Note: I will rate 5 for games that I think are worth the download to check out (even if incomplete or imperfect) and 1 for games that I think are not worth wasting time (although in my text I talk about their positive aspects).
I created this account just to talk about this game! First I wanted to say that the game is far from perfect. But it's still VERY GOOD.
You and the girl in a room: It's a simple premise, but more challenging than most sandboxes where you just have to click repeatedly to do the same thing over and over to evolve. This game is very reminiscent of the kind of experience we have in 3D games from a Japanese company (which I can't name because of the forum's review rules), but one of those games is you and the girl in a subway and you touch her with your hand, and little by little you will be able to do more things. It also remembers the gameplay of two 2D games from the same developer, one of them is you and a girl in a school uniform in a room with a TV (the game is banned here), and the other about a demon and a princess. In them, some of the things you do make the girl uncomfortable and not only make it harder for you to have sex with them, they can totally kill the chances of that happening. Which is very good, because there is a sense of danger and you have to concentrate, be strategic and have patience so you don't lose what you've already achieved with her and manage to evolve even more. And when you get something, it's much more satisfying. You get there little by little, and this creates a sexually exciting atmosphere like in real life where we have foreplay and we try to evolve with the girl and with each conquest we get more excited.
Visually speaking, the girls are hot. But the faces not so much, but you will spend most of the time looking and interacting with the body and you will barely look at their faces. The setting and lighting are simple but satisfying. The character's control is good, despite some physics problems, mainly involving the hands.
I found this game VERY difficult, but even if you can't have sex with them, you do get other sexually satisfying things. However, most people who complain are because they still haven't figured out HOW TO PLAY. I figured it all out myself (even the keyboard keys, as I hadn't seen them in INPUT options)! I HATE cheats. I think the fun of the game is precisely the challenge of getting things and figuring out how to evolve in this game alone was very rewarding. I think I will give tips in the comments part.
Quick improvements:
When "Start Interview Now" is selected, the MC should automatically turn to see the model, just like when selecting Dispatch Her.
The point of being able to press crtl+ mouse reels is to get up and down faster, right? how about putting just the crtl to raise or lower quickly pressing once?
I HATE cheats. I think the fun of the game is precisely the challenge of getting things done. Autorating should only work for appearance which is something we see right away. When we enable autorating and click to rate her, we can see behavior attributes that we would only know if we interacted with models. This works as a kind of cheat, and we can already send models away without even having to talk to them.
When the rage meter reaches its maximum, the mc walks away and returns to the normal position. she says: "thats it, im leaving now". if you ask her to wait and she agrees, the dialog box disappears and his arm quickly returns to the extended position and constantly hits the girl, which hurts her. the truth would be that after she says that she is leaving the character returns to the normal position and remains that way after she leaves, as it is assumed that some time has passed while she goes to the door, opens it and leaves. the same principle should apply when we select to go home. the other day, we should be dressed and in a normal position.
Models should blink their eyes faster.
The moans are fine, but the breathing sounds seem to have been generated by Ferris Bueller's PC. Improving these sounds sounds simple.
The sound of our hand passing over their body is like sandpaper. Maybe refine this sound, which is essential for us to know we're playing them, since visually it's hard to be sure.
Add dubbing. Their talking would make them even more real. Even if they are small phrases like: "I like this". "I love your hands".
Maybe at first, just record lines when they were excited, so players would have more of this reward if they were strategic, careful and patient to be able to sexually stimulate the girl.
More complex improvements:
The amount of money you have directly reflects on the models' perception of you: it increases the level of favorability and even horniness. because a person with money does aesthetic procedures, pays for a gym, personal trainer, buys beautiful clothes. (visually, it could reflect on the player's clothes as well)
After some time in the interview, the model should say that she needs to leave, no matter how horny she is or regardless of her favorability level. This time would vary from model to model. This would generate a sense of urgency or danger in the player that increases the excitement, as it would force the player to choose better what to do. However, this resource should only exist in case the evolution that we had with some model increased some levels for another day when that same model was interviewed again. This would be very interesting, as it would create an expectation on our part to find a particular model again so that we could finally have sex with her. This would combine with the next suggestion:
"Come Back Another Day" option. Not just dismiss her. Some model that we find interesting, but that we see that we are no longer able to evolve with her. Even models that say they need to go, we wouldn't just have the option of Wait, Why and Bye. But also "please come back another day".
I honestly don't think the rate system is essential for the game, although it's a way to get models that we think are hot. But it's nice to be surprised. however I think it is ESSENTIAL that we can evolve with a certain model that we find very hot even if we could not evolve with her in just one interview. thus, they would be like a kind of prize, a goal, the object of desire that will keep us playing until we get it. and after getting her, others would appear that we also think are hot and so on. that would keep us playing for days and days. saving the game and continuing. and looking to evolve to achieve our goals and get the girl.
In the speech option, we could have more sentences that would reduce or increase their levels. Some lines make the girl hornier, some calm her down, some make her angrier. Immediately: they would already appear at the beginning of the interview, as well as the two initial lines. Or in a more complex way: they would appear over time or at levels of experience when we interviewed a certain number of girls. They could also be "bought" in an online shop by paying for online courses or themed books (Zen books for calming phrases, 50 shades of gray for sexually arousing lines, etc).
Maybe we could put on music. Each song could positively or negatively influence their various status.
Add a GRAB function. Although I find it difficult to implement this in this game. If the clothes were made of soft fabric, we could lift the models' skirts, for example. We could do it from behind, without them noticing if we were careful.. The grab option could be used on the breasts, or just the nipples too. Or in the hair.
SUMMARY: the game is very good because it fulfills its function, which is to be sexually arounsing. we can think of a thousand things for this game. They could combine the mechanics of this game with a conventional VN, with still images, action options, etc. So at times when the MC was going to have some sexual contact, we would go into this interactive mode. And depending on what we did, we would advance the story one way or another. What VNs lack is just that: interactivity at the time of sex and the challenge to achieve it. It's frustrating that most of the time we can only choose the pose and even less the speed.