Let me start with (1) I never thought I’d review a titty game until Aura, and (2) never thought it would be negative, but felt it was worth giving feedback.
It can’t be denied that there's been a lot of work put into creating Knightess Aura. Aura-dev and the team have clearly invested a lot to do so and should be praised for work. Additionally, I have a big praise for aura-dev who often replies and engages with players.
For me, the game falls short on gameplay first, then to some arguably most important, NSFW fulfillment. I'm overall mixed about the story.
TL;DR is if you are an advanced corruption enjoyer, don’t mind simple characters with a lot of text, get your rocks off on brainwashing/changing (example - you love permanent and at times darker hypnosis effects), and don't mind slow-burn, sometimes irritatingly lengthy RPG gameplay and numbers/counters tracking to get to H-scenes, this game might work for you. Otherwise, stay away or gallery snipe.
I gave Aura 18 hours and I think by around 8 hours I was feeling fatigue. For context, I've played plenty of H-games, plenty of which have exceeded 25 hours, so I don't bail on time.
Lewd Content and Themes
So we’re all here because we want to choke our chicken. I consider Aura to be “advanced” in the genre. The main (human) villains are one-note shitty (in personality) characters and Aura is essentially a two-note character with her secret sauce being hidden arrogance. Side characters are plain but appreciable, yet after the intro are awkward in consistency. The "smartness" some reviews allude to is text wall after text wall of (albeit, very consistent! If there are multiple writers, they did a good job keeping each character contained to their trope) information that could be condensed for a similar experience in my opinion. The corruption in Aura is the darker kind, and as other reviewers have pointed out, Aura is a generally appreciable character who will slowly get turned for the worse outside of her control.
Overall I think character designs are fine but nothing special (though I find Richard very dull for a main villain).
The slow changes made to the personality of Aura will excite you if it’s what you’re into, but for me it doesn't due to railroading. I found it mean-spirited at times and the RPG side can often feel disconnected from the "real" world. I'd also rather experience gameplay that indicates changes rather than the mind chamber method of removing/altering personality followed by VN stuff. The real world and RPG world have some inconsistencies with how they affect each other, and I prefer the RPG world mostly as far as story goes.
In the RPG world, lewd scenes are far apart with little art to compensate. There are many scenes and lots of artwork, but the space between is large, so if you don't like a scene you'll be waiting a while for another. You do get the H-game “build up and release” of lesser lewd events leading to something greater, but it can be slow. In my hours I basically got three scenes maybe worthy of a fap depending on your preferences/fetishes and finally dipped into more fappable content as I was puttering out. Didn't work for me. The art is decent but nothing to write home about - I do think it would be great if animated! Early on I was often expecting more CGI out of H-scenes, but I digress.
I don't mind playing an H-game for a few hours without even touching my dick. But I would like to touch my dick at least once by like... 10 hours. If the gameplay can keep me engaged I've gone long periods without even acknowledging the H-portion of games, but Aura misses that for me. I'm not sure if I totally missed what kind of gameplay loop I should be following but maybe guides can help you quickly attain what you want.
As the game progresses you can think “here’s where it gets interesting!” and Aura has to do something lewd that would otherwise be outside of her comfort zone, but the distance between events of this kind are so far, it creates a confusing connect from innocent to worse. Then, later, when scenes are forced, it feels more like the player is actively hunting for them rather than them occurring naturally.
I know I only dipped my toes into the full story of Aura, but it really feels like choices for advancement are limited when corruption eventually ends your game outright. I'd much more appreciate branching options that give you a choice to how you want Aura to be; not have it left in a railroady story method. I could be missing the mark here if something was around the corner in playtime though -- additionally, you can lower corruption through other means, but they seem unmaintainable - at least through my hours. Even if you maintain corruption, there are vices that lock you out if you don't progress far enough in the mind chamber.
There are no lewd events or actions during battle and no lewd losses in my playtime (however, there are some lewd attacks/stances). Losses lead to simple "game over" screens (or an end to the day). If all you saw was the battle content you would likely not know it's an H-game. Sometimes this can be good, in Aura's case I consider it a detriment. Also, no menu quickload; you'll have to go back to the title to reload a save if you know you're fucked, so more time wasting. Technically you can get around this because there's a "load" function once text boxes show up.
RPG Content and Pacing
For an RPGM RPG, Aura has more developed battle and puzzle mechanics regarding difficulty compared to other H-RPG games, however, it completely disrespects your time and is comparable to the worst H-RPG games in that facet. Combat is rock-paper-scissors; once you discover the trick of an enemy, the enemy becomes trivial. The problem is, there are loads of heavy enemy parties and you’ll end up stuck in a long loop of slow battle animations just trying to continue where the story is headed. If you're not ready for what Aura throws at you, you'll end up losing and maxing your corruption early and wondering how you got to a true game over so fast. I was able to navigate it after an early hiccup or two, but it becomes tedious and the game does a poor job of displaying what can clearly, in retrospect, be the wrong action. Additionally, because there's often no H-content in battles, you’ll spend time in certain battles that don’t give XP, items, or a reason to play a lewd game.
I have played OFF. Helen Mysterious Castle. Skyborn. Omori. One Way Heroics. I have played a few JRPGs. I get where Aura is trying to be a more advanced RPG in combat, but it seems like it only dips into basic RPGM systems yet sucks time away. I'd rather be playing something that battles better or something more lewd.
