With how much mammary clutter the world, it felt like this isn't a valley but a giant diary farm.
Ver (v.1.4.0)
It's too big that it felt soulless, mainly thanks to the lack of world building.
For a place with so much women, they sure felt like your common whore.
- What is their base beauty standard?
- Who are the strip dancer market their costumer?
- With so little male and sometime none at all, why don't they act like all high-school girl stereotype?
- Why the need to coexist with the spirit?
After all who cares about question like that?
The town primary use is to stockpile item and healing the team, just as the developer intended.
So let's jump to the mechanic, the main selling point the game advertise it for!
Just like there's no explanation to jumping off ledge, the game need player to be familiar with how Pokemon game work.
- Shinny isn't that special they merely color swap.
- No stat bonus even when evolving, no unique characteristic or scene different from normal one, It's just more convenient catching one since it also register as catching normal variant.
- The cutesy Sfx really hide a lot of gory detail the damage has done.
That said, stamina system really work for me.
I find myself training and switching team just to ration it's usage;
With normal monster you catch become canon fodder for exploration while saving your big guns for the forced encounter.
I wouldn't call it intentional, but having strategy does make it fun.
Only that strategy work IF you have 2 or 3 party member at the start, not to mention forcing it by having level cap.
Having just one makes the first exploration a circular back and forth to hospital after just a single scratch, forcing to dump a lot of mechanic at the beginning for player convenient experience which should have been introduced along the story to keep engaging the player.
*Pst* *Pst~* *Pst*
"Hmm? Just use item to heal stamina before battle?"
*Nod*
"What deranged lunatic willingly use Ether in Pokemon game???"