Another NSFW game failing at wanting too much.
I really wanted to like the game: I love space / sci-fi worlds, the game is complete (big plus!) and the images do look good.
However, 2-3 hours into the game without having seen a single lewd scene and being stuck with only one LI around the MC, I realized that the game requires big amount of grind in order to progress.
The only mission I had was to travel to a new found anomaly in the space. My current engine doesn't allow me to go there, so I have to buy a better one. The problem: That thing costs 500k. You earn around 20-30k a day. This means I'd have to fly more than 20 times to asteroid areas, play the farming "mini game" - which is boring as fuck since you just place your line and hit space on static images - fly back, land my ship in the spacestation, sell all the individual material from 6 different tabs, go to sleep, wake up, schedule the next day, take off again, fly to the asteroids.. repeat.. 20 or 30 times.
This means the game simply doesn't respect the players time. There are also like 8 different sub-systems in your ship and tons of different materials to farm in space.
And that's unfortunately where so many NSFW games fail: The devs forget they're making porn games. Everything else is just a framework to make the porn feel fantastic, not the other way around.
If I want to spend hours in space farming asteroids and trading materials on space stations, I would actually play No Man's Sky or Elite Dangerous. In these games I can fly my spaceship in POV in space with fantastic music and graphics and 10000x times better gameplay.
If you, as a dev, create an NSFW game, the sex part is your strength! Don't try to contest with fully blown games. Don't overcomplicate your systems. Don't make people grind hours for nothing.
Judging by the visuals, if the dev ditched all the unnecessary clumsy grind and focused on fun little hot events all over the ship and wherever the crew goes, this game could've been really great.
You want the player to find 2-3 parts for their ship to improve? Write a mission around it! Put some story in it. Let the MC encounter hot lewd scenes in the meanwhile, then just tell through the story how they install it and next mission! The simulation part and menu diving is such a waste.
I really wanted to like the game: I love space / sci-fi worlds, the game is complete (big plus!) and the images do look good.
However, 2-3 hours into the game without having seen a single lewd scene and being stuck with only one LI around the MC, I realized that the game requires big amount of grind in order to progress.
The only mission I had was to travel to a new found anomaly in the space. My current engine doesn't allow me to go there, so I have to buy a better one. The problem: That thing costs 500k. You earn around 20-30k a day. This means I'd have to fly more than 20 times to asteroid areas, play the farming "mini game" - which is boring as fuck since you just place your line and hit space on static images - fly back, land my ship in the spacestation, sell all the individual material from 6 different tabs, go to sleep, wake up, schedule the next day, take off again, fly to the asteroids.. repeat.. 20 or 30 times.
This means the game simply doesn't respect the players time. There are also like 8 different sub-systems in your ship and tons of different materials to farm in space.
And that's unfortunately where so many NSFW games fail: The devs forget they're making porn games. Everything else is just a framework to make the porn feel fantastic, not the other way around.
If I want to spend hours in space farming asteroids and trading materials on space stations, I would actually play No Man's Sky or Elite Dangerous. In these games I can fly my spaceship in POV in space with fantastic music and graphics and 10000x times better gameplay.
If you, as a dev, create an NSFW game, the sex part is your strength! Don't try to contest with fully blown games. Don't overcomplicate your systems. Don't make people grind hours for nothing.
Judging by the visuals, if the dev ditched all the unnecessary clumsy grind and focused on fun little hot events all over the ship and wherever the crew goes, this game could've been really great.
You want the player to find 2-3 parts for their ship to improve? Write a mission around it! Put some story in it. Let the MC encounter hot lewd scenes in the meanwhile, then just tell through the story how they install it and next mission! The simulation part and menu diving is such a waste.