kaossss
Newbie
- Jan 6, 2024
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I am working on translating this game (
So I've found out that the images are stored in some obscure format .kg inside a .fpk archive. They can be viewed by garbro and even converted into other file formats... but converting them back is impossible. I tried random things and decided to open the .exe with HxD, and simply replaced .kg file extension with .png file extension in the image names, and for some it worked. The game read the .pngs for some of the UI successfully (for example, main menu buttons), but option sprites are a different story, no matter what I did, the game cannot be tricked to read them with this trick. And so now I cannot translate the options menu, which kinda sucks.
Does anyone have any ideas/suggestions? Or maybe can somehow write a script that converts images into .kg that the game requires?
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).So I've found out that the images are stored in some obscure format .kg inside a .fpk archive. They can be viewed by garbro and even converted into other file formats... but converting them back is impossible. I tried random things and decided to open the .exe with HxD, and simply replaced .kg file extension with .png file extension in the image names, and for some it worked. The game read the .pngs for some of the UI successfully (for example, main menu buttons), but option sprites are a different story, no matter what I did, the game cannot be tricked to read them with this trick. And so now I cannot translate the options menu, which kinda sucks.
Does anyone have any ideas/suggestions? Or maybe can somehow write a script that converts images into .kg that the game requires?
You must be registered to see the links