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Unity - StationMaster 2 [v0.12.4] [StationmasterDev]

  1. 1.00 star(s)

    ElfLover23

    Man what the heck is this crap? First of all, the game doesn't even have an options menu at all so you can reduce the resolution and put it in windowed mode. This is like the bare minimum and the game runs on Unity so how the hell did the author not have this feature?

    Second of all, the game is 3D but the actual sex is some of the worst AI CG slop i have ever seen. I dont play 3D games just to have the sex be AI CG. I thought the AI CG would just be the awful advertisements that fill the whole station. Nope! Clearly it's also the sex itself. The UI is also pretty unappealing. There really is nothing redeemable about this game other than the big scope of having lots of slaves and placing various structures in your own space station and all that. But if the whole experience is just a total mess, I don't want to play this.
  2. 5.00 star(s)

    FisherMatt

    This review was written during v0.12.4

    I really enjoy this game. The developer is active on this site and genuinely welcomes feedback and discussion, which makes the experience even better.

    Breakdown of My Rating:
    • ⭐⭐⭐⭐⭐ Concept – I’m a big fan of management games, and this one hits the mark.
    • ⭐⭐⭐⭐ Mechanics – Some aspects can be tricky to navigate or build, and setting up rules that work as intended takes a bit of trial and error.
    • ⭐⭐⭐⭐⭐ Story/Gameplay – Engaging and well-paced. I’ve played through multiple times making different choices just to see how things unfold.
    • ⭐⭐⭐⭐⭐ Graphics/Cutscenes – Visually impressive with strong presentation.
    • ⭐⭐⭐½ H-Content – Currently limited to one sexual position, though it’s well-executed with a wide range of facial expressions, body types, races, and ages. I assume more variety is planned in future updates.
    This is a public version, and as a supporter I can say it gives a solid taste of what the game has to offer. The demo lets you conquer up to 10 planets before kicking you back to the menu, but you can continue playing with up to 9 planets indefinitely.

    Supporters can conquer all planets, defeat and capture rival rulers, and add them to your list of concubines. As your empire grows, you unlock new technologies and buildings to expand further. There’s real replay value in making different decisions and seeing how they affect the outcome.

    I’m excited to see where this game goes—it has the potential to be something truly great.
  3. 4.00 star(s)

    CommentReader

    The AI generated content isn't bad. The mechanics are decently engaging, and overall it's come a long way from where it started. Genuinely, I think it's worth giving a shot these days. I'm not the biggest fan of the AI stuff, granted, I kind would prefer they used models but for what it is it isn't bad!
  4. 5.00 star(s)

    bot2

    Fun game that drives back towards games akin to Free Cities and Stationmaster but with a larger 3D and almost city-building aspect to it beyond a bit of text and cluttered facilities. Still in the early phases but looks promising as it develops.
  5. 1.00 star(s)

    AlJThorn

    Mostly just AI Hentai images attached to a galaxy conquest game, as a porn game its shit, as a conquest game its uninspired and trash

    also seems some content is Paywall locked now, not that it matters cus its not worth playing while free
  6. 2.00 star(s)

    PartyOn111

    The game is so split in it's direction it stops being erotic and is just 4 games wearing a trenchcoat. It's heavily inspired by 'free cities', then you have a tycoon game, and a 4x game tacked onto it. That alone is too much.

    Add on the jarring AI paperdolls... whitch are hard to cursomise and look in some places horrific you end up with a mess of a game.

    The dev just needs to focus on one or two of his ideas and make them work, before tacking on anything else.
  7. 5.00 star(s)

    littlej13

    The general concept is great. I think the focus of the dev should be the normal slave animations quantity instead of adding new characters and modifying already existing structures- the concept of the animations is also great- I imagine effective and time saving. I think the potential of the game is underrated and I hope it goes in the right direction.
  8. 1.00 star(s)

    braendt

    UPDATED FOR 11.4

    unplayable now due to resource consumption.


    just starting it up redlines my cpu and uses more RAM than all my open chrome windows combined. that's without starting the game, mind you. just opening the exe does this.

