HTML Stellar Justice [v0.4] [Primal356]

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Primal356

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Game Developer
Jul 20, 2021
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A small wish would be that not every "choice" leads to a bad ending.
Your sentence makes it clear that you can escape from some paths.
No, not every choice will lead to a bad end :D You should certainly be able to escape from the prisoner enslavement. For the rest of them we will see. If you can escape from too many it is cheap. If you can escape from none of them, then it's boring :D
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,407
3,224
I currently see a problem with letting her into the city unmolested.
If she says she's shipwrecked, that could be a good reason to take her prisoner, since no support or search party is expected any time soon. And by the time they arrive, all traces could have been erased.
If MC introduces herself as an officer with deserters, that would lead to the same result in my opinion, since she would belong to an enemy faction.
Except that she's armed and she's got on gear that implies that she's kick-ass. Why would the guards risk their lives to attempt to enslave the MC at the gates, rather than letting her in and hoping for a better opportunity later?
 

Kaylessa

New Member
Jul 25, 2022
1
1
Very good, a lot better than your other two entries. In this case because you use a lot of themes I like (ropes, gags, not so complex bindings).

Hope to read more from this.
 
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Primal356

Member
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Jul 20, 2021
139
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I decided to make a small update for Stellar Justice so I could get rid of some issues before 0.2 rolls around. The changes I've made are the following:
  • If Jennifer gears up while she is enslaved, she will have a collar on her neck in both pictures.
  • If Jennifer is enslaved in the sissy start scenario, the inventory text will display that she has a cock cage.
  • Replaced the town guard image with a better one.
  • Fixed some typos and grammatical errors.
 

Primal356

Member
Game Developer
Jul 20, 2021
139
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I'm happy to announce that Stellar Justice 0.2 is out!

The changelog is the following:
  • Added a new faction called the infiltrators. They are suspicious of newcomers, but they are still loyal to Earth.
  • Added a new bad end with the infiltrators. The bad end consists of two parts: 1 part where Jennifer is kept as a prisoner by the infiltrators. 1 part where she taken to a correction facility to answer for her alleged crimes.
  • Added a new mechanic that keeps track of Jennifer's standing with the factions. Right now it doesn't do anything, but this will change later.
  • Added a new mechanic that tracks Jennifer's affection to the prisoner if she is enslaved by him/her. If the affection score reaches ten (you can raise it by having sex), Jennifer can say that she loves him/her, which makes her a slave for good. If the affection score reaches -10 (you can decrease it by struggling, however there is no way to actually get out), Jennifer that she hates him/her, in which case she will have to sleep with a hood on her head for the rest of the game.
  • Added a new mechanic that keeps track of Jennifer's behavior in the form of punishment points (you can increase it if you struggle, but again, there is no way to escape).
  • Changed the dialogue between the prisoner and Jennifer in the enslavement path so the sex and punishment part would be under the "How may I serve?" question. If Jennifer has zero punishment points, this will result in sex. In case there is punishment due, this will result in punishment.
  • Changed some of the interaction between the soldiers and Jennifer. From now on they will react if Jennifer is a slave, and so will the infiltrators.
  • Fixed some more bugs and typos!
For the next updates I will focus on adding new factions and I will make the interaction between Jennifer and the prisoner deeper. I'm fairly sure that in order to beat the game, the player will have to raise the affection score with the factions high enough (if not all then most of them) so they would help to assault the zetan facility underground. This will facilitate many different ends, some of them happy, some of them very happy. However I'm still unsure about a few things, such as the option to whore out the player, the expansion of slave scenarios on the planet, and to make every bad end a slave cycle. I decided to make some new votes about these in order to get feedback. Just like grandma always said: you can never have enough votes for your NSFW game! :)

And of course: some images!

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Free release date: August 30, 2024.
 
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Primal356

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Game Developer
Jul 20, 2021
139
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Very interesting demo so far. It's a shame that the 0.2 Free release date is so far out and I'm not quite prepared to pay yet after such a short demo but I'm looking forward to the release
Don't worry, those two months will pass pretty quickly!

