- Sep 6, 2021
- 740
- 1,677
Hi there,
I was wondering if one of you vets could answer a question about a strange effect I am seeing in Daz when rendering.
First off, I have to use CPU right now as my vid card does not have enough memory for GPU rendering. Otherwise, my system is middle of the road 7th gen Intel with 24GB ram and I get decent renders, just in a lot longer time.. lol.
So, what i see happening lately, is when i am rendering a semi-complex scene, with a Gen 8 figure in some environment, but minimal lighting (in example below, just two ghost lights) - the render preview will suddenly transform into a smoothed out and rather decent looking format for 10 seconds, before reverting back to the pixellated noisy image we are used to seeing when renders are in the early stages. Time varies a bit, but it's apx. 1 minute of showing the normal noisy image, then smooths out for 10 seconds, then back for another minute as noisy... this just repeats, over and over again.
It almost looks like some sort of auto-smoothing and modelling is happening because the rendered image, while looking kinda nice, is obviously lacking in some details that will be present when the render is complete.
Here's a simple side by side to show what happens. Image on the left is the typical mid-render preview, while the image on the right is the one that smooths out for 10 seconds. If I had to guess, I'm thinking maybe my Vid card is trying to pick it up, then running out of memory?? Right now, I think I still have both vid card and cpu selected with cpu fallback enabled. It's a GT-1030 with only 2GB so there's no way it can render anything more then an apple, maybe.. lol.
Other settings I can recall ...
1080P render
Scene only,
Draw ground Off,
Denoiser is ON and enabled
Tone Mapping is all default
Optimization is still AUTO (I try and keep my scenes near zero point)
.. can't think of anything else right now.
I was wondering if one of you vets could answer a question about a strange effect I am seeing in Daz when rendering.
First off, I have to use CPU right now as my vid card does not have enough memory for GPU rendering. Otherwise, my system is middle of the road 7th gen Intel with 24GB ram and I get decent renders, just in a lot longer time.. lol.
So, what i see happening lately, is when i am rendering a semi-complex scene, with a Gen 8 figure in some environment, but minimal lighting (in example below, just two ghost lights) - the render preview will suddenly transform into a smoothed out and rather decent looking format for 10 seconds, before reverting back to the pixellated noisy image we are used to seeing when renders are in the early stages. Time varies a bit, but it's apx. 1 minute of showing the normal noisy image, then smooths out for 10 seconds, then back for another minute as noisy... this just repeats, over and over again.
It almost looks like some sort of auto-smoothing and modelling is happening because the rendered image, while looking kinda nice, is obviously lacking in some details that will be present when the render is complete.
Here's a simple side by side to show what happens. Image on the left is the typical mid-render preview, while the image on the right is the one that smooths out for 10 seconds. If I had to guess, I'm thinking maybe my Vid card is trying to pick it up, then running out of memory?? Right now, I think I still have both vid card and cpu selected with cpu fallback enabled. It's a GT-1030 with only 2GB so there's no way it can render anything more then an apple, maybe.. lol.
Other settings I can recall ...
1080P render
Scene only,
Draw ground Off,
Denoiser is ON and enabled
Tone Mapping is all default
Optimization is still AUTO (I try and keep my scenes near zero point)
.. can't think of anything else right now.
Last edited: