Let's tackle the elephant in the room.
This is not a fap game. It's a grown up point & click adventure like a sexier, less funny LSL.
This is not a criticism. It does this pretty well. Some of the minigames are annoying and pointless (all of them except the mineral gathering aren't strictly necessary) and the developer might want to remember that even Sierra, kings of the minigames, usually only had one in a game (because that's not what your players signed up for).
The art is fantastic. It really knocks other 2D art games out of the park. The only comparison is with Summertime Saga and, in my opinion, this is better because the girls are sexier and more varied.
However, this is a badly developed game. Firstly, with all the aforementioned minigames, secondly because it has no focus. If it's supposed to be a game with multiple different missions (which it seems) rather than one overarching story divided into chapters, finish a mission before starting the next one. Nothing is more frustrating than being given a choice and then being told "you can't make that choice because it's not finished". Well, finish it before release. No one wants to be 50-90% through six separate missions when they could be 100% through three. And, if you're going to make an NPC the dominant character you interact with in a mission make sure you get to finish their path (trying not to give spoilers).
I'll return to the Summertime Saga comparison. My fear is that this, like that, wasn't properly planned out and the constant rewriting of previous content will test people's patience. There's only room for one half-arsed, point and click adventure that gets constant rewrites and reworks and that position is already taken.
This is not a fap game. It's a grown up point & click adventure like a sexier, less funny LSL.
This is not a criticism. It does this pretty well. Some of the minigames are annoying and pointless (all of them except the mineral gathering aren't strictly necessary) and the developer might want to remember that even Sierra, kings of the minigames, usually only had one in a game (because that's not what your players signed up for).
The art is fantastic. It really knocks other 2D art games out of the park. The only comparison is with Summertime Saga and, in my opinion, this is better because the girls are sexier and more varied.
However, this is a badly developed game. Firstly, with all the aforementioned minigames, secondly because it has no focus. If it's supposed to be a game with multiple different missions (which it seems) rather than one overarching story divided into chapters, finish a mission before starting the next one. Nothing is more frustrating than being given a choice and then being told "you can't make that choice because it's not finished". Well, finish it before release. No one wants to be 50-90% through six separate missions when they could be 100% through three. And, if you're going to make an NPC the dominant character you interact with in a mission make sure you get to finish their path (trying not to give spoilers).
I'll return to the Summertime Saga comparison. My fear is that this, like that, wasn't properly planned out and the constant rewriting of previous content will test people's patience. There's only room for one half-arsed, point and click adventure that gets constant rewrites and reworks and that position is already taken.