This review is for 1.6 (Chapter 6) which was (a) my first time trying this game and (b) a complete play through. While I like the premise, this visual novel has issues with both the story and the visuals, so I'm giving it a 2-star rating. I will not be trying this game again unless there's significant changes.
The story has some promise, particularly how it emphases that a proper dom/sub relationship shouldn't be abusive. The MC gets magical powers, but arguably, it just removes inhibitions rather than being full mind control. That is, until Chapter 5, which is clearly about forcing the girls to act against their will. That completely runs contrary to the the repeated theme of loving consensual dom/sub relationship that is explicitly hammered home over and over again in the other chapters. The MC also requires that new girls accept the entire group, except not in Chapter 4, which is particularly jarring given that it's a major plot point for Chapters 3 and 5. Additionally, there's not really much conflict to drive an actual story at this point (though there's promise of more coming) and there are a lot of typos. The only meaningful choice is in Chapter 5, and that's just a test of reading comprehension and memory. Other choices do have small impacts, which is a plus.
The visuals have serious problems. The MC has weird body hair -- being really hairy is one thing, but it's oddly patchy. Character models floating a little bit are not uncommon in these kind of games, but there are some images that are really bad. There are some weird contortions, particularly in the early chapters, with distorted faces and inhumanly stretched necks. Some other distortions suggest that the camera was set too close to the scene. A few of the images have lighting issues blowing out the image and making characters and scenery way too pasty white. Character positioning isn't great, with awkward interactions between characters and scenes not very well posed so faces, etc. get hidden. This is made worse by the fact that there are just not enough images. We are told in the text that things happen, but are not shown them in the visuals, which also results in the visuals showing events several clicks before the text catches up.