So lookin through the pages of games I see a lot of them are more or less the same thing in a different wrapper, either the plots are very similar or the gameplay itself is but more or less same thing over and over with lots of grinding to either get thru a decent story or get to decent fap ammo.
So I've been shootin round 2 ideas- mind you I've never made a game before but it's somethin on my bucket list, so if I did dive in it would take me awhile as I would have to learn the in's and out's and also prolly fall all over myself troubleshooting bugs. But the more I dl' and delete I'm thinkin I might not be satisfied till it's a game I've pushed out.
Both idea's are stretches as i'm not sure the extent of capacities of engines like unity but would have similar end results to a extent. You more or less would play the game to a certain point then the engine would generate a movie based on decisions.
First idea: Straight to the fappin-This game would be split into 3 or more sections-first section you customize a character both looks and basic character values(types of music they like and how they like to fuck and stuff of the such) and this would export a character profile that could be dropped into a character library in the 3rd part. The second part would be a animation design module where a person could build with a simple interface interactions with another character/object. The third part would be the player that is where a person could load characters / animations and designate which character was lead and which would follow and would react fully to music played. So basically you'd drop music into a playlist and when you hit play the character/characters would get busy depending on the type of music/ tempo/ tones that were being played. Effectively the scene would randomize a outcome based on character profiles against who was lead/follow against the music loaded. So you would use your hands to set the players/ dance routine and music on stage then once hitting play be able to sit back and watch the nutcracker unfold. Characters/animations as well as character props/ verbal dialog and such could be shared so the experience is never the same. I'm thinkin somethin a bit along the lines of Superdeepthroat with all the modding built in as part of the game and set to whatever music floats your boat.
Second idea: Static/semi static characters and a small environment where you the choreographer would play a hours worth of character time for each character that leads up to the end result. So you would start the game as the first character on the list and assign basic points to that character that would determine what that character could do within the time frame, also you would be able to assign "fate" point like good ending, so so ending or bad ending. After playing a character through 1 hour of character time which might equate to 3-5 minutes real time, you'd move to next character. If during playing 1 character you interacted with another character then that character would have some of their points already distributed so that they were actually able to interact in the first place and when you played through the character would have set values and less points to spend based on your previous choices. Also this might limit what actions characters further down the line would have as they would have to be at a certain place within the time period so as to have had the interaction. Ok so you would play through a list of characters all within a specific amount of time that corresponded with each other character. Decisions made once all play throughs were done would be collaborated into a random end movie( I don't mean like 1 out of 5 endings but the game would completely generate the end) biased off every characters choices. The order the characters are played in would be completely up to the gamer thus rendering different options available depending on what order the character list was played through. I would prefer to have it so anyone could add possible individual outcomes and add to a list of downloadable modules. So yeah you might get complete bs endings sometimes but the game would be to figure out how to get all the chess pieces to the other side exactly where you wanted- or just to laugh at whatever the game decided to roll with.
Ok so you guys see what happens when I drink, I just start going on and on. Anyway even if I don't proceed with any of this but you see something you'd like to use- treat it like a bottle of lube and use the shit out of it as more is better than less.
So I've been shootin round 2 ideas- mind you I've never made a game before but it's somethin on my bucket list, so if I did dive in it would take me awhile as I would have to learn the in's and out's and also prolly fall all over myself troubleshooting bugs. But the more I dl' and delete I'm thinkin I might not be satisfied till it's a game I've pushed out.
Both idea's are stretches as i'm not sure the extent of capacities of engines like unity but would have similar end results to a extent. You more or less would play the game to a certain point then the engine would generate a movie based on decisions.
First idea: Straight to the fappin-This game would be split into 3 or more sections-first section you customize a character both looks and basic character values(types of music they like and how they like to fuck and stuff of the such) and this would export a character profile that could be dropped into a character library in the 3rd part. The second part would be a animation design module where a person could build with a simple interface interactions with another character/object. The third part would be the player that is where a person could load characters / animations and designate which character was lead and which would follow and would react fully to music played. So basically you'd drop music into a playlist and when you hit play the character/characters would get busy depending on the type of music/ tempo/ tones that were being played. Effectively the scene would randomize a outcome based on character profiles against who was lead/follow against the music loaded. So you would use your hands to set the players/ dance routine and music on stage then once hitting play be able to sit back and watch the nutcracker unfold. Characters/animations as well as character props/ verbal dialog and such could be shared so the experience is never the same. I'm thinkin somethin a bit along the lines of Superdeepthroat with all the modding built in as part of the game and set to whatever music floats your boat.
Second idea: Static/semi static characters and a small environment where you the choreographer would play a hours worth of character time for each character that leads up to the end result. So you would start the game as the first character on the list and assign basic points to that character that would determine what that character could do within the time frame, also you would be able to assign "fate" point like good ending, so so ending or bad ending. After playing a character through 1 hour of character time which might equate to 3-5 minutes real time, you'd move to next character. If during playing 1 character you interacted with another character then that character would have some of their points already distributed so that they were actually able to interact in the first place and when you played through the character would have set values and less points to spend based on your previous choices. Also this might limit what actions characters further down the line would have as they would have to be at a certain place within the time period so as to have had the interaction. Ok so you would play through a list of characters all within a specific amount of time that corresponded with each other character. Decisions made once all play throughs were done would be collaborated into a random end movie( I don't mean like 1 out of 5 endings but the game would completely generate the end) biased off every characters choices. The order the characters are played in would be completely up to the gamer thus rendering different options available depending on what order the character list was played through. I would prefer to have it so anyone could add possible individual outcomes and add to a list of downloadable modules. So yeah you might get complete bs endings sometimes but the game would be to figure out how to get all the chess pieces to the other side exactly where you wanted- or just to laugh at whatever the game decided to roll with.
Ok so you guys see what happens when I drink, I just start going on and on. Anyway even if I don't proceed with any of this but you see something you'd like to use- treat it like a bottle of lube and use the shit out of it as more is better than less.