Software engineer looking for insights for porn art

mae25

New Member
Jun 17, 2021
6
1
hey gooners,

I'm a software engineer by career who wants to make a porn game. I suck at 2D art, so I figured I'd take a stab at 3D.

I've used daz studio a LOT, with tons of free assets I found. In terms of still rendering, it's not bad, but if you ever want animations the software is utter horse shit to use.

I've seen games like "iNSight of you" (https://f95zone.to/threads/insight-of-you-v1-0-adventanyx.45441/) which I thought was a very good game; loved the animation and the art.

How was the art created?
 

polkaStudio

Newbie
Sep 15, 2021
58
62
I am just like you, dev trying to create a porn game. XD

koikatu and honey select is great and simple with a lot of animations 3d art.
But it would only be great for gif, or picture centric games.

If you want to create your own 3d models and animate them
try vroid studio with booth.

For animations I would suggest cascadeur.
It is a paid option, but it is way better than using plain maya or blender in my opinion.
 

R1k0

Member
Sep 27, 2017
498
918
Calling a game made with models from HS "beautiful art", cringe, they're all the same, all equally sucks. "Software engineer", LOL. Tried this "iNSight of you", I don't understand why they praise it at all. If animation is so important to you, watch a regular porn video, there are the best animations. Virt-A-Mate games are much better looking than this lame HS, and the animations are the best there. Daz3d is the best.
 
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mae25

New Member
Jun 17, 2021
6
1
Calling a game made with models from HS "beautiful art", cringe, they're all the same, all equally sucks. "Software engineer", LOL. Tried this "iNSight of you", I don't understand why they praise it at all. If animation is so important to you, watch a regular porn video, there are the best animations. Virt-A-Mate games are much better looking than this lame HS, and the animations are the best there. Daz3d is the best.
Ahaha I did like insight of you, mainly because of all the animations and the story plot was fun, more my style. The main thing I'm after in general is a way to create real time in engine (similar to virt-A-Mate), which insight of you gave a good illusion of but my issue was working with animations and just creating models in general.

The dev cycle from daz -> unity (or other engines) is maddening, hence virtamate 2 taking forever for even just gen8 models. The honey select route looks interesting, the issue I'm seeing here is there all asian? O.O
 

Noegrets

Member
May 29, 2019
166
682
Many of the games that use daz animate in blender. I have been lazy and just use daz. Many people seem happy with some camera shake and simple animations.

Especially use same images but loop images in multiple orders eg: (shallow, shallow, deep repeat) or use other camera angels if the animation you set up One after another to make animation seem longer.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,591
4,729
The illusion game engines (3d shaded: Artificial Girl and all the descendants such as Honey Select, and Cel Shaded: School Mate and descendants such as Koikatsu) are relatively easy to work with, so there have been quite a large number of games made with them.

Due to the quick turn around when making images they can be quite prolific in story progress / interval of releases.

However, as R1ko so eloquently (/s) explained, the more you play Illusion graphic games, or even just see them in the new releases list, the more you realize that they suffer badly from "same face syndrome". The characters looks the same (especially the males), the environments look the same, the animations look the same.

This leads to a bifurcation:

Some people really get into one of these game because it might be the first such engine game they have encountered, and it has a long/deep amount of gameplay due to the high productivity of the dev.

Whereas others tend to avoid or generally dislike games made with the illusion engines - or at least grow to dislike them, due to the lack of a feeling of novelty. I think this is a tendency that shows up more in the "old-timers", who've seen dozens of promising 2d art / daz art games start and flake out and disappear as the developer realizes just how much work it is to keep going. Seeing so much of what they love die in their arms, these old timers get grumpy about the copious flow of long-content illu-games.

Interestingly, many of the games built with illusion engine tend to have an "anime-style" storyline (what does that mean? hard to say, but like the US Supreme court decision regarding porn, "you know it when you see it"). Whether this is due to the attraction by such developers towards the anime-ish graphics style, or what, I don't know.

-----

I also wanted to respond to the prominent "software engineer" callout, based on my own experience.

When it comes to game dev, having some background in programming can both help and hinder.

It's good if you already know how to keep your work organised, both in the code itself and in your assets / folder structure / source control. You can hopefully avoid falling into the traps of disorganization that curse so many game developers, who end up painting themselves into a complexity hole, either with the code or the asset handling.. or even worse, manage to lose everything to a simple disk crash.