The battle content feels too prioritized compared to the lewd content, yet drags playtime unless you're on very low difficulty - and even then, you still have to walk A-to-B and waste lots of time. No H-loss scenes, no enemies grabbing at Aura's gear, no truly lewd enemies, things you'd consider common for other H-games. As an example (and there are many more) Magical Girl Celesphonia is able to provide decently fun RPG gameplay, allow the player some level of expression and require some tactical thought, and keep the player horny.
As mentioned in other reviews, Aura’s pacing is slow. You’ll play for 6-8 hours before anything truly lewd happens if you go at the pace I went with exploring and talking to everyone. I don’t mind that I’ve spent a number of hours in Aura; I do mind that it feels as though what there is to look forward to isn't engaging for my preferences. Do note if you're on the easiest difficulty you'll quickly get through battles, but it will still drain time.
Let's shortly talk dialogue. I got tired of dialogue in general, but very tired of villains’ dialogue. Having to churn through 20-30 dialogue lines of “AURA!!!!!!!!!!!!” or “I WILL BEAT YOU!!!!!!!!” broke me. If you're truly here just for the trope of "smartest and nicest girl slowly changes to be a dicko-sucko" you might be able to jog through text wall after text wall and continue engagement. I did at one point enjoy reading it, but lost concentration after a while. Once Aura does start changing it almost feels off-character. I do suggest you avoid what I did and just skip dialogue if you don't feel yourself keeping interest.
Pacing on day-to-day activities actively harms the player. Do you want more lewd content? Sorry, that adds corruption… but you *have* to use that corruption, maybe in ways you don’t like, to not get a game over. Do you prefer to level yourself and grind some more to make battles easier? Plenty of options, many which... end the day. At some point I set the difficulty to explorer to just forget about the diminishing values to keep track of. Compare this with many other RPGM-H games that often give the player more freedom/expression regarding how they want to "cater" their game both in battle and story.
Normally in corruption RPGM-H games there are options that can slightly "force" the player to a lewd choice. Aura has this, but often you'll find ways around it if you want. Your mileage may vary with if you enjoy that or dislike it. I feel like sometimes it's confusing whether an option is low or high, but the player almost always has a choice if you use saves/loads.
Bad repetition shows at times, and what broke me was at the end of the money realm, having to fight the same boss the same exact way multiple times, followed by a fun, but tiresome puzzley fighter-pick battle, followed by yet another boss battle where I lost interest and ended up getting suddenly one-shot, presumably by an attack I was meant to work around (another example of rock-paper-scissors that I missed due to exhaustion, oops). Early on I was able to accept the anime yelling I mentioned four paragraphs ago, but let me tell you, this fight has nothing coming from the villain's point other than more and more "AURA!!!!!!!!!!". At that point I swapped the game to easy and started sleeping through fights.
Visual Novel Content and Pacing
I feel the real world stuff starts strong, with quips like the “a kiss is for true lovers” as you can see in the preview screenshots. However, I find it gets tiring fast and was soon happy to skip through dialogue scenes. If you've read a few basic stories/doujins you'll immediately recognize the tropes of each character; no need to read pages of dialogue to get to the point. Maybe I'm more apathetic than I thought and it's what keeps me away. I've often found myself surprisingly connected and intrigued to H-game characters at times, so I can at least see why others find them appreciable, but Aura doesn't hit for me.
You can tell a lot of effort has been put into keeping consistency among characters in regards to what is slowly changed in Aura’s mind-chamber, but because they start rather one-note and I’m not as much of a fan of the types of change, I didn’t really click with it. Again, if you like that sort of thing, this will be among the best H-games you've played. For me, it misses the mark.
I have made an RPGM game or two and I know how much of a bitch it is to script scenes, so there has to be praise for the movement, emotions, and changes of dialogue characters go through in cutscenes. I just wish that dev time were put into fixing some of the issues I've mentioned.
I'm not a fan of the button-pressing that suddenly makes Aura change. Some might counter-argue with "well, what do you expect corruption to be?" To that, I could argue some generic anime girl going "oh no, tentacles got me, now I'm starting to... like it?!!?" has almost as much nuance as Aura going "hmm.... books are boring. I want to get shoes." Is it really all that different? Later in my gameplay I felt like the RPG and real-world content started to mix a bit better, but still am unhappy with how expression is mostly railroaded, and it's an unfixable problem due to the separation between worlds and game intent.
Going to again say Richard and Alicia are super one-note villains. I did enjoy some of the banter between Alicia and Aura at the very least. Once you've gotten a conversation or two out of the villains, you can estimate everything they're going to say/act for the rest of the game. It emphasizes my earlier comment on quickly being able to skip tons of dialogue and missing nothing worth reading. I was hoping for a memey early "good/bad" ending where Aura just straight up beats the shit out of them IRL.
As my last long train of thought -- if you do play and find yourself enjoying parts of it but feeling what I felt, consider lowering the difficulty all the way and racing through combat content. It then feels more like a common highly rated corruption game. I did find in some testing that my serious complaints with the game were easier to navigate around if on the lowest difficulty -- but then again, maybe it's not really worth any time at that point and you should just unlock the gallery, whack it and leave. I like playing the game, so Aura fails for me.
Conclusion
To me, other RPGM-H games do the RPG part better and other VN-H games do the story better. There are some disconnects between gameplay and theming that didn't work for me, but could work very well for others.
The amount of work that’s been put into the game is impressive, and I’d never be able to replicate it myself, but I wasn't happy playing. I am surprised to see how much Aura-dev is making on Patreon, but will give credit in that it appears content is being delivered over time unlike many other long-term projects that die on F95.
For those of you more fetishized to the brain-side of corruption, this may hit a low 4/5. For the rest of us, this is a 2/5.