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RPGM - Stray In Blur: That Time I Got Stranded In Another Planet [v0.1b] [KamenDoggo]

  1. 5.00 star(s)

    Greediestestest

    Currently I will rate it highly because author said it will not have ntr and that it looks nice right now But it has some problems. I will not rate it seriously right now as we did not even seen what it's gameplay will actually be like.

    I am not sure if author is here and would listen to suggestions but:
    1. I think making hit boxes smaller a little or make character not stop if he can not go right during sideways movement (currenlty if you go sideways if you stumble on something you stop moving, it should make you still move in one allowed direction, or it might be just in bedroom as you get stuck on the bed/sofa)

    2. Faster animations, speech bubbles, before and post talking transition to gameplay (it takes like 1 to 3 seconds after talking or animation...). Over all currently animations/ talking is rly janky.

    3. Full screen/ changing resolution. Currently making game into full screen only makes black borders expand to full screen not game itself.

    4. Girl should have at least some premade name, I would even prefer if you couldn't chose it in the first place as I see no point with it, when playing I though ???? was placeholder for canonical one and then ended up with her being named like that... had to rewatch that long talking animation which is janky...

    Over all the game looks interesting and art style is nice to (both pixel and normal). Sadly prologue doesn;t say anything about the gameplay, as dev said that it is not so much action but slice of life type of game so current game says nothing about it.
  2. 1.00 star(s)

    zwll

    If the dialogue is very important in the plot and accounts for a large proportion, you shouldn't use RPGM, it's wasting time. Ren'py will be more suitable.Please optimize the intro plot if you want keep use RPGM.
  3. 5.00 star(s)

    BlooDarKiss

    Well, it's way too early to do a full review, this is just a demo for now, but some things can already be highlighted.

    Firstly - beautiful art and veeery good-looking custom sprites. "Mavis" (sry couldn't not notice too ;)) looks very hot and attractive, and if all girls will be like her... man that's gonna be so cool. And ofc custom sprites make game look unique and much more interesting.
    Secondly - good story and lore are always appreciated.

    Anyway, game has great potential. Good luck with its development!
  4. 3.00 star(s)

    enteromaniac

    Good legs, but some janky movement and the ... cut-in animation takes wayyyy too long every time, and it happens wayyyy too frequently. could become awesome, even if the story isn't great, just because of how good Mavis looks
  5. 3.00 star(s)

    The_Thiccness

    Couldn't keep my attention, too slow paced and story wasn't engaging enough to keep interest. spent like 30 min playing and I got to no actual gameplay only a bunch of chatter most of which which was irrelevant to the plot. I'm not a big VN fan but geez I tried this like 3 different nights and couldn't bring myself to even get to the female character in the game.... images look nice but geez its super boring and slow transitioning between EVERYTHING... I really wanted to like it because of the nice imagery, but it was stressing me out with how boring the chatter was and the transitions.
  6. 5.00 star(s)

    RagnaRestig

    While still just a demo of what it is to come, you can tell the dev knows his way around rpg maker AND how to make good art to couple with.

    It is usually one or the another, a good game with terrible art, or a trash game with amazing art style... not both.

    But this, has both.

    - Art style is amazing, can't wait to see more on the next updates.
    - Game looks nothing like an rpg maker game, which is good, you can tell dev is actually putting effort into making this.
    - Story is actually interesting, at least, from what we get right now. Nothing fancy, for now, but it manages to make you interested in reading it.
    - Game design, maps, UI, elements wise, etc., are on point, once again, it looks nothing like the usual... crap? to say nicely, you see on like 95% of rpg maker games.
    - +1000 point to Gryffindor for not being another drop on the cesspool of AI trash!!!

    All in all, this has to the potential to become one of those "classic" games of the genre, so, godspeed dev!
  7. 5.00 star(s)

    admiralbulldog123456

    Overall really solid demo, high quality game that speaks to the dev's competence and will be an instant classic if the dev is consistent.

    1. Code quality: game is super smooth. Its also relatively sophisticated for a RPGMaker porn game (given the current length of content) in what it does, i.e. not just super generic build with a patchy aesthetic.
    2. Dialogue: Dialogue is really good. You really get a feel for the character almost within a couple lines of speaking. The only downside is that it can feel a BIT redundant at times (e.g. we get it, its a weird fucking tree), but where it is redundant is acceptable given what occurs in the story.
    3. Art: Amazing, thicc Mavis is unbeatable . Beyond that, other characters and the background, ships, everything is amazing. Really fits the aesthetic of the story well.
    4. Music: great music that fits the theme
    5. Story: Story is already extremely compelling and interesting.
    Those are the main elements that the game really does well. The only part that detracts from the experience significantly is in the clunkiness of going through the dialogue. I really like the short and frequent nature of conversation within a dialogue, it makes it more natural. But the game is quite clunky in switching between elements in dialogue, between different types of dialogue, or between animations in dialogue (e.g. the triple bubbles or the exclamation mark).
  8. 4.00 star(s)

    oglafab

    As a prologue there's not really a whole lot to comment on right now, but the hooks of the story are interesting enough (we've got some spacetime anomalies and some corporate shenanigans to uncover) even if the chances to save between lengthy dialogue aren't as frequent as I'd like.

    I look forward to playing more in the future, but hope there's either fewer "..." or "sweatdrop" bubbles, or at the very least they're a little faster to animate as they really bring the pacing to a screeching halt every other sentence.