For v0.03:
So anyone not on the Love path, this review might not be for you. But in a game like this, the Love path is the main one I'm interested in.
If on the Love path, I don't like saying this, but this game can really feel insufferable at times. You get choices, but the story is largely drawn out in a way that your choices don't affect outcomes much, just changes in dialogue. That's my biggest problem, you are NOT rewarded for making good choices overall, and constantly feel punished most of the game for the marriage failing no matter how hard you try. You can say all love and lust choices, and most of the game (except for one part later on), nothing much changes. The MC will be stuck in the story where he overworks and the MC's partner wants more love and spice in their relationship, then resort to their friends to give advice. Probably great for NTR, but this is very punishing for Love.
The dialogue also feels inconsistent at times, time skips aren't always clarified, and sometimes, what's happening is too similar where it almost feels like a repeat of the conversation you just had but on a slightly different route, making you question if it's a bug and just switched you to a different route (but I think this is just the writing).
This game largely seems like it's a kinetic novel right now (I might be wrong, but seems that way) and you're building up points to affect the outcome later when all your choices will amount to something likely coming up in a later version (possibly as soon as the next one considering what happened at the end). Exactly how many points you need to get an outcome is very unclear. The main difference I see is mostly dialogue differences for choices so far. It doesn't help that dialogue is often slow and kind of goes over a lot of the same situation over and over (MC overworks, Ashley wants more love). However, it does go into depth with the storytelling, the slow buildup might be very intentional and help with story later on (I'll see).
I do want to say, this game might actually have quite a bit of potential depending on when these choices actually start mattering (why I give it 2 stars instead of 1). Maybe the future versions will make sense of this, but right now, for any player like me who enjoys love route and probably wants to feel challenged but ultimately overcome with love, this game feels largely against you because of some of the story that happens completely beyond your control. No less, it's looking like there might be inevitable, story forced cheating from the MC's partner (but not confirmed yet), thus the Love route might be trying to save the marriage after that. That is not ideal for a Love route since that's forced NTR, even if you can win the partner back. But I can't speak for the creators plans until they show it.
Right now, this game doesn't feel fun. It feels punishing, despite some potential. I'm willing to keep watching the game for its updates to see if anything changes and if it all comes together nicely in later versions, can easily rate higher. But right now, I don't feel I can give it any higher because it's very much not satisfying and feels hopeless for the MC so far (again, might be intentional build up). Specifically for the Love route at this current version, I do not believe many will enjoy this.