Nice to see you're interested in doing things the right way,
@pauk.
You
always give due credit, no matter what. Do this at the 'end' screen and / or in the 'about' section of your game, no need to place it right up front on the title screen. Just a small 'credits to X for asset Y'. The content creators most likely come after you for usage without attributing, rarely for 'abusing' their works with sth silly or 'tasteless' they do not like. If you bought rights to use assets or the creators leave it to users of their work they can hardly impose any rules upon you
afterwards. But do not take my words for granted, research for some who could have sort of a usage agreement (i.e. explicitly mentioning 'not to be used for erotic productions') - dunno, take it seriously and do not work with their materials.
What others told already: If you
did not buy stuff better adapt assets so they are not
too recognisable for anybody familiar with the content (changes in hair styles, clothing, props, forms, whatever). This way you are doing your
own work on it, not just reuse and profit from that of others. And if you do
not make a load of money not paying creators I guess they know by themselves you cannot be milked for working with their assets. Also be fair, tell them you are willing and going to pay if you got the money and they reach out to you. Then try to buy usage rights asap, if you finally can afford it.
And where could i find [Poser / Daz clubs] ? ...
Don't know how much you found out yourself already.
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, Poser's
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may be your start to get involved, obviously. Find out about other communities there, just ask if they know of nice places elsewhere to hang out. There are oc such things as memberships, if you got money left - like the
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, basically you need bucks to save some. Dunno if they share for free, too. Take a look at pages like
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and what else you find on there.
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is surely worth a try; so is Renderosity, e.g. the
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. And so on. If you 'find' such content somewhere else, well... XD As mentioned, you go pay for it later.
Check
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plus
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and / or
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, and their respective communities. For Blender there are a good handfull of separate sites. You never know, talented artists working with those and other programs are out there. Asking doesn't hurt. They may share tips for freebies and you find assets and props enough for use with Blender alone. Some offer e.g. interiour, buildings free to use (schools, shops etc.). Those you don't create from scratch, just for a few renders (try
cgtrader.com,
itch.io,
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,
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,
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<- nice guy, why you do credit ppl btw) Of course you may have to convert some of that stuff to make it work with certain programs. Most of what I can think of atm.
Plenty of possibilities, don't ya think? It only depends on
you, what goals you'd like to achieve in the end - and if you are willing to invest lots of time and effort. Well, maybe we won't see you for a time now. Good luck, pauk.