But being a competent software engineeer absolutely does not guarantee the prescence of the two most important qualities for a game dev:
- having the force of will and commitment to keep pushing forward for months and years to keep producing content, even when receiving little income/positive feedback in return.
- and having a spark of artisitic creativity... and sadly, all too many of us do not have it. So many games are just rehashes of the same old stuff.
 
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Winterfire

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Respected User
Game Developer
Sep 27, 2018
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However, as R1ko so eloquently (/s) explained, the more you play Illusion graphic games, or even just see them in the new releases list, the more you realize that they suffer badly from "same face syndrome". The characters looks the same (especially the males), the environments look the same, the animations look the same.
You could copy/paste that description to a game made in Daz3D and it'd hold true. It's really the same for any character creator, if you want to be "unique" you'd need to make your own 3D stuff, which is tons of work almost no one would do.

With a proper amount of work, you can get very diverse looking characters in both softwares, including environments as you can create or mod them in. As for animations, I noticed many don't use the stock animations (which also exist for Daz3D btw) but make their own with timeline, so I doubt they look the same.

The only downside is that it takes a lot of effort to make a male that doesn't look asian in HS2.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,591
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You are definitely correct with the standard "asset flip" style daz game - they do tend to look all too similar to each other.

Despite that, I find I prefer such image styles. I struggle to get into any HS / Koikatsu games. I just don't enjoy the style - but I also don't really watch or enjoy anime so maybe it's a more general taste.

I guess it's just the same as with all other entertainments in life "there's no accounting for taste / each to their own".
 

R1k0

Member
Sep 27, 2017
498
918
You could copy/paste that description to a game made in Daz3D and it'd hold true. It's really the same for any character creator, if you want to be "unique" you'd need to make your own 3D stuff, which is tons of work almost no one would do.

With a proper amount of work, you can get very diverse looking characters in both softwares, including environments as you can create or mod them in. As for animations, I noticed many don't use the stock animations (which also exist for Daz3D btw) but make their own with timeline, so I doubt they look the same.

The only downside is that it takes a lot of effort to make a male that doesn't look asian in HS2.
What are you even talking about, how can you compare models in Daz3d and HS. In Daz they all have a skin map, you can swap figures and skin from other figures and get endless customization options, you can choose the detailing of any part of the body. In HS they are just cards, that is just pics. Why for Daz there are many figures with famous characters and they look similar. Just for an example, Rosemary from Resident Evil in game and in Daz3d (I only picked her because of my avatar)
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Winterfire

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Sep 27, 2018
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What are you even talking about, how can you compare models in Daz3d and HS. In Daz they all have a skin map, you can swap figures and skin from other figures and get endless customization options, you can choose the detailing of any part of the body. In HS they are just cards, that is just pics.
This is a perfect textbook example of why people who have no idea how something works should start with a question rather than confidently start off with "What are you talking about?!" :HideThePain:
 
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n00bi

Member
Nov 24, 2022
451
543
@mae25

If you want to make "good" animations.
perhaps look into tools like Cinema4D, Maya, Blender etc.
But be prepared to spend countless hours reading up on howto setup Rigging,
Tweaking Anim curves etc. so on.
Adding physics like Bouncing/jiggeling during movements etc.
Creating animations is an Art by iself.

Making good looking models is one thing but making them come to life and make it all look real is not easy.
Luckily most modern tools today will have good builtin anim tools.
So you just need to export the sex anim's from daz or or use mocap files you have or whatever floats your boat. :p

But as i said. be prepared to spend countless hours on this.
There is a reason you see the most top/popular games on this sites takes like 3+ months for 5 min updates :p

Oh.. and lets not forget about render time.. learning how to optimize the scene/settings so a render dosent take 2^23213 seconds to render. need a balance between speed and quality unless you have access to a big ass renderfarm.
 

R1k0

Member
Sep 27, 2017
498
918
This is a perfect textbook example of why people who have no idea how something works should start with a question rather than confidently start off with "What are you talking about?!" :HideThePain:
Blahblahblah about nothing, did you even realize what you wrote? Zero arguments, but a lot of arrogance.