yourmomma

Well-Known Member
Apr 4, 2018
1,305
3,133
428
Sorry...i overlooked your post. First of all...i don t think that your Game is shit, or that you are a "bad" developer. What bothers me the most....is the partially wasted potential of your Game.

Okay, let's unpack YOUR argument, shall we? It's a classic case of "we're limited by our resources, so you're limited by our vision." Which, while understandable on a practical level, is also a bit... well, lazy. No offence."If you let the player skip all the sexual scenes, the story won't make sense!" Oh, Fooxied, if your story relies solely on the sexual content to convey the "corruption" of a character, then you've got bigger problems than player choice. :LOL: Corruption, at its core, is about moral decay, a gradual erosion of values. You can show that through actions, dialogue, internal conflict, and the consequences of those actions. You don't need a graphic gangbang to illustrate that someone is losing their way. (Although, admittedly, it seems to be a popular shortcut!) ;) :LOL:

The "alternative path" argument? Yes, creating branching narratives is more work. It requires more writing, more art, and more planning. But that's also what makes a game good. It's what makes it engaging.:) It's what makes it feel like the player's choices actually matter. Saying "it's too much work" is basically admitting that you're prioritizing expediency over quality. It's like a chef saying, "I could make a gourmet meal, but it's easier to just microwave a frozen dinner." :LOL: And the grand finale: "If we added endless choices, we'd never get it done!" Ah, the classic "we're saving you from ourselves" defense. It's true, scope creep is a real threat in game development. But "endless choices" is a straw man argument. No one is asking for an infinite multiverse of possibilities. SOME of us are asking for meaningful choices that allow us to shape Riley`s journey in a way that resonates with us.

So, here's my comeback, delivered with a wink :

I understand the limitations, truly...and, i can t stress this enough...i am not your enemy and i don t want to trashtalk your Game. But perhaps instead of focusing on the quantity of content, you could focus on the quality of the choices. Maybe instead of five different ways to get Riley naked, you could give us one really compelling reason to make a difficult moral decision. You might be surprised how far a little bit of depth can go. And hey, if you're worried about 'milking' the project, remember that a well-crafted game with replay value is a lot more lucrative than a mediocre one that everyone forgets about after a single playthrough. Just food for thought! (And maybe a dash of creative inspiration.)" ;) In short: Don't sacrifice substance for speed. A little bit of player agency can go a long way in making a game memorable, even if it means a few extra sleepless nights for the development team. After all, a truly corrupting experience is one that stays with you long after the game is over. And that's not something you can achieve with just a few lines of code and a handful of pre-rendered scenes. :giggle: Not judging...just my opinion.
I've never seen a more insufferable post in my life.
 

Fooxied

Take the first Step of Debauchery
Donor
Game Developer
Sep 7, 2018
956
7,493
667
Sorry...i overlooked your post. First of all...i don t think that your Game is shit, or that you are a "bad" developer. What bothers me the most....is the partially wasted potential of your Game.

Okay, let's unpack YOUR argument, shall we? It's a classic case of "we're limited by our resources, so you're limited by our vision." Which, while understandable on a practical level, is also a bit... well, lazy. No offence."If you let the player skip all the sexual scenes, the story won't make sense!" Oh, Fooxied, if your story relies solely on the sexual content to convey the "corruption" of a character, then you've got bigger problems than player choice. :LOL: Corruption, at its core, is about moral decay, a gradual erosion of values. You can show that through actions, dialogue, internal conflict, and the consequences of those actions. You don't need a graphic gangbang to illustrate that someone is losing their way. (Although, admittedly, it seems to be a popular shortcut!) ;) :LOL:

The "alternative path" argument? Yes, creating branching narratives is more work. It requires more writing, more art, and more planning. But that's also what makes a game good. It's what makes it engaging.:) It's what makes it feel like the player's choices actually matter. Saying "it's too much work" is basically admitting that you're prioritizing expediency over quality. It's like a chef saying, "I could make a gourmet meal, but it's easier to just microwave a frozen dinner." :LOL: And the grand finale: "If we added endless choices, we'd never get it done!" Ah, the classic "we're saving you from ourselves" defense. It's true, scope creep is a real threat in game development. But "endless choices" is a straw man argument. No one is asking for an infinite multiverse of possibilities. SOME of us are asking for meaningful choices that allow us to shape Riley`s journey in a way that resonates with us.

