Ok, this is a difficult one to rate. On one hand, the things this game does well, it does wonderfully. On the other hand, it has substantial flaws that are hard to ignore. So, I’ve decided to give it a 4, to hopefully raise awareness of these issues and the dev can work on improving. I do believe that once these shortcomings are polished, this game has the potential to be one of the best on the site.
The Good:
Let’s get the obvious positives out of the way. This game looks stunning. The visuals are incredible, and the character designs are some of the hottest I’ve seen. There’s a decent variety of body types, but the highlight for me are the big ass girls. Not every sex position is animated, but the ones that are there are smooth. The music won’t be making it into anyone’s playlists, but it’s good enough to set the mood nicely. Overall, the technical aspect is very impressive, and the presentation would be immaculate if not for one big issue we’ll get to.
As for design, it’s a straightforward choice-driven VN experience. There are repercussions to your decisions, but so far, it isn’t too complex that you’ll be missing scenes left and right. All sex scenes are easy enough to experience. Hopefully it stays that way. The last update introduced a sort of hub area, where it seems you’ll be experiencing optional dialogue and scenes, but it’s too early to tell how that element will develop.
The Bad:
Now for the real issues I have with the game: the framing of the renders and the character building.
Honestly, the framing for some of these renders makes no sense. There are several moments where the game cuts the heads of the characters from the frame while they’re talking, and even some where their whole bodies are cut, or hidden behind another character.
If it was just an issue during conversation scenes, it wouldn’t be that bad, but much more important is the fact the sex scenes also suffer from this. There’s a BJ scene, where you literally see none of it. There aren’t any alternate angles, the whole BJ happens in a couple of back-and-forth renders where all you can see is the woman’s hair, while the camera centers on the wall behind. Another BJ further in at least has an alternate angle, but still uses the same pointless viewpoint.
The other issue is there are too many seemingly important characters that get introduced and left by the wayside way too fast. Before you get to know a character, a new one comes along, and the spotlight shifts. The most notorious one is this katana-wielding girl, who gets introduced, lives on the same hideout as the MC, more than a week goes by in-game, and we still don’t have a single conversation involving her. The characters that do get some extra time in the sun are well-written and likable, and hopefully we can flesh out the ones left behind. But at the moment, there are many undercooked characters that come and go like the wind.
There's also some issues with sudden scene transitions and characters who appear and disappear out of nowhere, but I feel this topic isn't worth getting into too much detail.
Conclusion:
If the dev reads this, hopefully he can accept the criticism with an open mind, as I’m trying to be as constructive here. Currently he has some shortcomings as a visual storyteller that should improve with the right pointers and experience. Overall, this game has amazing potential, with its incredible visuals, solid music and worldbuilding. Polish some of the rough edges, and we have something truly special in our hands.