In the meantime there is another title that I brought up to speed with daz3d images, Desert Nightmare: Alescia. Technically it's on hold since I have my hands full with my other games. But the story paths it brings up are technically finished (the mc either dies or ends up as a slave no matter what :D), and you can play through the entire thing for free.

Some images from the title:
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Download links:

- -

Play it online:

 

Primal356

Member
Game Developer
Jul 20, 2021
139
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I'm happy to announce that Stellar Justice 0.3 is out!

The changes that the new version brings are the following:
  • Added a new location: the escape pods!
  • At the escape pods players can finally get a taste of the combat system (which is something that I should have made a really long time ago, but finally it's here :D). What I devised is very simple, however I think this should suffice as a start, and it can be always extended/changed up a bit later. There is also an RNG element that I decided to implement, as this is an enslavement type of game, and this way you will never know a 100% if you can make it out of the encounter or not.
  • Added latex into the game. This you can obtain at the escape pods after you encounter three groups of enemies. You don't necessarily have to defeat them, you can also decide to run away. But be aware that if you run away, the faction whose members you were shooting at is going to be pissed about it :D
  • Added a new location: the pirate ship!
  • In here currently there is not much. However the pirates will ask you if you could fix their water filter, and if you agree, this will lead to a bad end, where Jennifer is forced into a petsuit and gets used by the pirates.
  • Countless new bugs were added. In addition, some old ones were disguised as fixed, waiting to strike at you at any moment. :D
  • As for a cheat version, I decided to add one where you can start the game with 10000 health. I think you can totally make the three encounters without it. But if you feel like the combat is too difficult/the RNG element doesn't work, just shout at me!
The next update is scheduled to arrive on August 11 (Nel's Misfortune 0.3 is coming on July 21, The Zeta Sector 1.0.6 is coming on July 28), and it will contain the first bad end cycle of the game. As for which one... Well, that shall be determined by the votes :D

Free release date: September 14, 2024.

And of course: some images!

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Rizzob

Newbie
Jan 22, 2018
88
102
I have a suggestion but it's also couched as a gripe with the format of how these games are released and not with the game itself.

Interest checks frustrate me. What are interest checks? That's where you release a game in v0.00001 alpha cluttered with patreon links everywhere with maybe 20 minutes of gameplay, and the patreon or thread has a big poll with every fetish under the sun as an option with the words "What should I add next?"

You're the game designer, what you should be adding next are things you're interested in. Make a game that caters to yourself first and people who share similar tastes to you will find the game in due time. Otherwise, you're going to be chasing an elusive playerbase with specific fetishistic tastes who may never materialize and it will end up being pulled in every direction until it breaks.

I have no idea of the quality of your work or ability to follow-through, but I will say that putting something out and asking people what to put in it in hopes of finding an audience by catering to a fetish determined by internet poll never works. What will happen, or what happens to 99% of internet projects, is that the votes split, your audience alienates, and the initial wave of interest vanishes as well as your interest in finishing the thing. Then you have little choice but to start a new project where the cycle will repeat.

I'm sure this isn't the first time you've heard this.
 
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Primal356

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Jul 20, 2021
139
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That's where you release a game in v0.00001 alpha cluttered with patreon links everywhere with maybe 20 minutes of gameplay,"
I decided to release it in this state because I can only pay a $100 from my own salary (roughly 10% as I live in Eastern Europe), and the Daz store is bombarding me with prices anywhere between $25-$50 for a single prop.

My other games were ai only, and basically every suggestion I got was that I need to add NSFW stuff. I started to add Daz images in those too, but it will take a lot of time to fill them up, so the idea to make something (even if it's very short) only with Daz assets was alluring to me since this way people can know where everything is headed.

