- May 21, 2017
- 38
- 22
I'm still relatively noobish with DAZ3D. I've messed with it a ton but usually with premade rooms, that come with preset lights and such.
My main problems i'm running into now, Is I'm doing my best to create rooms, and fill them and make them unique-ish. I'm personally trying to light and furnish a collective3d neighborhood xpac house. It has 3 small rooms, a big attic type room, a small bathroom, dining room, living room, kitchen and basement.
I thought I had stuff ready to go. I deleted everything except individual rooms that I made, lit them with lamps and made some lamps emissive when they weren't already, so I know some basic stuff. I added ghostlights to fill out the extra light needed, and have a decent HDRI for daytime scenes that provide some light through the window.
So I realized my problem when I tried bringing models into the room. I had these amazing quality scenes that looked super realistic, but the ghostlights completely wash out and ruin the character models/skins/clothing and stuff and makes it super cartoony and out of place. So my first question is there a way to make a ghostlight light a room and not completely wash out and ruin the models? Because that would be great if there is some setting i'm just missing.
I also found out about iray section planes. This seems to work great at taking ceilings out, and or walls etc. So that my HDRI basically lights the scene and I can adjust the enviornment intensity and stuff to make it brighter, But I'm wondering if there is a way to make the walls still visible, but still have the HDRI act like there isn't walls? I was hoping that the section plane did that but it essentially is just hiding the wall and or ceiling i'm putting it over.
I just want continuity and realism to the lighting basically. Is there a simple way to light a scene in general?
I'm thinking about making a set of lights, like 10 point lights and some spotlights pointing straight down that I can just parent to the ceiling or something ? I just want a well lit room without killing the models, But was hoping there was an easier way. Also i don't know if I even set up the point/spotlight Idea if it would even work lol.
Any thoughts from daz vets?
My main problems i'm running into now, Is I'm doing my best to create rooms, and fill them and make them unique-ish. I'm personally trying to light and furnish a collective3d neighborhood xpac house. It has 3 small rooms, a big attic type room, a small bathroom, dining room, living room, kitchen and basement.
I thought I had stuff ready to go. I deleted everything except individual rooms that I made, lit them with lamps and made some lamps emissive when they weren't already, so I know some basic stuff. I added ghostlights to fill out the extra light needed, and have a decent HDRI for daytime scenes that provide some light through the window.
So I realized my problem when I tried bringing models into the room. I had these amazing quality scenes that looked super realistic, but the ghostlights completely wash out and ruin the character models/skins/clothing and stuff and makes it super cartoony and out of place. So my first question is there a way to make a ghostlight light a room and not completely wash out and ruin the models? Because that would be great if there is some setting i'm just missing.
I also found out about iray section planes. This seems to work great at taking ceilings out, and or walls etc. So that my HDRI basically lights the scene and I can adjust the enviornment intensity and stuff to make it brighter, But I'm wondering if there is a way to make the walls still visible, but still have the HDRI act like there isn't walls? I was hoping that the section plane did that but it essentially is just hiding the wall and or ceiling i'm putting it over.
I just want continuity and realism to the lighting basically. Is there a simple way to light a scene in general?
I'm thinking about making a set of lights, like 10 point lights and some spotlights pointing straight down that I can just parent to the ceiling or something ? I just want a well lit room without killing the models, But was hoping there was an easier way. Also i don't know if I even set up the point/spotlight Idea if it would even work lol.
Any thoughts from daz vets?