a full game release with around ~20 different enemies with H scene (+ even more if you count the variants)
  8. 4.00 star(s)

    Gyglov

    I completed the game in about 3 hours, where I was able to see almost the entire content, with the exception of a couple of captures and one ending.

    The game has a time mechanic, but if you don't lose "Currency" and complete bonus missions, then after the first mission it will no longer be a problem.

    There is a Journal where you can learn a little more about y
    our capture and its consequences, and there is also the ability to impose an enemy's "Mark" on yourself, which will slightly or greatly change the sprite of your main character.


    As for me personally, I can note the following as disadvantages:
    Few changes to the main character or, as for me, more could be done, especially with the captures of the maximum level of alarm.
    There is no NG+ or the ability to continue after the final mission/ending.
    And the short duration of the game, although it cannot count on more content.
  9. 2.00 star(s)

    Playfulpetfox

    Each project released is worse than the last. The core gameplay is more akin to a throwaway one-off puzzle than anything engaging. You walk around with no sprint, collect currency, and extract in yet another garbage take on the extraction genre. If you want porn? Punished. If you want to see the game over scenes? Prepare for disappointment. If you want writing? There's less than ever with lower quality than ever. They're finding new peaks for these impressive valleys, and it's only downhill from here.

    Everything is simply worse than in previous """""finished"""" or abandoned projects. The proportions are frequently skewed whenever female genitals are involved, the writing for even the bigger game-overs amount to just shy of two paragraphs, and the images are frequently scant or reused. The gameplay is mindnumbing tripe not even mobile games do now, and it refuses to let you enjoy lewd content. Again. The story is too bad to make it stand out as a story driven game, the porn is too scarce to stand out for jacking it, and the writing is so bland that it sure as hell doesn't get points for trying. It feels utterly devoid of passion. Scenes feel like rushed placeholders rather than finished pieces intent on lighting a fire in your loins.

    Quickest example of what you'll be getting can be seen in the first level. One enemy has a single image with a single sentence to accompany it. The most common enemy type, which are just security cameras you have to wait to walk through, have a whopping THREE images in total...that then loop over and over despite having the implication of corruption...but going practically nowhere with it. The big boss if you don't extract in time? Three WHOLE pictures! Isn't that AMAZING?! WOW. And because I am vindictive as fuck, I counted the SENTENCES. For what is supposed to be a big game over that implies MANY things (and then has absolutely no consequences other than a loss of your time), you get....Twelve sentences. 16 if you count messages such as "Intruder captured." For a large event typically accompanied by multiple detailed paragraphs in their own comparable work, you get twelve very lackluster sentences. They're not descriptive, they're not erotic, they simply state what happens and imply things that never will.

    Oh, and did I mention the fUCKING TIME MECHANICS. BECAUSE EVERYTHING. Everything. IS FUCKING TIMED. You have a deadline to meet to PROGRESS. You have a deadline to avoid in the LEVELS. You have a limit to how much you can even progress in a fucking in-game DAY. E V E R Y T H I N G HAS A LIMITATION. And it's all done in such a gloriously awful, unfun, braindead way! AMAZING.

    It's just not good. It's not terrible, but it is bad. The UI while playing is honestly really nice. Functional minimap, aesthetic enough design that doesn't eat up TOO much of the screen, and some fun ideas with the suit. But, as with all of these projects, nothing is ever utilized. It's just a neat idea here and there that's left to rot. It gets 2 stars because some of the art is very nice, but that's it.