I honestly only review games I enjoyed alot, so I'll be lying if I said I didn't enjoy this.
So why still only 4 stars you may ask? Well, there's the obviously perplexing decision to include choices to lock out routes of certain girls.
I understand that's a big part of games in general, to maybe have a bit of decision-making, to feel like it's a game instead of a story. But it doesn't help that the game is completely linear except for the said decisions of "would you prefer THIS GIRL or THIS GIRL?" You literally can't choose what kind of character you want to be, or change any dialogue through the game, or how you want to interact with the girls. Add that to the fact that the choices are compounded decisions instead of forks. So you can't save at the certain point and go back after seeing that route.
You literally have to play the game multiple times. Which let's be honest, includes alot of spamming of the left click and holding on to that Ctrl button, instead of sitting through the game again and again. Not really an ideal situation. Don't get me wrong, linear games, or visual novels, are one of my favs. Because I get to enjoy the story based off the perspective the author and dev wanted to create.
That would be less infuriating if this was a bad game. Because then I can just drop it and move on to the next. But it's not, that's why I'm venting here while continuing the game.
All the negatives aside, this really is a pretty good game. Despite having a unrealistic amount of LIs in the game, each of them is pretty unique, their characters and back story shows the amount of work put into the narrative. You get attached to the girls one way or another pretty fast.
The cast of course means you get to enjoy a wide variety of girls, personalities and body shapes. Interactions between the characters are pretty witty, most of the time it'll at least incite heavy exhalation from your nose.
There's also the completely optional laptop, which adds abit of flavor lore and minigames if you're interested in those. Pretty clear UI and instructions. A lot of love was put into this game, and I appreciate that.
But seriously, I want someone to explain to me who thought it was a good idea. It absolutely blows my mind because I don't understand why there's route locks in a linear game.
So why still only 4 stars you may ask? Well, there's the obviously perplexing decision to include choices to lock out routes of certain girls.
I understand that's a big part of games in general, to maybe have a bit of decision-making, to feel like it's a game instead of a story. But it doesn't help that the game is completely linear except for the said decisions of "would you prefer THIS GIRL or THIS GIRL?" You literally can't choose what kind of character you want to be, or change any dialogue through the game, or how you want to interact with the girls. Add that to the fact that the choices are compounded decisions instead of forks. So you can't save at the certain point and go back after seeing that route.
You literally have to play the game multiple times. Which let's be honest, includes alot of spamming of the left click and holding on to that Ctrl button, instead of sitting through the game again and again. Not really an ideal situation. Don't get me wrong, linear games, or visual novels, are one of my favs. Because I get to enjoy the story based off the perspective the author and dev wanted to create.
That would be less infuriating if this was a bad game. Because then I can just drop it and move on to the next. But it's not, that's why I'm venting here while continuing the game.
All the negatives aside, this really is a pretty good game. Despite having a unrealistic amount of LIs in the game, each of them is pretty unique, their characters and back story shows the amount of work put into the narrative. You get attached to the girls one way or another pretty fast.
The cast of course means you get to enjoy a wide variety of girls, personalities and body shapes. Interactions between the characters are pretty witty, most of the time it'll at least incite heavy exhalation from your nose.
There's also the completely optional laptop, which adds abit of flavor lore and minigames if you're interested in those. Pretty clear UI and instructions. A lot of love was put into this game, and I appreciate that.
But seriously, I want someone to explain to me who thought it was a good idea. It absolutely blows my mind because I don't understand why there's route locks in a linear game.