Tested the v2 and the game has been slighty improved but the main gameplay remain inchanged, the game IS the player and the PC remains a puppet without initiative making the "game" something I generally call an "anti-sandbox"... I explain.
In a sandbox, the game is opened and the player have a lot of options to choose, with results varying depending the attributes of the PC.
Here it's inverted. Depending the attributes of the PC and the girl, the game mostly decide which options can be avalaible.
2 exemples: the sex process and the recruit process.
To recruit someone you must first post a job employement and after that you can propose a girl an interview but without specifying for which job... so you must open all jobs employements, propose a job to a girl and wait somedays for the interview to finally propose her the job you want for her or to refuse her.
==> Ideally you would be able to catch a girl, propose her to work for you in the job YOU want for her and see if she agrees. After that only you can plan an interview for finalize.
To have sex with someone and to have anal sex for example you must pass all the steps to open the option of having anal sex, kiss, finger, lick...
==> Ideally you could catch a girl on the street, propose her to have anal sex and see if she slap your face
I know the dev answered me "it's a game there is no need to be coherent or realistic" but there is a minimum and, but perhaps it's personal, but I have no fun to have so much mandatory steps to pass before to be able to really play as a
Owner/Master
To resume, having along time and some grind to manage the city and the citizen is ok,not being able to really do what I want with my own club is not...