So, here's my comeback, delivered with a wink :

I understand the limitations, truly...and, i can t stress this enough...i am not your enemy and i don t want to trashtalk your Game. But perhaps instead of focusing on the quantity of content, you could focus on the quality of the choices. Maybe instead of five different ways to get Riley naked, you could give us one really compelling reason to make a difficult moral decision. You might be surprised how far a little bit of depth can go. And hey, if you're worried about 'milking' the project, remember that a well-crafted game with replay value is a lot more lucrative than a mediocre one that everyone forgets about after a single playthrough. Just food for thought! (And maybe a dash of creative inspiration.)" ;) In short: Don't sacrifice substance for speed. A little bit of player agency can go a long way in making a game memorable, even if it means a few extra sleepless nights for the development team. After all, a truly corrupting experience is one that stays with you long after the game is over. And that's not something you can achieve with just a few lines of code and a handful of pre-rendered scenes. :giggle: Not judging...just my opinion.
Your arguments about what I wrote don’t make sense - just like the quote in your signature doesn’t make sense, because the first sentence contradicts the second. Not to mention the spam of emotes and winks.

This wasn’t meant as an attack, unlike what I said in my previous post. You just seem to live in an idealized world where you think you always know the best way to do things.

And yes, I’m aware that SoD isn’t a great production, we are even far from it - but we’re working with what we’ve got. Also, you still don’t understand the point about choices. In this genre, some choices have to be forced. Just like other games need the story to move forward in a certain direction. In The Witcher, love storylines are optional, but saving Ciri isn’t. In SoD, the corruption storyline is like saving Ciri, if you skip all of it, the game won’t make any sense.
 

RK - Milf

Active Member
Apr 30, 2023
765
1,245
276
Sorry...i overlooked your post. First of all...i don t think that your Game is shit, or that you are a "bad" developer. What bothers me the most....is the partially wasted potential of your Game.

Okay, let's unpack YOUR argument, shall we? It's a classic case of "we're limited by our resources, so you're limited by our vision." Which, while understandable on a practical level, is also a bit... well, lazy. No offence."If you let the player skip all the sexual scenes, the story won't make sense!" Oh, Fooxied, if your story relies solely on the sexual content to convey the "corruption" of a character, then you've got bigger problems than player choice. :LOL: Corruption, at its core, is about moral decay, a gradual erosion of values. You can show that through actions, dialogue, internal conflict, and the consequences of those actions. You don't need a graphic gangbang to illustrate that someone is losing their way. (Although, admittedly, it seems to be a popular shortcut!) ;) :LOL:

The "alternative path" argument? Yes, creating branching narratives is more work. It requires more writing, more art, and more planning. But that's also what makes a game good. It's what makes it engaging.:) It's what makes it feel like the player's choices actually matter. Saying "it's too much work" is basically admitting that you're prioritizing expediency over quality. It's like a chef saying, "I could make a gourmet meal, but it's easier to just microwave a frozen dinner." :LOL: And the grand finale: "If we added endless choices, we'd never get it done!" Ah, the classic "we're saving you from ourselves" defense. It's true, scope creep is a real threat in game development. But "endless choices" is a straw man argument. No one is asking for an infinite multiverse of possibilities. SOME of us are asking for meaningful choices that allow us to shape Riley`s journey in a way that resonates with us.

So, here's my comeback, delivered with a wink :

I understand the limitations, truly...and, i can t stress this enough...i am not your enemy and i don t want to trashtalk your Game. But perhaps instead of focusing on the quantity of content, you could focus on the quality of the choices. Maybe instead of five different ways to get Riley naked, you could give us one really compelling reason to make a difficult moral decision. You might be surprised how far a little bit of depth can go. And hey, if you're worried about 'milking' the project, remember that a well-crafted game with replay value is a lot more lucrative than a mediocre one that everyone forgets about after a single playthrough. Just food for thought! (And maybe a dash of creative inspiration.)" ;) In short: Don't sacrifice substance for speed. A little bit of player agency can go a long way in making a game memorable, even if it means a few extra sleepless nights for the development team. After all, a truly corrupting experience is one that stays with you long after the game is over. And that's not something you can achieve with just a few lines of code and a handful of pre-rendered scenes. :giggle: Not judging...just my opinion.
There is always this person in every thread.


You sound very smart in giving idea. Why not you create a game first which have better quality and good story for us to play, proves us wrong this way than maybe i consider your idea.

Here is my comeback, if you prefer to be in a pirate site and talk like a debate champion than is not worth it. I tried create a game through renpy and trust me, it was never easy especially adding more than 3 route, is a real headache and 1 wrong can cause you to fix a generation problem. So create your game first and lets see how it goes.
 

