==V2.42===
-Put a bit more time into it and finally beaten the 2nd level and finally let go of my seething and generally rewrote-
This is probably my 2nd or 3rd time I played this game, and for someone like me that doesn't play many in-depth turn-based games and/or dives in head-first then ask questions and make assumptions later, its a bit difficult to get into.
==Gameplay==
+1 stars
The concept is simple enough, its a rogue-lite where you travel throughout as you constantly fight against an endless onslaught of enemies. You have 3 zones (close, middle, and far) with 3 heroines for each zone (Knight, Shinobi and Archer { [K], (S), and [A] for reference} ), but [K] pushes, (S) pulls, and [A] does neither but has a chance of landing 2 hits. However, each character' damage falls off ~50% the further their attacks are from their zone, but items will always do 100% damage along with skills unless stated otherwise.
As for skills though, they usually come at the cost of either sex res.(buffs and debuffs usually) or stamina/hp, and if sex res. runs out your character is fucked by an enemy until you kill that enemy in which the character will get a damage boost for that turn and the next, though if stamina reaches zero you have to find a slaver and buy your character back -or buy a ticket so heroine appears in box on battlefield.- You do regain some stamina each turn, though a character's sex res is only restored when they kill an enemy.
Of course you can also buy/unlock more skills and items to encounter at the hub with medals (i forgot what they were called), skills from the crocodile lady after defeating a mini-boss, and items from the store owner who'll appear after the first run, though its a fairly early build and there isn't a whole lot of items to unlock, though I think there is a decent number of skills for the current build.
It was hard at first but after putting 5 more hours into it I managed to barely beat the final boss/mushroom scientist along at the same time as the (weakened) spider-lady and started to enjoy it a bit more than at first. I did have a few runs of bad luck, with one spawning enough wizards to cover most of the field or an archer fucking my swordsman while they're being protected by a vodoo doll as the chameleon mini-boss kept my heroines heroines hp at 1, but it does become a bit easy after a bit once you know what to do.
I generally think the first level is balanced well enough with the right path and skill set, but I will say that I do think that the 2nd level would be a bit too easy if it wasn't for the mushrooms, the blue cockroaches are annoying with the damage reduction/nullification they give to nearby enemies but I don't particularly call it a challenge so long as you have still have (S) and can move them. I do wish that there is some more rarer/unique enemeis in the 2nd level that can up the challenge a bit more along with a way to remove (at least 1 or 2) of the spore missiles, but the thing I want the most so far in terms of gameplay is just a way to deal with shroomification aside from just waiting it out (Or its just a flaw with my own style since I try prioritizing more other enemies before dealing with the shrooms that arise once they die).
-It does become pretty bullshit once you can't move or barely attack the blockroaches-
I do like the idea of a boss influencing the field before you do fight them, so I do hope that any other bosses that are added afterward do the same thing for some buildup and give an idea on who you're fighting to form a plan before you finally encounter them
==Presentation==
I like how the sprites look as far the aesthetic goes, and the heroines look cute too. I also think the plot is enough to drive the story with how lighthearted and barebones it is thusfar. There were some bugs that I found, usually the sex res bar turning into a white bar after getting to the 2nd level (heroines that are bought back are fine though), along with a bug that happens if the bomb-boss explodes (I forgot to take a screenshot). Aside from those and occcasional glitch of a sex scene not showing for a moment until the next turn (iirc) there wasn't anything gamebreaking that I noticed, aside from the bomb-boss.
==H-factor==
B rating
I've been a bit too busy seething in previous runs to notice the H-factor and I do think it looks good, though I'm unfortunately not attracted to one of the heroines as I'm no furry (doesn't count since its basically on the cover). I have been trying play things cautiously at first so I haven't been able to view much of the scenes and wasn't able to make a good judgement on it. I do wish that there is a gallery or a more spicey gameover screen depeneding on the level though, still I am a bit more interested in a gallery and I do think it will be added at some point later.
[F = *disqusted look* "Euugh" || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ]
==Suggestions and Improvements==
- Add in a way to have heroines fuck on command (via item) as to prevent a heroine being fucked at the wrong time as well as a chance to see the porn without having waist time by burning a turn or two using skills certain if you have them
- Have an item that clears spores/mushrooms, or perhaps a skill that cleases status effects from the heroines.
- Increase font size of the status numbers and maybe increase the status bar's thickness a smidgen. Also, I think it might be a good idea to show how much stamina/sex res you'd lose or be leftover after using a skill by showing how much of said skill would take away from stamina/sex res bars
- Add in a way to clear up obstacles on the path, like maybe a custodian working for god... for free
- Maybe add in some sort of augments at the hub before you go out on a run which changes how base attacks behave (for example, [K] could have augment which increases push back and crash damage at the cost of regular damage, or [A] trading in crit/double hit chance for moving an enemy up a column instead)
- Have the guard be a dummy to test out new skills or strategies and/or be an advanced tutorial
- Maybe a secret area for the S.L.A.V.E. HQ after you beat every/enough slavers for lewd and/or bdsm theme
- Add in more unique enemies and content
- Add in a skill that might consume armor for greater effect
- Maybe have the hex skill allow you to tether the stamina pool of the one heroine you choose to the enemy of choice instead of it just being (S) (Cant be casted again if its already active ofc)
- Maybe have a plague/illness status effect where its doesn't do as much damage as fire or poison, but spreads to nearby enemies instead of crashed enemies as fire does.
- Once the game is pretty much finished, maybe add in challenge runs that shake up the game a little while giving some reward for beating them for extra replayability (ex. bondage run for (S) skill item/scene/lore, no push/pull run for [K] skill/item/scene/lore, etc.)
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Adding in a gallery would be nice (there is one, its just hidden), and more H-scenes is always welcome
==Conclusion/TLDR==
Seems like a pretty decent turn-based game with a pretty high skill curve, but it does become a bit easy once you get the hang of things, mainly in just managing stamina and sex res. The game generally rewards you for being more daring instead of cautious, as well as being experimental with what you have on hand, and I do recommmend this to people who like turn-based rpgs who want to play something, though there is only 2 levels thus far so there might not be a lot of content after you beat it as it is currently.