[Written during version 1.1]
I can see the vision, I can see the idea and it is certainly a good one, but good lord there so many things that just make this game frustrating to play.
Let's get the best part out of the way first; The art. The art is good, real good (aside from some clipping issues but that's cuse clothing is on a different layer ), characters have good designs both in and out of clothes. Lewd Loops are good in animation but a bit lackluster, I was expecting more than a single animation.
Now for the main part, the actual gameplay. The rules of the game are pretty straight forward and easy to get the hang of. The cards however, differ wildly in how actually useful they are. On one hand, you got the really good ones like Show Off and Mana Blast, on the other, you have cards that are complete shit like Virgin Killer and Mana Sabotage. Helper cards are mostly useful, although you're probably not gonna get much mileage out of Mimi or Target. Overall though, the cards themselves are pretty fine, could use a bit of a balancing, but pretty fine.
The part that makes this game frustrating is the opponents, specifically how the game is so unbalanced in their favor.
If you want some examples, there's a couple cards in the game that do bonus damage to specific clothes, hit the specific one it does 10 damage, if you don't it does 5. This does apply to opponents using them. Opponents have them, but they can hit whatever piece of clothing you have and it will either do 10 or 20 damage for some reason.
There's a mechanic where if you run out of cards to draw, a random piece of your clothing takes 10 damage and you can't use drawn cards on that turn until the next turn. This does not apply to opponents. If they run out of cards, they don't take damage and they don't have restricted use on the cards they just drew, they just cycle through their deck.
Opponents also have access to EX cards, special versions of Helper cards that you can't get. These are mostly fine, but there are 3 that should be changed - Arc, K.C. and Mascot. Arc and K.C. share the same issue - both deal 20 damage. Keep in mind that opponents usually have multiple of these EX cards at once and use at most 2 in a single turn, meaning that if they use two Arc cards in a row, you are now down 40% of your HP on a piece of clothing in a single turn simply because you got unlucky. If there has to be a 20 damage EX card, only Arc should do 20 damage, K.C. has no reason to since her EX card also lets the opponent draw a card.
The other EX card Mascot is on here because her card has 2 effects; poison and blindness. I bring this up because poison is a completely useless effect and should either be changed or removed, because why would taking 1 damage at a time for a single turn matter if the damage of all of the opponents attacks are multiples of 10? Blindness is fine, but either change or get rid of poison.
Another thing that opponents don't have to deal with is coin flips. Some cards and coin flips have you flip a coin, with the effect changing depending on what side it lands on. There really shouldn't be a reason why your opponents don't have coin flip cards, I think giving opponents more RNG would help balance out the game a bit.
There are a couple of things that are kind of annoying like text and visuals going over UIs, static not having an explanation on what it does, opponents having the same clothing abilities asides from underwear, but besides the points I just talked about before, these are all pretty minor.
Once again, I see the vision, I can see this game being really great in the future, but currently the balance is skewered in the favor of your opponents so much that it just gets frustrating to play at times.