Saerwen

Engaged Member
Jul 7, 2017
3,625
9,719
706
Sorry...i overlooked your post. First of all...i don t think that your Game is shit, or that you are a "bad" developer. What bothers me the most....is the partially wasted potential of your Game.

Okay, let's unpack YOUR argument, shall we? It's a classic case of "we're limited by our resources, so you're limited by our vision." Which, while understandable on a practical level, is also a bit... well, lazy. No offence."If you let the player skip all the sexual scenes, the story won't make sense!" Oh, Fooxied, if your story relies solely on the sexual content to convey the "corruption" of a character, then you've got bigger problems than player choice. :LOL: Corruption, at its core, is about moral decay, a gradual erosion of values. You can show that through actions, dialogue, internal conflict, and the consequences of those actions. You don't need a graphic gangbang to illustrate that someone is losing their way. (Although, admittedly, it seems to be a popular shortcut!) ;) :LOL:

The "alternative path" argument? Yes, creating branching narratives is more work. It requires more writing, more art, and more planning. But that's also what makes a game good. It's what makes it engaging.:) It's what makes it feel like the player's choices actually matter. Saying "it's too much work" is basically admitting that you're prioritizing expediency over quality. It's like a chef saying, "I could make a gourmet meal, but it's easier to just microwave a frozen dinner." :LOL: And the grand finale: "If we added endless choices, we'd never get it done!" Ah, the classic "we're saving you from ourselves" defense. It's true, scope creep is a real threat in game development. But "endless choices" is a straw man argument. No one is asking for an infinite multiverse of possibilities. SOME of us are asking for meaningful choices that allow us to shape Riley`s journey in a way that resonates with us.

So, here's my comeback, delivered with a wink :

I understand the limitations, truly...and, i can t stress this enough...i am not your enemy and i don t want to trashtalk your Game. But perhaps instead of focusing on the quantity of content, you could focus on the quality of the choices. Maybe instead of five different ways to get Riley naked, you could give us one really compelling reason to make a difficult moral decision. You might be surprised how far a little bit of depth can go. And hey, if you're worried about 'milking' the project, remember that a well-crafted game with replay value is a lot more lucrative than a mediocre one that everyone forgets about after a single playthrough. Just food for thought! (And maybe a dash of creative inspiration.)" ;) In short: Don't sacrifice substance for speed. A little bit of player agency can go a long way in making a game memorable, even if it means a few extra sleepless nights for the development team. After all, a truly corrupting experience is one that stays with you long after the game is over. And that's not something you can achieve with just a few lines of code and a handful of pre-rendered scenes. :giggle: Not judging...just my opinion.
Corruption games RARELY have a choice whether you want a FMC to be corrupted or not, take that as you will. And yes, "corruption" games are just sexual.
 
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StrawberryCheese83

Active Member
Jan 13, 2021
987
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Your arguments about what I wrote don’t make sense - just like the quote in your signature doesn’t make sense, because the first sentence contradicts the second. Not to mention the spam of emotes and winks.

This wasn’t meant as an attack, unlike what I said in my previous post. You just seem to live in an idealized world where you think you always know the best way to do things.

And yes, I’m aware that SoD isn’t a great production, we are even far from it - but we’re working with what we’ve got. Also, you still don’t understand the point about choices. In this genre, some choices have to be forced. Just like other games need the story to move forward in a certain direction. In The Witcher, love storylines are optional, but saving Ciri isn’t. In SoD, the corruption storyline is like saving Ciri, if you skip all of it, the game won’t make any sense.
Okay, I hear you. My arguments 'don't make sense,' and apparently, I'm, like, livin' in an 'idealized world.' My bad, I must've mistaken a chill critique for a demand for a whole unicorn ranch in the game. And yeah, my signature quote is clearly the biggest threat to your design philosophy. Got it. :)

And this 'saving Ciri' comparison? Bless your heart. I'm not asking to skip the whole corruption arc; I'm asking if Riley needs to become a human dartboard in every forced cutscene just to prove she's 'corrupt.' It's like arguing you can only show someone's a bad chef by having 'em burn water five different ways. There's, like, internal conflict? Sketchy decisions? A sudden urge to wear Uggs in summer? Just spitballin' here, but 'forced choices' don't mean 'forced bad writing.' We all get resource limitations – I just figured the resource being limited wasn't the imagination department, for real.

And yeah, for real, I'd just like Riley to have more choices in this game. Like, for her to actually choose how she gets down, instead of just being pushed into stuff. :)
 
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Joshy92

Message Maven
Mar 25, 2021
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How many choices does the game have then? Because it's marketed on steam as having them.
 

