4/5
This game was created with enthusiasm and love.
As of version 2.72, I believe it can only be rated 4/5 at the moment, as the game is only 2/3 complete, if not less. Once the development is finished, I will return and update my review accordingly.
Good:
1. Hand-Drawn CGs and animation: As I mentioned "the game was created with enthusiasm and love. " It weirdly reminds me of Futanari di Funghi when playing. Overall the art is good.
2. Unique Gameplay: While the gameplay isn't entirely unique or one of a kind, it is indeed not the common type. It reminds me of "Necroking" on my first run. But overall, it's quite good for both the concept and the design for a team of only two developers (if that is true).
Bad:
1. Excessive Grinding: The amount of grinding required is overwhelming, to a point where simply I give up and modify the save file to unlock all the CGs. (I have a full CG save file uploaded in the thread)
The problem is not just grinding, but grinding without feeling rewarding, I see no 100% in sight even if I grind for 50 hours. I strongly suggest that the developers consider one (if not both) of the following changes:
- Add an option to allow the game to run at 2x or even 4x speed. There's no need to repeatedly watch the animation for the arrows flying or to witness what each demon does after your turn. The gameplay animations could be streamlined, similar to "One Step from Eden".
- Increase the rewards for catching a demon, maybe show one random CG of the character who used the power to catch the demon. Then that means players have a chance to view all 4 CGs of a character, just by catching demons/monsters.
A game of this type should be designed to allow players to achieve 100% completion in a maximum of 15 hours (at least for the amount of content as of V2.72). This way, players can focus on the enjoyable aspects of the game (the excellent CG and gameplay) and avoid leaving negative comments about the grinding.
2. Frustrating Bugs: There aren't many bugs in the game. But if you ever encounter one, you have to abandon your progress to restart. The game does not save after each checkpoint, and since the game relies heavily on RNG, the loss of a good run due to bugs can be particularly frustrating.
I can vaguely recall a situation where the game became stuck. After encountering an event on the map, and before the sprite fully appears, you can still click the map icon and open the map, and you can even select the next destination. However, upon closing the map, the game got stuck, as it seemed to want to automatically open the map for me to choose a destination when I had already done so. This caused the event sprite not to appear, forcing me to abandon the run and restart.
This game was created with enthusiasm and love.
As of version 2.72, I believe it can only be rated 4/5 at the moment, as the game is only 2/3 complete, if not less. Once the development is finished, I will return and update my review accordingly.
Good:
1. Hand-Drawn CGs and animation: As I mentioned "the game was created with enthusiasm and love. " It weirdly reminds me of Futanari di Funghi when playing. Overall the art is good.
2. Unique Gameplay: While the gameplay isn't entirely unique or one of a kind, it is indeed not the common type. It reminds me of "Necroking" on my first run. But overall, it's quite good for both the concept and the design for a team of only two developers (if that is true).
Bad:
1. Excessive Grinding: The amount of grinding required is overwhelming, to a point where simply I give up and modify the save file to unlock all the CGs. (I have a full CG save file uploaded in the thread)
The problem is not just grinding, but grinding without feeling rewarding, I see no 100% in sight even if I grind for 50 hours. I strongly suggest that the developers consider one (if not both) of the following changes:
- Add an option to allow the game to run at 2x or even 4x speed. There's no need to repeatedly watch the animation for the arrows flying or to witness what each demon does after your turn. The gameplay animations could be streamlined, similar to "One Step from Eden".
- Increase the rewards for catching a demon, maybe show one random CG of the character who used the power to catch the demon. Then that means players have a chance to view all 4 CGs of a character, just by catching demons/monsters.
A game of this type should be designed to allow players to achieve 100% completion in a maximum of 15 hours (at least for the amount of content as of V2.72). This way, players can focus on the enjoyable aspects of the game (the excellent CG and gameplay) and avoid leaving negative comments about the grinding.
2. Frustrating Bugs: There aren't many bugs in the game. But if you ever encounter one, you have to abandon your progress to restart. The game does not save after each checkpoint, and since the game relies heavily on RNG, the loss of a good run due to bugs can be particularly frustrating.
I can vaguely recall a situation where the game became stuck. After encountering an event on the map, and before the sprite fully appears, you can still click the map icon and open the map, and you can even select the next destination. However, upon closing the map, the game got stuck, as it seemed to want to automatically open the map for me to choose a destination when I had already done so. This caused the event sprite not to appear, forcing me to abandon the run and restart.