You're the game designer, what you should be adding next are things you're interested in. Make a game that caters to yourself first and people who share similar tastes to you will find the game in due time. Otherwise, you're going to be chasing an elusive playerbase with specific fetishistic tastes who may never materialize and it will end up being pulled in every direction until it breaks.
There are many other games that have different fetishes for their bad ends. Tales of the Drunken Cowboy, Fucksome Road, Slavers Game, etc. The idea is that all the sex remains in the realm of bdsm and you keep going through the bad ends until you find your favorite (by which time you are through the whole game so it will be the best research gathering ever :D). The other reason why I want to do it this way is because there aren't a lot of bdsm related props for Genesis 8 Daz models (the good looking ones), so it makes sense to group them up to avoid the game being mundane.
 

Primal356

Member
Game Developer
Jul 20, 2021
139
169
I want to write it here too just in case not everyone follows my Patreon. From August 11, the channel's output will be split 50%-50% between Stellar Justice and The Zeta Sector (one of the big reasons for this is a popularity vote that I had, and it turns out that everyone is just waiting for The Zeta Sector, so lets have it :D).

There will be either a fantasy or post apocalyptic title that will start semowhere between the completion of Nel's Misfortune or Stellar Justice nearing it's end. But there will be a beta available before and possibly some reworks if needed so the launch would go well.
 

Primal356

Member
Game Developer
Jul 20, 2021
139
169
I'm happy to announce that Stellar Justice 0.4 is out for grabs!

The changes the new version brings are the following:
  • Added a new slave cycle to the game, where the player is sold to a gang of bandits on a desert planet (the cycle automatically starts once you get captured by the pirates).
  • The cycle has 10 repeats. If you disobey 5 times, you will be hanged in order to serve as an example to the other slaves. If you disobey fewer than 5 times you will get an ending when the MC is broken to the point she can no longer think about being free.
  • Removed the secondary weapons from the inventory. I'm not ruling out the possibility of having them. But right now the game doesn't have any, and this can be very misleading.
  • Added more dialogue to the prisoner enslavement path.
  • Added more dialogue to the pirate encounter.
  • Fixed a bunch of typos :)
And of course, some images!

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In other news I started to watch tutorials to the Ren'Py engine. The engine was recommended to me by another creator as a means to make better marketable content. So far I'm fairly satisfied with how Stellar Justice is, but for instance Desert Nightmare: Alescia has a story structure that is more lose, so I think it would be an excellent starting point for this little endeavor of mine. I could rename the title to either Desert Latex or just shorten the name to Desert Nightmare, and it could make an excellent introductory tale to The Zeta Sector for those who are yet to encounter it in html.

I cannot give any estimate of a release yet since there is a lot of learning to do and I will need to do a lot more renders in better quality in order to make it work. So this is merely to serve as a heads up that something like this is on the lookout.
 
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notatempaccount2

New Member
May 22, 2024
7
8
Ppl probably waiting for the 0.2 but heres 0.4



There is more content in the "read some stories" then there is the "new slave cycle". Sorry, but even 0.4 isn't worth money yet. Each scene is just one or two lines like "You kneel down, and you start sucking the man's cock." IMO effort is going to the wrong places in this game.

Im not saying this to hate. I have paid multiple people in the past because I want to express interest and help the game move forward, i'm saying this because I hope the game does turn into something that is worth paying for.
 

Primal356

Member
Game Developer
Jul 20, 2021
139
169
Ppl probably waiting for the 0.2 but heres 0.4

Mega

There is more content in the "read some stories" then there is the "new slave cycle". Sorry, but even 0.4 isn't worth money yet. Each scene is just one or two lines like "You kneel down, and you start sucking the man's cock." IMO effort is going to the wrong places in this game.

Im not saying this to hate. I have paid multiple people in the past because I want to express interest and help the game move forward, i'm saying this because I hope the game does turn into something that is worth paying for.
Could you suggest where the effort should be going to? It isn't a 100% clear for me from what you wrote. I could always add more text. The real problem comes with the daz3d engine because it eats money and time at a rate I didn't expect when I started development.
 

