This game is obnoxiously close to getting a perfect score for me. The art is incredible and the choice to make the backgrounds using gen-AI is a good strategy to keep art costs down. The story is solid, the H-value is some of the best I've ever seen in an H-game. I personally think the game over-focuses on "sharing" and you lose a lot of content by shutting those doors, but that's just me.
My biggest issue is just how darn difficult it is to get to certain endings or to get through certain storylines. Navigation's not the smoothest (it's a map-less connected node system with fadeout and fade-in transitions that take waaaay too long) and dialogue skipping is slow and plagued with slow transitions. The hint system is bare-bones, to the point where I have no idea where the content actually ends and what I haven't found because I haven't chanced into it.
Cut down on the transitions, make the navigation snappier, round out the hint system and this would easily be a 10/10 GOAT HoF game for me.
My biggest issue is just how darn difficult it is to get to certain endings or to get through certain storylines. Navigation's not the smoothest (it's a map-less connected node system with fadeout and fade-in transitions that take waaaay too long) and dialogue skipping is slow and plagued with slow transitions. The hint system is bare-bones, to the point where I have no idea where the content actually ends and what I haven't found because I haven't chanced into it.
Cut down on the transitions, make the navigation snappier, round out the hint system and this would easily be a 10/10 GOAT HoF game for me.