[VN] [Ren'Py] Space Rescue: Code Pink [Demo 1] [Robin]

Apr 26, 2018
6
4
#41
* The start menu is very hard to read, as the text color is nearly the same as the background

* I keep expecting to have to go and find items, but I don't need to. I was hoping that there would be more of a puzzle aspect to this game. Let's see how things play out.
I think that this Demo only shows you a small part of the story, the ship, HUD etc.
I bet in the future versions you will have to actually find the items, gather the asteroids etc.
 
Likes: MorahZamora

MorahZamora

Dev Consultant & Corrections Supervisor
Game Developer
Feb 10, 2018
1,007
1,106
#42
I think that this Demo only shows you a small part of the story, the ship, HUD etc.
I bet in the future versions you will have to actually find the items, gather the asteroids etc.
I agree. Proof of concept for sure. And for that, definitely an interesting prospect of a concept.
 
Apr 26, 2018
6
4
#43
Quote from the Author's Patreon

What to expect from the Demo?
Well there is a - ahem - fair warning of sorts. Because what you will play is just a singe storyline, without any gameplay or interaction with other storylines. This is for the simple reason that I have to start somewhere :) I personally see it as an 'art & storyline' test; and focussing on that aspect, was also the best way for me to get familliar with the game engine.
So, you will probably feel that you are going through a Visual Novel, rather then an Adventure Game. But, no worries that will hopefully change in one of the next updates....it just takes time :)
Finally, the current storyline is incomplete; I have a lot more prepared, but I just ran out of time trying to put it in the game. But I'll complete it in the next update :)
Enjoy!
Well, I hope you will enjoy the demo game so far! Please let me know your thoughts, by leaving a comment here on Patreon :) Also, And if things turn out to be broken, let me know and then I'll fix it in the next update.
Till next time!
Kind regards
Robin

So, yeah, interactions, finding/gathering items will arrive with the next updates
 
Likes: MorahZamora
Dec 6, 2017
30
4
#46
* The start menu is very hard to read, as the text color is nearly the same as the background

* White text against a light grey background. I should stop here as I know this is going to be a pain to read. Really a bad idea for a game where you have to do a lot of reading. Really a bad idea period.

* Original art looks nice.

* I keep expecting to have to go and find items, but I don't need to. I was hoping that there would be more of a puzzle aspect to this game. Let's see how things play out.

* There are some spelling and grammar errors, but I think it has more to d with typos than lacking a grasp of English.

* It seems odd to need to develop photos in the future since we don't really need t do so now.

This isn't my idea of a game, and it's a shame The artwork is nice and there's some potential for some hot scenes, but the lack of meaningful game play and the interface issues make this a pass from me.
I wouldn't go so harsh on it since it's his first realese and it's a demo. Still i hope the future updates come with a nice idea of gameplay, the game look's really good and i hope the best for ir because is one the best i see the last times.
 
Likes: MorahZamora
May 25, 2018
41
20
#51
The art seems pretty good, but the smiles seem a bit to big, the faces almost look like they're about to split open.
In Lune's room the option to compliment her is misspelled as compiment.
some transitions, like the one after leaving your room for the first time, don't advance automatically and, in my experience, it feels a bit stilted. It feels like you can interact with the screen\room when it's really just waiting for you to advance the dialogue.
The game also seems to lack the "game" elements and more so seems to just be relaying the story to the player, things like collecting the steel pipes for the tripod or developing the photos. This could be due to it being the first demo, as it states the collecting of those supplies as a victory or success of some sort implying that a mini-game or some other game mechanic needs to be used, but I can only critique what I can play so I chose to mention it.
 
Oct 23, 2018
6
1
#54
View attachment 282147

Overview:
In this game you play as Keen; a young mechanic that just landed his first job on a 'Rescue & Relax' Ship.

Keen's task is simple; make repairs where ever needed! But every time Keen helps out one of his attractive crew members, he seems to end up in more and more a dubious situations!

While exploring the spaceship, you can gather items, build repair-parts & play various mini games - this will allow you to progress through the storylies & get you the girl!​

Thread Updated: 2019-04-14
Release Date: 2019-04-05
Developer: Robin
Censored: No
Version: 1.0
OS: Windows, Linux
Language: English
Genre:
2DCG, Male Protagonist, Point & Click, Adventure

Installation:
1. Extract and run.

Changelog:
Demo 1 contents
  • This very first demo includes a large part of the 'Miss Holo' storyline, featuring Lune.
  • For internal purposes, this is an 'art & story' test.
  • It does not yet include the announced gamplay elements, or a functional ship-map.
  • It does not yet include side stories, or other story elements - it's just a first step! :)

Important Notes:
There's only nudity as of right now but sexual content is planned. Also, read the changelog as it's just an art and story test and the rest of the content isn't in yet.

DOWNLOAD
PC: - - -

Android in future?
 
Aug 3, 2017
31
46
#57
Easily the best art style in a long while.

I love the ship layout and the details in it as well, every section you look at there is a potential for a storyline. It reeks of high polish and careful detailed craftwork. If this is further developed it will be amazing.
 
Likes: MorahZamora