This game contradicts itself. There's a lot of grinding involved. But the more days you play, the weaker you become due to the curse. The curse lowers your stats. Any complex action (like reading or an H-scene) ends the day.
This game is extremely unfriendly to exploration. The map is inaccessible, you can't simply visit towns; you unlock them by progressing through quests. You might also get side quests that require visiting a certain town, but you can't access it because the town is closed.
Besides, there are obstacles in the locations themselves. Is a plant or tree blocking your path? You can use a collar to destroy the obstacle, but only once per day. You can also burn the obstacle if you know the spell. But this is even more complicated. You can't simply learn the spell. First, you need to raise your magic skills. You need to read books. One book raises one skill and costs one day. If only it were that simple. Even if you level up your magic skills, you still won't be able to learn a fire spell, simply because it's not available for purchase. At least, I haven't found one in three hours of play. Speaking of skills, as far as I understand, they're leveled up by books, equipment upgrades, and sword upgrades. Stats are needed for skill checks to see if you can perform a certain action. For example, you need 13 dexterity to jump over a crack. But you remember that a curse lowers stats, right? Your hard-earned stats will be lowered by the curse, and you won't be able to make stat checks. So, not only can you not explore locations, but with each level of the curse, your situation will worsen. I don't think the developer knows what they're doing. I used a collar to jump over a crack and get to a chest. If I had enough dexterity, I could have jumped over it. And guess what? I'm stuck. Because I can't jump back, and the collar can only work once a day. It's just brilliant to officially add softlock to the game.
There's also the heroine's thought room, where "we" can gradually corrupt the heroine by flipping thought switches, deleting old thoughts, and so on. It seems simple: make the heroine more stupid, make her fight with her boyfriend, and so on. But no, you can't do it randomly. You have to do it the way the developer intended. So, you end up going into one of the rooms and clicking everything until you manage to click something.
The worst part of the game is the dialogue. It's pointless and there's too much of it. So much that I once spent a whole minute using the dialogue fast-forward button. If I hadn't pressed that button, I would have spent at least ten minutes reading those dialogues. It's just scribbling.
I can't say anything about the N-scenes. In three hours, I saw probably four easy and one medium-depravity game. This game clearly focuses on a different aspect.
I don't recommend it.
This game is extremely unfriendly to exploration. The map is inaccessible, you can't simply visit towns; you unlock them by progressing through quests. You might also get side quests that require visiting a certain town, but you can't access it because the town is closed.
Besides, there are obstacles in the locations themselves. Is a plant or tree blocking your path? You can use a collar to destroy the obstacle, but only once per day. You can also burn the obstacle if you know the spell. But this is even more complicated. You can't simply learn the spell. First, you need to raise your magic skills. You need to read books. One book raises one skill and costs one day. If only it were that simple. Even if you level up your magic skills, you still won't be able to learn a fire spell, simply because it's not available for purchase. At least, I haven't found one in three hours of play. Speaking of skills, as far as I understand, they're leveled up by books, equipment upgrades, and sword upgrades. Stats are needed for skill checks to see if you can perform a certain action. For example, you need 13 dexterity to jump over a crack. But you remember that a curse lowers stats, right? Your hard-earned stats will be lowered by the curse, and you won't be able to make stat checks. So, not only can you not explore locations, but with each level of the curse, your situation will worsen. I don't think the developer knows what they're doing. I used a collar to jump over a crack and get to a chest. If I had enough dexterity, I could have jumped over it. And guess what? I'm stuck. Because I can't jump back, and the collar can only work once a day. It's just brilliant to officially add softlock to the game.
There's also the heroine's thought room, where "we" can gradually corrupt the heroine by flipping thought switches, deleting old thoughts, and so on. It seems simple: make the heroine more stupid, make her fight with her boyfriend, and so on. But no, you can't do it randomly. You have to do it the way the developer intended. So, you end up going into one of the rooms and clicking everything until you manage to click something.
The worst part of the game is the dialogue. It's pointless and there's too much of it. So much that I once spent a whole minute using the dialogue fast-forward button. If I hadn't pressed that button, I would have spent at least ten minutes reading those dialogues. It's just scribbling.
I can't say anything about the N-scenes. In three hours, I saw probably four easy and one medium-depravity game. This game clearly focuses on a different aspect.
I don't recommend it.