TL;DR: Good idea, poor execution. Could be made interesting with a lot of love.
I do like the idea of the game. A family plays spin the bottle and get inebriated and corrupted into the fun stuff. I think there's potential for this to work, but right now there's barely much holding this together.
The biggest issue is the lack of actual different content. Right now the bottle spins, chooses 2 random people, and they interact. They either accept the choice of action or refuse and just drink. These actions have what seems to be the same dialogue no matter what. I thought that the "truth" part of the game could be leading to some interesting revelations, but its just a line that says "They tell something" or something like that.
Once you realize that everything is pretty much the same, the game just becomes a skinner box where you click on the spin button until the girls start taking their clothes off or start sucking dick. The relationships between characters don't matter, the pairings don't matter, it's just click a button to get boobs later. If you get to choose the action, you can just cheat and spam the same action without losing your turn.
If I was developing this game, I'd probably try something outside of just this loop. I'm not sure what context you could make to keep repeating the game, but I'd make it so that the game wasn't just one long, endless game of spin the bottle. Maybe characters tap out for the night if they get way too drunk. Corruption could build over time, so later nights it'd be easier to get what you'd want. Couples should be much more down to do stuff together, not as much for adultery (think player's father and his wife's sister, still cheating but not incest) and finally require a lot for incest. You could actually make the characters into, you know, characters. Give them secrets they might not want to share, adding stakes to the game.
For vibe coding I guess it's alright. It missed the easy exploit of repeating the same actions during your turn, and sometimes it says [UNDEFINED] instead of a character's name, not that it matters much. I do wish that the game progressed more fairly between characters, as you can have a lot of time pass before you get a round too.
I'll keep an eye on the game as I think it can be good. This really just feels like a proof of concept for now.
I do like the idea of the game. A family plays spin the bottle and get inebriated and corrupted into the fun stuff. I think there's potential for this to work, but right now there's barely much holding this together.
The biggest issue is the lack of actual different content. Right now the bottle spins, chooses 2 random people, and they interact. They either accept the choice of action or refuse and just drink. These actions have what seems to be the same dialogue no matter what. I thought that the "truth" part of the game could be leading to some interesting revelations, but its just a line that says "They tell something" or something like that.
Once you realize that everything is pretty much the same, the game just becomes a skinner box where you click on the spin button until the girls start taking their clothes off or start sucking dick. The relationships between characters don't matter, the pairings don't matter, it's just click a button to get boobs later. If you get to choose the action, you can just cheat and spam the same action without losing your turn.
If I was developing this game, I'd probably try something outside of just this loop. I'm not sure what context you could make to keep repeating the game, but I'd make it so that the game wasn't just one long, endless game of spin the bottle. Maybe characters tap out for the night if they get way too drunk. Corruption could build over time, so later nights it'd be easier to get what you'd want. Couples should be much more down to do stuff together, not as much for adultery (think player's father and his wife's sister, still cheating but not incest) and finally require a lot for incest. You could actually make the characters into, you know, characters. Give them secrets they might not want to share, adding stakes to the game.
For vibe coding I guess it's alright. It missed the easy exploit of repeating the same actions during your turn, and sometimes it says [UNDEFINED] instead of a character's name, not that it matters much. I do wish that the game progressed more fairly between characters, as you can have a lot of time pass before you get a round too.
I'll keep an eye on the game as I think it can be good. This really just feels like a proof of concept for now.