Honestly, I'd love to put 5 stars, because it's a game with great graphics (especially in the "important" parts, if you know what I mean), and a story that's not too complex, being easy to understand, with easy mechanics to interact with , but, although it is all that, it is honestly very buggy in certain parts, with scenes that are repeated randomly without need, and it does not have an efficient tutorial inside or outside the game. The interest mechanic is good but, apparently applied in a hurry, it's a joke to play the game without codes or source code changes, because there isn't even any such thing as an early warning for subjects that have already been chosen, suggesting that is or is not the best thing to do with a certain character, and considering the amount of girls in the game, it's kind of complicated to memorize all of them. About the random scenes, many of them, in addition to not making sense (like leaving the second mother's room and the second older sister asking you what you're doing there, when they already have an idea of what happens between them), usually cause errors in the variables that do not start other scenes, having to be changed or reset by external programs or in light cases, just restarting the game. Certain characters have the option of having sex, but even with the libido at its maximum (if I can say so), they do not do it in public places or with certain characters who have already had it or know what to do with the protagonist (probably because the game is STILL being created at the time of this note, but it's still weird). Another strange thing, the game sometimes has no sound. Only footsteps or vehicle noises in some locations, but as far as I know, no background music (which is a shame). Ah yes, the "grid" of daily actions is very confusing! I know we have a list already defined as "go to school from such a time to such a time", but, it's quite forgettable, because many important events for the story only happen in certain places and times, and there is NO advance notice, or any way to mark this, warning the player minutes before or auto-teleporting him to the location at the exact time (like in Rouge-Like Evolution, when a character wants to talk to him about something, he is asked if he wants to go there or not).