    I don't see anything in the 12.4 changelog to address this, so not even trying again for now.

    UPDATED FOR 0.8.2

    better. you can now defeat 3 of the (at least 7) faction leaders. of course, unlike SM1 you can't really do much with them after capture other than scripted encounters.

    the girls with the new AI gen are all the same look (tho you can alter skin colors and such), but the author did say he's not done with it. and you can now at least have missionary sex with your slaves.

    no pregnancy yet tho, and no indication the incubators will ever exist in SM2. if true, might be nice to state that in dev notes or something.

    the pics with the offending misshapen digits are still present.

    the lab is still mostly useless.

    also, the memory issue is still present once you control a decent amount of the galaxy map... which is far more difficult to read and navigate than in SM1, possibly because of how many more individual worlds exist on it. and I'm really missing the scrolled out you can see who controls what by color view, since clicking on each world to see which worlds to attack can be both painfully tedious and sometimes mistake-prone.

    interestingly, I noticed now it's not just memory getting nailed - CPU takes a big hit as well (not compared to how much CPU is available, mind you, but compared to how much anything else uses).

    more fun to play than the previous version - by a lot. still not as fun to play as SM1, and after conquering the 3 factions everything just becomes
    waiting for more content.

    wish I could rate Alpha 0.7.3 Public at a 3.5, but given what's still missing a 3 will have to do.


    the game is definitely coming along. but it's still very incomplete.

    there is now a working (once you figure out how) galaxy map. cool. you can even capture one of the faction leaders now. well... you can wipe their faction out. you can only capture her if you're a patron - otherwise she's paywalled.

    but...

    there is still only one sexual interaction (no positions - just yes sex or no sex), and it doesn't do anything in terms of stats yet. so you can interact in that way, but all you're doing is seeing the (same) animation to no other effect.

    not sure why, but the slaves assigned to the master suite and decoration don't seem to show up there for me - ever - like the ones in the dairy and brothel do. forgot to explicitly check the club, but don't remember ever seeing any in passing there either.

    there are a few extra options after installing some of the lab equipment, but not everything you install allows you to do anything with it (such as you can open a dairy, but I have yet to find any lactation hormones or DNA changing stuff no matter that I had every piece of equipment installed in the lab). and there's no incubators in this game at present... not sure if that's intentional.

    the AI now used for a majority of the event art... is AI art at its worst. meaning more than an appropriate number of malformed digits on hand and feet... and one of the pics shows misshapen legs as well.

    and while there's a fix implemented for the memory leak... it doesn't do much once you defeat the impertinent faction leader bitch. after that my game started doing the... oh, you wanted me to do something when you clicked on that button or space? tough. well... maybe if you wait a couple minutes. and no, that's not a system limitation on my side. it was fine until then, and looking at task manager I can see that it used about 5G RAM while my 18 open Chrome windows used around half of that.


    all in all a vast improvement over the previous version, but still not really a playable game yet. hopefully in the next release or two. I still enjoy playing SM1, and continue to hope that SM2 will one day be as or more enjoyable.
  9. 1.00 star(s)

    nightwind2013

    Considering this could be thought of as stationmaster 2.6, you'd think there's more to it. Did you know that pausing time stupidly stops many things like changes in funds, and locking the camera allowing only for rotation, making the very concept fairly pointless.... I have never encountered that in a game... never, pausing time shouldn't be that idiotically literal, that's what pause menus are for. A tutorial that's unskippable, buggy, and maddening. Just skip it for now, come back in a few years when it might get somewhere, that's my plan.
  10. 2.00 star(s)

    cufil

    Alpha 0.6

    Honestly for now, the game feels worse than the first one
    It has memory issues, Crashing at the start, Prolonged gameplay lead to memory leak

    The first one was great, i love the gameplay, i love the sex, tho a lot of things just bad, this one makes it worse
    Hopefully it get better
  11. 3.00 star(s)

    BBobB

    No volume control. Auto-full screen. Both of those are big negatives for me. We'll see about the rest. Not really clear what to do from the start. I'll pick my way through it and see how it goes. Could be a great game, could be terrible. Time will tell.