StrawberryCheese83

Active Member
Jan 13, 2021
987
2,898
367
There is always this person in every thread.


You sound very smart in giving idea. Why not you create a game first which have better quality and good story for us to play, proves us wrong this way than maybe i consider your idea.

Here is my comeback, if you prefer to be in a pirate site and talk like a debate champion than is not worth it. I tried create a game through renpy and trust me, it was never easy especially adding more than 3 route, is a real headache and 1 wrong can cause you to fix a generation problem. So create your game first and lets see how it goes.
Thank you for your input...but..by that logic, you can't critique a Michelin-star chef unless you've successfully run your own five-star restaurant. You can't review a movie unless you've directed a blockbuster. And I guess no one can complain about a leaky roof unless they're a master plumber. :unsure:

I analyze the game design. My job isn't to make the game; it's to understand why certain design choices resonate (or don't) with players. Thats all. :)
 

TheUberstuff

Well-Known Member
Jul 28, 2020
1,639
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428
I do honestly wish there were a few more choices, however I still very much like the game even if I think the updates are taking awhile and then they are pretty tiny when they do come out.
 
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niuash

Member
Sep 29, 2017
211
279
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I do honestly wish there were a few more choices, however I still very much like the game even if I think the updates are taking awhile and then they are pretty tiny when they do come out.
it's the quality that should speak for itself.

even other quality games barely have an update or two a year. And this game and those are pushing the same amount of content per year.
so perhaps forget this game for a while and come back next year... then you'll be surprised with the amount of content you get to play.
 

Rehwyn

Engaged Member
Apr 10, 2024
2,349
4,301
349
You get plenty of choices. I think you'll like the game Joshy.
Oh, I won't touch a female protagonist game, I hate rape and stuff. I was just jumping in about this whole convo about kinetic or not.
As Crow mentioned, I've never encountered any rape, and I got out of the blackmail path very early. There's two main branches and from your posts I've seen I agree that I think one of them is right up your alley, namely the "honest" path where Riley is open with her husband, who then admits to having a cuckold fetish and encourages her to explore with other partners.
 

blkcrow20

Forum Fanatic
Nov 5, 2023
4,227
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As Crow mentioned, I've never encountered any rape, and I got out of the blackmail path very early. There's two main branches and from your posts I've seen I agree that I think one of them is right up your alley, namely the "honest" path where Riley is open with her husband, who then admits to having a cuckold fetish and encourages her to explore with other partners.
Agree, I'm not 100% happy with the way Mike acts but you will like him. ;)
 

Jakers15@

Active Member
Jan 3, 2023
526
1,307
257
The developer could have created a more emotional narrative in the cheating route. A scene of Riley lying in bed, questioning her actions, her marriage, her actions, her infidelity. While she ponders this, the author shows only photographs of her corrupt acts so far. In the end, Riley cries and tries to change her ways. The update ends at this point.

It would be perfect for the cheating route. The cheater goes through moments of emotional crisis before becoming completely corrupted. She tries to salvage her relationship by becoming even more beautiful for her husband, but he is too tired from work. She is rejected and finally gives in to total corruption.

NOTE:

One thing no one noticed: during the afternoon, Riley and Mike keep talking about Milke's parents coming to visit. Does the author intend to include incest in this work? Does Riley cheat on Mike with his father-in-law? Please, developer, don't do this. There's nothing more diabolical than betrayal between family members. In fact, the only thing worse than that is if Riley got pregnant by a third party. Then it's the end of the world.
 

TheUberstuff

Well-Known Member
Jul 28, 2020
1,639
2,392
428
it's the quality that should speak for itself.

even other quality games barely have an update or two a year. And this game and those are pushing the same amount of content per year.
so perhaps forget this game for a while and come back next year... then you'll be surprised with the amount of content you get to play.
Um so I should compare games I consider crap to one I am supposed consider good? I realize you said QUALITY games barely have an update or 2 a year but you haven't even listed what those games are and I don't honestly give a crap what other devs do with their game its why I give up on 95% of the games on this site because the devs take forever to do anything and that anything is usually pretty pathetic.

I am looking for a dev that puts out quality in a timely fashion. I am looking for a dev I can financially support. I do have a dev I support because they have put out quality and have already kept to their word on their first release date of their first update. If that changes so will my support but so far THAT dev has in my view better quality, more content and fast release of the content, that dev is the one I will compare all others too because in my view they are the ideal.
 
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