Primal356

Member
Game Developer
Jul 20, 2021
139
169
Im not saying this to hate. I have paid multiple people in the past because I want to express interest and help the game move forward, i'm saying this because I hope the game does turn into something that is worth paying for.
I understand that you don't think that the game is worth money. What I don't get is that how are you supposed to get to the part when your game is worth money when people sabotage your work by leaking stuff in order to prevent you from buying renders. I'm writing this because there are countless html games that get abandoned, and obviously people would prefer them if they get continued. So I totally don't get why do you have to sabotage them when the success ratio is already so low.
 

notatempaccount2

New Member
May 22, 2024
7
8
I understand that you don't think that the game is worth money. What I don't get is that how are you supposed to get to the part when your game is worth money when people sabotage your work by leaking stuff in order to prevent you from buying renders. I'm writing this because there are countless html games that get abandoned, and obviously people would prefer them if they get continued. So I totally don't get why do you have to sabotage them when the success ratio is already so low.
I never paid you, it was already leaked and obvious. If you don't know you don't know lol. Plus this is a pirate site.

I understand games get abandoned but in 2024 the market is so scummy that it gets harder and harder to assume stuff like this isn't just more of the same thing, and this game simply doesn't have much to it in the state that it's in.

You're paywalling promises, not content. If the game actually had a "lengthy slave path" that I could see exists, that you could prove you're capable of making, you absolutely would have my money. Plus, I'm not doubting you or saying you can't make that, all I'm saying is that content simply isn't there yet, which is the basis of the paywall.

And you have like 3 or 4 games which are all basically the same thing, wouldn't it be better to focus your efforts on making one really good game instead of multiple smaller games? Even if all of them turn out great, you would have it far easier just keeping track of one, and porting the parts from the other games into it with some edits. Multiple games seems like a good cause of spreading stuff out too thinly.
 
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Primal356

Member
Game Developer
Jul 20, 2021
139
169
I never paid you, it was already leaked and obvious. If you don't know you don't know lol. Plus this is a pirate site.

I understand games get abandoned but in 2024 the market is so scummy that it gets harder and harder to assume stuff like this isn't just more of the same thing, and this game simply doesn't have much to it in the state that it's in.

You're paywalling promises, not content. If the game actually had a "lengthy slave path" that I could see exists, that you could prove you're capable of making, you absolutely would have my money. Plus, I'm not doubting you or saying you can't make that, all I'm saying is that content simply isn't there yet, which is the basis of the paywall.
The issue is that the sci-fi bdsm genre has so few entries in it that if you are a fan your entire life is comprised of waiting. Especially if you are into latex like in Lost in Laminate or some hardcore stuff. So in my mind what we need to do is to prove to new devs that this is a genre worth touching instead of proving the opposite by sabotaging the one or two people who just happen to release something in this category.

You also make it seem like that Stellar Justice is the only thing that you get for the subscription, but in reality you get multiple games, and the updates are also coming every two weeks, sometimes every one week, so even if one of them is short, the rest should make up for it.
 
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Primal356

Member
Game Developer
Jul 20, 2021
139
169
And you have like 3 or 4 games which are all basically the same thing, wouldn't it be better to focus your efforts on making one really good game instead of multiple smaller games? Even if all of them turn out great, you would have it far easier just keeping track of one, and porting the parts from the other games into it with some edits. Multiple games seems like a good cause of spreading stuff out too thinly.
I would like to do that but the Daz engine eats a lot of money. Just take a look at the store:

I started to do multiple games so I could reuse the assets that I have more often. If the channel becomes more profitable, I could focus on one game. The issue is that if you sabotage my work I will never get there.
 

Primal356

Member
Game Developer
Jul 20, 2021
139
169
You're paywalling promises, not content. If the game actually had a "lengthy slave path" that I could see exists, that you could prove you're capable of making, you absolutely would have my money. Plus, I'm not doubting you or saying you can't make that, all I'm saying is that content simply isn't there yet, which is the basis of the paywall.
I'm responding to this part separately, because you make it seem like there are no deep enslavement paths in my games. If you open up The Zeta Sector, which is my main game, you will find the catlady path, the elizabeth path and the neil path. There are also 2 more shallow ones with keith and a milk facility.

 
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