RPGM Spy Bunny Luna [v0.5.10] [Choyoru]

4.70 star(s) 3 Votes

TheUnplanner

Newbie
Nov 27, 2024
18
12
47
I find that using the Yellow Computer to get the max health buff move, "Health Stand", is actually the best option for most of the game. It isn't JUST a max health buff -- it actually heals you to beyond full HP when you use it! Of course, the ten-turn cooldown is harsh, but more than fair in exchange for granting you freedom from healing sodas forever. By the time most enemies can wear down your health completely, you'll be ready to Health Stand again. Grinding up enough cash to both upgrade the equipment shop and buy the Yellow Computer is the hard part...
 

ChupacabraGonzales

Active Member
Jun 19, 2018
935
1,527
305
I find that using the Yellow Computer to get the max health buff move, "Health Stand", is actually the best option for most of the game. It isn't JUST a max health buff -- it actually heals you to beyond full HP when you use it! Of course, the ten-turn cooldown is harsh, but more than fair in exchange for granting you freedom from healing sodas forever. By the time most enemies can wear down your health completely, you'll be ready to Health Stand again. Grinding up enough cash to both upgrade the equipment shop and buy the Yellow Computer is the hard part...
I used to think grinding gold was hard but then realized you can just sell all the extra chips you get as loot.
 
  • Like
Reactions: TheUnplanner

ChupacabraGonzales

Active Member
Jun 19, 2018
935
1,527
305
I can't be the only one who finds the Lab ratkin enemies extremely antifun.

Mainly because this area has no bondage equipment, so all the stall feels pointless, it doesn't make the scene hotter.

"Be a Good Girl" lowers Luna's offensive stats, then Ratkin engineer barrier deployment turns each fight into a tedious 10+ turn grindfest.
I don't know about anyone else, but personally I find this to be the least interesting part of the game :confused:

I'm at the bossfight (2 x Ratkin Hypnotist + 2 x Ratkin Engineer) and literally couldn't act for 4 turns in a row because I kept getting interrupted by Breast massage or other cum effects.


In my opinion, if you have +5 bonus from weapon and use Effective attack type, it should kill Normal enemy in one shot.
I don't understand the need for RNG range when there's fatigue as well that just further stalls the game...

Every fight is 3 enemies that each take 2+ hits to kill.
Attacks Luna eats per round:
3
2
2
1
1

Minimum 9 attacks per combat encounter.

Leveling up already does nothing for Luna as it doesn't offer any stat increases. But equipment stats feel just as unimpactful because they don't reduce the number of attacks required to take down an enemy, unless the player invests in a Computer and doubles down and chip and weapon of the same attribute, and even then there's still RNG involved.
 
Last edited:

Choyoru

Newbie
Game Developer
Jul 8, 2020
54
128
187
I can't be the only one who finds the Lab ratkin enemies extremely antifun.

Mainly because this area has no bondage equipment, so all the stall feels pointless, it doesn't make the scene hotter.

"Be a Good Girl" lowers Luna's offensive stats, then Ratkin engineer barrier deployment turns each fight into a tedious 10+ turn grindfest.
I don't know about anyone else, but personally I find this to be the least interesting part of the game :confused:

I'm at the bossfight (2 x Ratkin Hypnotist + 2 x Ratkin Engineer) and literally couldn't act for 4 turns in a row because I kept getting interrupted by Breast massage or other cum effects.


In my opinion, if you have +5 bonus from weapon and use Effective attack type, it should kill Normal enemy in one shot.
I don't understand the need for RNG range when there's fatigue as well that just further stalls the game...

Every fight is 3 enemies that each take 2+ hits to kill.
Attacks Luna eats per round:
3
2
2
1
1

Minimum 9 attacks per combat encounter.

Leveling up already does nothing for Luna as it doesn't offer any stat increases. But equipment stats feel just as unimpactful because they don't reduce the number of attacks required to take down an enemy, unless the player invests in a Computer and doubles down and chip and weapon of the same attribute, and even then there's still RNG involved.
I'm going to think about some bondage outfit ideas for this area. If you have any ideas, you can share them with me here, or you can send them to me onDiscord.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
935
1,527
305
Hypno visor sound like a nice idea.

Since this is a Lab setting, I'd imagine clinical or mechanical themed outfits would fit the setting quite well.
Something like white latex gloves/boots, maybe a shock collar.
Alternatively, some mechanical exoskeletal arms or legs that basically hijack control of Luna's body would also be quite enticing, but may be a bit overboard.
 
  • Like
Reactions: pedro-ahid

Choyoru

Newbie
Game Developer
Jul 8, 2020
54
128
187
You'd think that a corruption line would be available with a game like this, its been a while since i last played as well so idr if there's any actual sex
I've added game over scenes for each zone (more are in the works in progress). Animations have also been added.

There's also corruption, with passive abilities that modify the character's clothing and/or create phantasms.

------------------------------
I've read the outfit ideas, I'm currently working on a design.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
935
1,527
305
I actually appreciate the fact that dev engages in this thread and is receptive to feedback.

I also want to recognize the fact that some of my previous criticism was just me ranting in the heat of the moment, while attempting to bruteforce my way through the main story on a new playthrough in order to speedrun my way to the latest update's content.
If I had taken a slight detour to optimize my gear I would've had an easier time.

I still think that action economy could use some refinement (mainly by having the +5 attribute bonus from your first random weapon drop feel more impactful and actually reduce the number of turns required to take down enemies that have a type weakness by 1), but I wouldn't wish for the dev to make drastic changes just based on one person's feedback.
 
  • Like
Reactions: Choyoru
4.70 star(s) 3 Votes