ZixSum
Newbie
- Nov 9, 2018
- 87
- 84
- 159
While I did originally install the mod it actually cannot be present as it's a fresh install and it's still broken, I deleted everything and re-installed, how could a mod possibly carry over? Why even imply that I was lying, I unzipped the vanilla game and ran it and it's broken out of the box, none of that is untrue.This looks like OhWee mod to me. Never understand ppl that use a mod and then don't explain that they did use a mod, and come to the dev to complain?
If the mod can carry over across uninstalls/reinstalls that's a serious bug that should be fixed, why is there persistence in the first place?
I'm well aware of this, which is why I tried running the game without the mod by deleting the entire folder and unzipping the un-modded vanilla game, but as you can see the vanilla game is broken as well.Just noting that my mod has NOT been updated for the current version of SJx (2.05.010c). And it looks like the current (non-public) release has a number of changes under the hood, so I'm not sure if I'm ready to try to tackle updating my mod to the latest version once it becomes public. It's a lot of work, and I'm distracted with other things atm.
I recommend not using my mod with the most recent versions, as it will revert a number of things to the previous version, and will probably break a few things...
Edit:
Since it appears you do not believe me based on your reaction to this post, here's a screenshot of my game folder showing the modded files do not exist.
You don't have permission to view the spoiler content.
Log in or register now.
If the mod was still somehow installed, which it shouldn't because I deleted the whole game, the "OhWeeMod_init_labelafterload.rpy" file should be in there, but it is not.
I've given up on playing the game at this point. If it can be fixed, nice, I'm glad I was able to report a major bug to make the game better at the very least.
Last edited: