I want to have honest opinions. I have a fully written Chapter 01 with also a preview available any time. But I got a tip which made me a bit upset (I spend way more time and effort on making complete scenes rather than sprites).
I want to have a combination for the issue at hand sprites with completed scenes on major events but sometimes it's just a bother for me. Also the really long time on render makes me quit. 1,5 - 2,5 hour renders per scenes (and I might have an idea for a preview version I need more than 100 renders of this makes it harder for render).
Later I want complete scenes rendered because for 6-7, or 10 renders it's not that bad. I'm done in a day if I start work on early. But every unimportant scenes (small talks, random encounters etc.) to have unique scene is not an option.
Which you prefer? As a gamer and as DEV. For mine.
Sprite Pros:
I want to have a combination for the issue at hand sprites with completed scenes on major events but sometimes it's just a bother for me. Also the really long time on render makes me quit. 1,5 - 2,5 hour renders per scenes (and I might have an idea for a preview version I need more than 100 renders of this makes it harder for render).
Later I want complete scenes rendered because for 6-7, or 10 renders it's not that bad. I'm done in a day if I start work on early. But every unimportant scenes (small talks, random encounters etc.) to have unique scene is not an option.
Which you prefer? As a gamer and as DEV. For mine.
Sprite Pros:
- Fast render time, many expressions are easy to make
- No need for much setting, faster scene building
- Out of scene feeling (character does not belong to background)
- Limited character interaction on a scene (also does not belong to backgroung)
- Natural looking scenes
- Overall better feeling, like character belong to scene
- Lot longer render time
- Longer setup for a scene, sometimes issues only seen after a time in render