Amazing framework that sets the bar for battlefuck games with bondage elements. The game is split into missions, and the persistence of bondage across battles inside the same mission provides semi-permanent debuffs that have mechanical implications. Phantasm collected from building up horny provide longer term, cross-mission H-passives that are fun to collect.
Room for improvement:
- more interactivity from the H-passives beyond just stat modifications. For example have some moves from the player and enemy be locked behind passives you can pick up
- allow changing combat speed (W key speeds through dialogue, but it'd be nice to have an equivalent for combat animations)
- add wait move (currently there's not really a good way to delay your action indefinitely to allow enemies to act - you can try to take off bondage but that's not reliable as an action to have)
- adjust economic balance a little bit (combat balance is fine, but currently it's too grindy to earn money - could do with a 50% increase in money drops)
So far I haven't seen any penis-vagina penetration yet while some passives relate to it, but I assume that's in development.
Room for improvement:
- more interactivity from the H-passives beyond just stat modifications. For example have some moves from the player and enemy be locked behind passives you can pick up
- allow changing combat speed (W key speeds through dialogue, but it'd be nice to have an equivalent for combat animations)
- add wait move (currently there's not really a good way to delay your action indefinitely to allow enemies to act - you can try to take off bondage but that's not reliable as an action to have)
- adjust economic balance a little bit (combat balance is fine, but currently it's too grindy to earn money - could do with a 50% increase in money drops)
So far I haven't seen any penis-vagina penetration yet while some passives relate to it, but I assume that's in development.