WanderGale
New Member
- Oct 14, 2025
- 8
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I realise it's not much to go on, and I'm not entirely sure if it's actually real, or something my memory fabricated to be entirely honest. In either case, cheers for giving this a look.
I have a hazy memory of an old (probably ancient by todays standards) game that I'll try to describe on the off chance someone knows of it. The text was wholly untranslated (presumably japanese), I imagine I got it from a torrent.
2D Tower Defence gameplay in a top down perspective. The game map began with a big filled-in square grid that you had to tunnel from the edge 'entrance' to your base (crystal?) in the center. The tunneling was to create the path the heros would follow to attack you. From what I recall you could make quite the long snaky path if you wanted. I forget (or possibly never found out) if you could modify the terrain thereafter.
The defence portion consisted of placing monsters on the tunnel path that the heros had to get past (maybe via sex?). I cannot remember if levels were time based or you had to defeat all attackers.
Between waves there was dungeon where your monsters (up to 3?) could have fun with captured heroines in 3D (or 3D effect?) animations. I believe they were restrained in some fashion, standing stocks, possibly several positions.
Presumably there were upgrades and the like for further waves but that is about all I remember mechanics-wise.
I have a hazy memory of an old (probably ancient by todays standards) game that I'll try to describe on the off chance someone knows of it. The text was wholly untranslated (presumably japanese), I imagine I got it from a torrent.
2D Tower Defence gameplay in a top down perspective. The game map began with a big filled-in square grid that you had to tunnel from the edge 'entrance' to your base (crystal?) in the center. The tunneling was to create the path the heros would follow to attack you. From what I recall you could make quite the long snaky path if you wanted. I forget (or possibly never found out) if you could modify the terrain thereafter.
The defence portion consisted of placing monsters on the tunnel path that the heros had to get past (maybe via sex?). I cannot remember if levels were time based or you had to defeat all attackers.
Between waves there was dungeon where your monsters (up to 3?) could have fun with captured heroines in 3D (or 3D effect?) animations. I believe they were restrained in some fashion, standing stocks, possibly several positions.
Presumably there were upgrades and the like for further waves but that is about all I remember mechanics-wise.