This game has a lot of potential. It's a fun rogue-like hindered by poor balancing, RNG, and a inept progression. The H content is lacking, but great for the little amount there is and has room to grow. The game is still in development and I look forward to future updates and progress.
The game loop itself is fun. What isn't fun is how the game locks you in unwinnable situations due to immpossibly bad RNG and not being supplied the tools you need to proceed. It will take a god run to get past level 2 with how much it throws at you. Level one is difficult but doable and once you get the hang of the game it becomes consistently winnable through skill and knowledge.Level 2 is not that. Level two introduces so many more mechanics that you just can't keep up with because of how little the game supplies you with. It's incredibly frustrating after spending hours trying to figure it out, incredibly punishing, and unfair to the player.
Lets list what level 2 introduces:
1. enemies that counter
2. enemies that reduces all damage to baddies around them (potentially all damage and you become locked in an unwinnable game quickly. good luck having the dps to get rid of all of them before they get to the blue squares in 2 TURNS. Also you need to have the dps and sustainability gathered from only the LEVEL before!! This is end game,extra dungeon level of difficulty - not for the second level.)
3. enemies that can hit all heroines
4. Invincible missiles that are difficult to remove and cast a enemy replacement buff to enemies around it EVERY TURN. Removal is RNG dependent on where the missles land and if another missle lands nearby. Good luck having the dps before this enemies get this buff.
5. Mushroom debuffs and poison.
Introducing one or two mechanics would have made it spike in difficulty. The game creator introduced ALL OF THESE in the SECOND level. It can't be consistently won even after you figure out the mechanics. It becomes RNG dependent and a not good game design. I hope the creator thinks more about the balance of the game and improves it going forward as, again, there is A LOT of potential for this game.
The game loop itself is fun. What isn't fun is how the game locks you in unwinnable situations due to immpossibly bad RNG and not being supplied the tools you need to proceed. It will take a god run to get past level 2 with how much it throws at you. Level one is difficult but doable and once you get the hang of the game it becomes consistently winnable through skill and knowledge.Level 2 is not that. Level two introduces so many more mechanics that you just can't keep up with because of how little the game supplies you with. It's incredibly frustrating after spending hours trying to figure it out, incredibly punishing, and unfair to the player.
Lets list what level 2 introduces:
1. enemies that counter
2. enemies that reduces all damage to baddies around them (potentially all damage and you become locked in an unwinnable game quickly. good luck having the dps to get rid of all of them before they get to the blue squares in 2 TURNS. Also you need to have the dps and sustainability gathered from only the LEVEL before!! This is end game,extra dungeon level of difficulty - not for the second level.)
3. enemies that can hit all heroines
4. Invincible missiles that are difficult to remove and cast a enemy replacement buff to enemies around it EVERY TURN. Removal is RNG dependent on where the missles land and if another missle lands nearby. Good luck having the dps before this enemies get this buff.
5. Mushroom debuffs and poison.
Introducing one or two mechanics would have made it spike in difficulty. The game creator introduced ALL OF THESE in the SECOND level. It can't be consistently won even after you figure out the mechanics. It becomes RNG dependent and a not good game design. I hope the creator thinks more about the balance of the game and improves it going forward as, again, there is A LOT of potential for this game.