Let me start this review with (1) I never thought I’d be reviewing a titty game and (2) never thought it would be negative, but felt it was worth giving feedback.
It can’t be denied that there's been a lot of work put into creating Knightess Aura. Aura-dev and the team have clearly invested a lot to do so and should be praised for work. However, for me, the game falls short on story, gameplay, and to some arguably most important, NSFW fulfillment.
TL;DR is if you are an advanced corruption enjoyer, don’t mind simple characters with a lot of text, get your rocks off more on the changing of a person's brain than actual lewd content (example - you LOVE permanent hypnosis effects), and enjoy very slow-burn, sometimes irritatingly lengthy RPG gameplay and numbers/counters tracking, this game might work for you. Otherwise, stay away.
I gave Aura 14 hours and I think by around 7 hours I was feeling fatigue. For context, I've played plenty of H-games, plenty of which have exceeded 25 hours, so I don't bail on time.
Lewd Content and Themes
So we’re all here because we want to choke our chicken. I consider Aura to be “advanced” in the genre. The main (human) villains are one-note shitty (in personality) characters and Aura is essentially a two-note character with her secret sauce being hidden arrogance. Side characters are plain but appreciable, yet after the intro are awkward in consistency. The "smartness" some reviews allude to is text wall after text wall of (albeit, very consistent! If there are multiple writers, they did a good job keeping each character contained to their trope) information that could be condensed for a similar experience in my opinion.
Overall I think character designs are fine but nothing special (though I find Richard incredibly dull for a main villain, and I actually think he'd be better as an entity or simply a voice in Aura's head, and he's one of the reasons I don't care to see to the end).
The slow changes made to the personality of Aura will excite you if it’s what you’re into, but it missed the mark for me. I found it mean-spirited at times and the RPG side isn't engaging enough. I'd also rather experience gameplay that indicates changes rather than the mind chamber method of removing personality that affects the real world. The real world and RPG world have some inconsistencies with how they affect each other.
In the RPG world, lewd scenes are far apart and with little art or action to compensate. You do get the H-game “build up and release” of lesser lewd events leading to something greater, but it’s very, very slow. In my hours I basically got three scenes maybe worthy of a fap depending on your preferences/fetishes. Didn't work for me. The art isn’t special but isn’t bad and wouldn’t be a problem if there was more substance. The problem for me? I was annoyed enough that by the time I even got to H-scenes I was just tired and wanted to get something better that never came.
I don't mind playing an H-game for a few hours without even touching my dick. But I would like to touch my dick at least once by like... 10 hours. When the gameplay can keep me engaged, I prefer it, but Aura misses this extensively for me.
There are a few moments where you think “here’s where it gets interesting!” and Aura has to do something lewd that would otherwise be outside of her comfort zone; but the discrepancies and distance between events of this kind are so far, it fades out fast.
I know I only dipped my toes into the full story of Aura, but it really feels like choices for advancement are limited when corruption eventually ends your game outright. I'd much more appreciate branching options that give you a choice to how you want Aura to be; not have it left in a railroady (and worst off - slow) story method. I could be totally missing the mark here if something was around the corner in playtime though.
There are no lewd events during battle and no lewd losses, just game overs. Also, you can't quickload; you'll have to go back to the title to reload a save if you know you're fucked, so more time wasting.
RPG Content and Pacing
For an RPGM RPG, Aura has interesting battle and puzzle mechanics regarding difficulty. It’s very rock-paper-scissors; once you discover the trick of an enemy, the enemy becomes trivial. The problem is, there are loads of heavy enemy parties and you’ll end up stuck in a forever-loop of slow battle animations just trying to continue where the game is headed. If you're not ready for what Aura throws at you, you'll end up maxing your corruption early and wondering how you got to a true game over so fast. Additionally, because there's no H-content in battles, you’ll spend time in certain battles that don’t give XP, items, or a reason to play a lewd game.
I have played OFF. Helen Mysterious Castle. Skyborn. Omori. One Way Heroics. I have played a few JRPGs. I get that Aura is trying to be a more advanced RPG, but it seems like while it only dips into basic RPGM systems, it sucks time out. I'd rather be playing something better or something more lewd. I wonder why the direction went this way?
