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Daz [solved] NGV8 clipping issues

Knight_LC

Artist for Broken Promises
Game Developer
Aug 23, 2019
709
6,379
Hey
Been using NGV8 for quite awhile now, it has loads of pros. But I have this one issue I can't seem to find a fix for. It's the clipping into the morph.

Now, I know that It's normal for it to clip a bit from time to time etc and the renders i'm showing are extreme terms of sliders. But even without extreme sliders, there is clipping issues with the model and NGV8. Now terms of normal models (not thicc). This issue isn't common, but when it comes to models with big thighs and glutes different story, depending on the pose. Shit is very bad and annoying to fix, most of the time I have to zbrush, which takes time and sometimes it's not perfect, this burns a lot of time and well it doesn't look amazng.

I browsed and looked around rendeortica and was wondering if there is an update for NGV8, it hasn't been updated for a while since genesis 8.1 update came out for it. However I noticed there is a different NGV8 made by the same dev, but it's an extended liscense, now I don't know much about this tbh, it looks exactly the same as the previous one, is there anything different with this one? Idk much about this, kind of a newbie terms of assets like this.



All my Models are 8.1, Maybe that's why? idk tbh. Here are some images to show what I have terms of issues.

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Any help is appricated.
 

sducon

Member
Jul 23, 2017
105
4,680
Hello,

Seems like you have solved it.
I also often have clipping issues, and never really found a solution. I always thought it was a limitation of how NGV8 morph/graft were build.

I'm curious to know how you managed to avoid the clipping (or at least reduce it). If you don't mind to share your solution :).
 
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Knight_LC

Artist for Broken Promises
Game Developer
Aug 23, 2019
709
6,379
Hello,

Seems like you have solved it.
I also often have clipping issues, and never really found a solution. I always thought it was a limitation of how NGV8 morph/graft were build.

I'm curious to know how you managed to avoid the clipping (or at least reduce it). If you don't mind to share your solution :).
Sure no problem, credit to lockhear
The missing piece was this


Sometimes I have to zbrush it but it’s not as common as before, rarely actually you can defiently use this to fix the issue at least.
 
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