- Apr 30, 2022
- 7
- 13
I am adept at AI art, somewhat adept at coding.
Started throwing together some sprites etc. and suddenly spent a couple hours on a simple introduction scene lol.
Sidenote, Imo AI is probably the future for most these types of games, and the problem currently is just lazy character design work.
Making unique and consistent characters with in consistent artstyles with PDXL by utilizing different models and loras, if needed combining them, or making your own, isn't very difficult, as opposed to making a complex game with quests, random events, skills, etc.
That said i am going to give this a couple hours every week for a few months and see where it takes me.
Started throwing together some sprites etc. and suddenly spent a couple hours on a simple introduction scene lol.
Sidenote, Imo AI is probably the future for most these types of games, and the problem currently is just lazy character design work.
Making unique and consistent characters with in consistent artstyles with PDXL by utilizing different models and loras, if needed combining them, or making your own, isn't very difficult, as opposed to making a complex game with quests, random events, skills, etc.
That said i am going to give this a couple hours every week for a few months and see where it takes me.