Review is based on v1.06
While Sofia herself is genuinely beautiful (seriously, she's got a gorgeous face and amazing legs), that's where the allure of this game really ends. Also worth noting that since she's AI-generated, certain scenes have her looking a bit...off.
The beginning is actually promising, but ultimately misleading. You're meant to think you're getting some brief but poetic background about Sofia, in a way that you might expect from a lighthearted Hollywood rom-com that fades in with some witty and charming narration. That...literally only works in a film, because we can hear the narrator and detect embellishments, sarcasm, etc. Part of me wonders if - in addition to phoning-in the visuals using AI CG - the dev is also using AI to generate the story itself.
One thing I'll mention that is slightly off-topic but is very intriguing about this one: the renders are among the most crystal clear I've ever seen. I say this as someone who exclusively plays 3DCG Ren'Py games, and I'm beyond picky about how the visuals are done. I will dismiss any AVN that isn't vivid, clear, and at least semi-realistic in the textures presented. This one does not leave you wanting for any of that; it's vivid, it's vibrant, and it's impressive in this right. There are some beginning renders with poor lighting choice.
I don't like that Sofia's husband is introduced casually as being slightly older when he literally looks like he could be her father, and she's visibly nearing middle age. You're waiting for the narrator to tell you that she's a gold-digger, and without him she'd be penniless, but that revelation never comes. We're meant to believe that - regardless of how they met - her motivation to bed this codger is in no way driven by greed despite him being as ugly as sin. Sure, Jan.
I'm going to end this by being honest: I stopped playing after the second scene which finds Sofia in a coffee shop. It's abundantly clear by then that the dev is someone who fancies themselves a poetic genius (or, again, is using AI and doesn't realize how unimpressive the results are), and that they have a flair for storytelling. I disagree. While they certainly do have an imaginary vocabulary, the embellishments and the departure from normative dialog are exhausting very early on. By the time she's leaving her house, I found myself annoyed. By the time she interacts with a random homeless man in the coffee shop, it's clear the writing is never going to try and take a descension from the clouds and be on just this side of realistic.
Lastly, Dev - if you're reading this - get rid of the godawful persistent "press H at any time to hide the text box". Take the time to implement an opacity slider for the game, these are standard anymore.
If you like cheap dialog masquerading as eloquence and wit, with some extremely odd choice elements like hash tags in narration and promoting the plasticity of LA...you might like this. I, however, do not.