First of all, I knew beforehand this is an Akabur game. The game from THE Akabur, the author of such masterpieces like Princess trainer or Witch trainer, the literal pioneer of the genre. To say I had high hopes is simply an understatement. And now what I got:
The plot:
No matter what game it is, there should always be a consistant plot or it should be pointed out there is none. This game on the other hand insists on beingplot-driven a lot from the first chapters, then the plot dies off, replaced with something completely unrelated, and towards the last chapters it seems like Akabur remembered there was once a plot and tries to make up for this, but it is already too late. All the time playing I had no idea what I was doing, and due to enormous time windows between chapters I totally forgot what that even was about. I have never felt such uselessness before, and I was upset that of all games this had to be Akabur game.
The gameplay:
The gameplay is also inconsistent. The first chapters were literally awful. I had to grind so much doing stupid Jasmine quests for all stars over and over and over again that I really well hoped that there was going to be some nice reward for doing so. I mean, this is exactly the core gameplay of Princess Trainer - you grind the same events for different outcomes. Here there was barely any difference for some reason. Jasmine did not change, nothing in fact did.
The following chapters removed these awful "levels" or "stars" of events called shows here, so every replayable "show" could only be done once, and thank god this was a step in the right direction.
But the stuff became simpler and simpler. In first chapters the grind became lighter, then it eventually got removed at all. I remember grinding 2k money and 50 stars just before the release of the next chapter to play it smoothly. Now it is not necessary anymore.
Then the quests got removed. Yes, the actual quests, where the player had to do several actions in order. Like, on small ship there is not much you can do wrongly, why remove them? Well, they are gone. Stick with events now.
Next, the game mechanics started being dropped. Remember there was a shop? Remember you had to buy chocolate in it for quests? Well, not anymore. Remember there was an outfit shop? Where you had to buy smth in? Well, not anymore. Remember there were shows, the concept of earning money? Not anymore, nah.
What we got in the end? A thin line of poorly connected events of absolutely random theme (something to do with the girls) which you can launch without any real problems one after another.
The text:
We all know and love Akabur's games for very nice sense of humour, for simple but interesting dialogues which lead to inevitable scene.
Did we get this here? Not really. The humour was present in the beginning but towards the end it is completely gone. The dialoges became more and more and more, and their meaning is less every time. Hell, they don't even lead to anything most of the times.
The art:
What I really enjoy about Akabur's games is his incredible ability to draw facial animations. There is something in them which works for me more than any tiny bit of exposed body, or even the entire drawn sex scene without faces. This is the magic of Akabur's art for me. And, well, even here I am disappointed. The amount of times I have really seen this in this game is critically low. In fact, not even half of a few of "full-size" drawings have any attention to facial expressions, most of them are being more and more generic. On top of that the game started in some crazy aspect ratio and ended as being 16x9 BUT 720p, non-expandable. In what year was that okay? Surely not in 2021. The art quality suffered a massive downgrade from the Princess Trainer, and all that remained was just one sole chapter which kinda mimiced it. It did not carry everything else.
The summary:
The game which was destined to become so much more ended like this, as a weird abomination of every idea merged together, underdeveloped, underdelivered, poor quality and no meaning. When the developer doesn't know what he is doing, nothing good can be made out of this.
I have initially rated the game as 4, but the more I got into the review, the less my final mark was, now that I thought of all the flaws the game has.
I am very sorry to say this, but I think I would love Akabur more if this game was never made. And definitely more if we got literally anything instead.