Its a random chance on the first map on the mountain in the middle, just keep reloading your game until you get it (the cave is at the far left of the mountain, and if it's not there, it might be the wrong mountainous map).
have you read the discription, the lore, and the story of the game ? it goes hand in hand with the game's name.
the game is the reason for the name to exist, and the game's name is the story of the game, and the plot.
and one would not exist without the other. its like the most devilish cycle ever to be concocted.
booom, mindblown yet ?
Each run will be 3 floors (most floors are comprised of multiple levels)
In a world where everything goes well I would like to have 6 official floors and then a few bonus levels.
But there’s always a chance we have to change plans in the future.
Thanks!
Though I partially disagree on the balance part, we could always do better, but the idea that too many enemies spawn for how much damage the player can do is ONLY true if you aren’t engaging with lots of the mechanics and are just spamming your basic attacks.
Your skills make up the difference. Lots of skills can multi hit or do AoE or DoT. You can do over 200+ damage with just one heroine in a single turn if you are strategizing for it. (Afterglow bonus is the secret sauce to big dams
I usually leave the transformed straw dolls alive at low hp for this, because you know exactly who they’ll eventually bang.)
I got a few nitpicks that i could just balance myself (but its not very worthy at the moment) like for example debuffs only stacking up max to 5 instead of infinite, or stop blockroaches to be invulnerable just for some chip damage at least.