This game lost me as I progressed further into it.
in short.
1. Story became inconsistent as event happen out of order later in the game.
2. to many big systems that are all interdependent to keep track of.
3. simple UI makes the big systems hard to read and understand.
You play as a no-name miner whose last living relative dies, leaving you a forgotten space station. This sets off a series of events. So far, so good—I can work with this.
Then the game shifts to sandbox mode, and you’re hit with the first major system you have to deal with: it’s the Mass Effect mining game. But that’s not all—the station has a rather complex system for handling ore. Since it costs money to sell it, you’re supposed to sell large quantities so that the one-time cost of a sale is less than the earnings. I failed at this and ended up with a total debt of 100,000 credits. Still not completely understanding the UI, I just left it running at something that generated a profit, hoping that it wasn’t important. (It was.)
Of course, the next system you get uses the ore you mine to fabricate materials, then components, and finally spaceships and fighters.
You can ignore it all and just buy the spaceships at a premium, but I have no idea how big that premium is. Honestly, I don’t think it’s worth my time to understand such a complex system. I was also hinted at a broker system, where—if you have the right components—you can sell them for a premium. However, I never found it, or maybe my mind was already glazed over from the sheer volume of text and numbers by that point.
At this stage, I tried to focus on the story and patched my way through the financial system, but the narrative started to fall apart. Events began to trigger out of order. Then, I was hit with two more systems: the Battle Fleets (which you must build using the earlier systems) and the Covert Spy system.
After clicking a few random buttons, I suddenly got invited to a planet for having saved them all with a Special Crop that one of my girls had apparently fabricated. At this point, I had totally lost track of the story and finally gave up.
To me, the story events triggered out of order, and there are simply way too many systems to keep track of.
in short.
1. Story became inconsistent as event happen out of order later in the game.
2. to many big systems that are all interdependent to keep track of.
3. simple UI makes the big systems hard to read and understand.
You play as a no-name miner whose last living relative dies, leaving you a forgotten space station. This sets off a series of events. So far, so good—I can work with this.
Then the game shifts to sandbox mode, and you’re hit with the first major system you have to deal with: it’s the Mass Effect mining game. But that’s not all—the station has a rather complex system for handling ore. Since it costs money to sell it, you’re supposed to sell large quantities so that the one-time cost of a sale is less than the earnings. I failed at this and ended up with a total debt of 100,000 credits. Still not completely understanding the UI, I just left it running at something that generated a profit, hoping that it wasn’t important. (It was.)
Of course, the next system you get uses the ore you mine to fabricate materials, then components, and finally spaceships and fighters.
You can ignore it all and just buy the spaceships at a premium, but I have no idea how big that premium is. Honestly, I don’t think it’s worth my time to understand such a complex system. I was also hinted at a broker system, where—if you have the right components—you can sell them for a premium. However, I never found it, or maybe my mind was already glazed over from the sheer volume of text and numbers by that point.
At this stage, I tried to focus on the story and patched my way through the financial system, but the narrative started to fall apart. Events began to trigger out of order. Then, I was hit with two more systems: the Battle Fleets (which you must build using the earlier systems) and the Covert Spy system.
After clicking a few random buttons, I suddenly got invited to a planet for having saved them all with a Special Crop that one of my girls had apparently fabricated. At this point, I had totally lost track of the story and finally gave up.
To me, the story events triggered out of order, and there are simply way too many systems to keep track of.