I know there's an older thread on sprites vs complete scenes when using Daz. I've started working on 2D art for a game of my own, and I need to decide now whether I'll be using sprites or not. (Or whether to give up and use Daz, but that means upgrading my ancient system, including its GTX 980.) Sprites certainly save time. But do players increasingly prefer full scenes, even for 2D games?
My impression is that the Daz world is trending toward complete scenes, at least for H games, but I could be mistaken. Certainly games like Being a DIK have added impact because each screen is fully posed, with no vertical sprites in front of the scene. I know other Daz games still do use sprites (e.g., Love of Magic), and I enjoy those as well, but I wonder whether sprites will be much of a thing in Daz games a decade from now.
How about in 2D games? Games like What a Legend and Summertime Saga still use sprites interspersed with CG (full scenes). I really enjoy both those games. Do users cut 2D games more slack when it comes to sprites? Do any Renpy users actually prefer sprites?
Thanks in advance for any thoughts you might have.
My impression is that the Daz world is trending toward complete scenes, at least for H games, but I could be mistaken. Certainly games like Being a DIK have added impact because each screen is fully posed, with no vertical sprites in front of the scene. I know other Daz games still do use sprites (e.g., Love of Magic), and I enjoy those as well, but I wonder whether sprites will be much of a thing in Daz games a decade from now.
How about in 2D games? Games like What a Legend and Summertime Saga still use sprites interspersed with CG (full scenes). I really enjoy both those games. Do users cut 2D games more slack when it comes to sprites? Do any Renpy users actually prefer sprites?
Thanks in advance for any thoughts you might have.