The battle content feels too prioritized compared to the lewd content. Where are the H-loss scenes? The enemies grabbing at Aura's gear? This seems common for other H-games, but this one misses it completely. As an example (and there are many more) Magical Girl Celesphonia is able to provide decently fun RPG gameplay and keep the player horny. This game made me consistently feel like I should just be playing a normal, better (J)RPG.
As mentioned in other reviews, Aura’s pacing is slooooooow. You’ll play for 6-8 hours before anything truly lewd happens. I don’t mind that I’ve spent a number of hours in Aura; I do mind that it feels as though what there is to look forward to isn't engaging for my preferences.
This is a smaller thing, but I got very tired of villains’ monologues and dialogue. Having to skip past 20-30 dialogue lines of “AURA!!!!!!!!!!!!” or “I WILL BEAT YOU!!!!!!!!” got tiresome. It really needs work. Once again, if you're into the trope of "bestest girl gets all of her brain matter destroyed to make her into a bimbo" you might like how passionate about saving others Aura is, but really to me it was text wall after text wall and did not keep me engaged. I do suggest you avoid what I did and skip all dialogue if you don't feel yourself "catching" within the first hour or two.
Pacing on day-to-day activities actively harms the player. Do you want more lewd content? Sorry, that adds corruption… but you *have* to use that corruption, maybe in ways you don’t like, to not get a game over. At some point I set the difficulty to explorer to just forget about the diminishing values to keep track of. Compare this with many other RPGM-H games that often give the player more freedom/expression regarding how they want to "cater" their game.
Let me add here -- I don't have ADHD coomerism; I enjoy longer H-games. But I need some level of interest in both gameplay or H content. This game feels like it's not meant to be H and the gameplay eats time without substance.
Normally in corruption RPGM-H games there are options that can slightly "force" the player to a lewd choice. Aura technically has this, but often you'll find ways around it if you want. Your mileage may vary with if you enjoy that or dislike it.
Bad repetition shows in a few areas, and what broke me was at the end of the money realm, having to fight the same boss the same way multiple times, followed by a fun, but tiresome puzzley fighter-pick battle, followed by yet another boss battle. Early on I can accept the anime yelling I mentioned four paragraphs ago, but through this fight I just clicked "skip" and waited until I had to do the same battle (literally) over and over.
Visual Novel Content and Pacing
I feel the real world stuff starts strong, with quips like the “a kiss is for true lovers” as you can see in the preview screenshots. However, I find it gets tiring fast and was soon happy to skip through dialogue scenes. If you've read a few basic stories you'll immediately recognize the tropes of each character; no need to read pages of dialogue to get to the point. There just isn’t much going on with the characters to warrant so much dialogue in most cases. You can tell a lot of effort has been put into keeping consistency among characters in regards to what is slowly changed in Aura’s mind-chamber, but because the characters start rather one-note and I’m not as much of a fan of the mean-spirited changes, I didn’t really click with it. Again, if you like that sort of thing, this will be among the best H-games you've played. For me, it doesn't hit the mark.
I have made an RPGM game or two and I know how much of a bitch it is to script scenes, so there has to be praise for the movement, emotions, and changes of dialogue characters go through in cutscenes. But for what worth? To continually tell the player the same thing that's going on? Did you know that Aura is going to suck dicks in the future with passable but mediocre CGI?
Again. Are you hyper-fetishized to corruption? I guess then it's for you. I can't hold a boner, or attention, to a button being pressed that suddenly makes Aura go "hmm.... books are boring. I want to get shoes."
Once again I have to point at Richard and Alicia being super one-note and not interesting villains. The main characters can have their default tropes, but in H-games like this you would expect some more interesting or at least funny content from the villains. I was hoping for a memey early "good/bad" ending where Aura just straight up beats the shit out of them IRL.
Conclusion
I feel that other RPGM-H games do the RPG part better and other VN-H games do the story better. I was shocked to see how much Aura-dev is making on Patreon when the quality of content feels so… time-wasting and upsetting. I really don’t mean to insult the amount of work that’s been put into the game, and I’d never be able to replicate it myself; I just wasn't happy playing. I hope those that are paying are enjoying themselves to the fullest.
For those of you fetishized to the advanced brain-only part of corruption, this may hit a low 4/5. For the rest of us, this is a low 2/5.