I can't be the only one who finds the Lab ratkin enemies extremely antifun.
Mainly because this area has no bondage equipment, so all the stall feels pointless, it doesn't make the scene hotter.
"Be a Good Girl" lowers Luna's offensive stats, then Ratkin engineer barrier deployment turns each fight into a tedious 10+ turn grindfest.
I don't know about anyone else, but personally I find this to be the least interesting part of the game
I'm at the bossfight (2 x Ratkin Hypnotist + 2 x Ratkin Engineer) and literally couldn't act for 4 turns in a row because I kept getting interrupted by Breast massage or other cum effects.
In my opinion, if you have +5 bonus from weapon and use Effective attack type, it should kill Normal enemy in one shot.
I don't understand the need for RNG range when there's fatigue as well that just further stalls the game...
Every fight is 3 enemies that each take 2+ hits to kill.
Attacks Luna eats per round:
3
2
2
1
1
Minimum 9 attacks per combat encounter.
Leveling up already does nothing for Luna as it doesn't offer any stat increases. But equipment stats feel just as unimpactful because they don't reduce the number of attacks required to take down an enemy, unless the player invests in a Computer and doubles down and chip and weapon of the same attribute, and even then there's still RNG involved.