- Aug 24, 2021
- 249
- 513
Did you make any manual changes to the save file or the game data files? If you didn't then I have no idea why it wouldn't. So play the game, try to assign a stripper and then save the game and exit. Just do one time period to avoid the log from getting bigger than necessary. Then grab the log file from C:\Users\<your name>\AppData\LocalLow\Total Fluke Studios\StripClubWars\Player.log and post here or send to me via DM. I can't promise that I'll be able to figure out what's going on via the log file but if there's a major error it should show up there.I can assign other jobs. The law to allow topless performers is passed, and other clubs are hiring strippers.
Sorry I'm not going to put pirated videos in my game.I understand and at least put videos of porn sites, as close to AI generated characters as possible as a sex video of a blonde, redhead, ebony, etc.?
Yes. The "auto_save_freq" config setting does this. It's best to add it to the user_config.dat file so that it doesn't get lost when the game is updated.Is there a way to manually adjust the frequency of autosave?
Your satisfaction is 9%. That will prevent your fame from growing. You can make $1000/day selling 15 drinks for a while but not sure how much more you can get. And if your fame doesn't go up, you will not be able to grow. But you are right in that the demand doesn't seem to go down fast enough as prices go up. I will take a look as to why that seems to affect the customers in other clubs (it shouldn't). I have not seen that before but I haven't tried setting prices that high.I like the idea of the game but at least in the start the pricing system is busted.
Here I have started selling $64 drinks from the start and the customers keep buying them. As far as I can tell they don't hate it either, there doesn't seem to be any fame malus or anything for charging massive amounts for drinks and the customers seem to keep buying them as long as they have enough money. Only after you start charging $128 do you stop getting customers, but this also seems to kill the customers bases of other clubs as well. After a bit of testing the customers seem to be willing to buy drinks up to $83 when going by 10% increments.