Glaz64

Member
Jun 11, 2017
136
239
227
Make sure you change it via the in-game options. Updating it in the file directly is going to be overwritten by whatever the in-game options say. This is true of any option that you can change via the in-game options menu.



For the mafia guy you have to beat him a few times until he gives up and offers a real partnership in which he actually provides some services. So you may have to beat him a few times to get him to that point. (How long it takes depends on his personality but eventually it should trigger)



Honestly the amount of work involved in doing this is too much for the little benefit. I would suggest based on your layout that you prioritize building your entrance way earlier than you did. That's the biggest revenue generator and once you build that you can become profitable right away. Building a 2nd bar can wait a lot longer than that and that's why a lot of your rooms are in weird locations.



Yes, it's a new mechanic on 2.0.



So I completely forgot that I'm now allowing non-club employees to take days off. My bad. I will need to think about this. I don't want to create multiple characters for those jobs early on cause more will be added randomly as time goes by. But I see how annoying it is if they are not there when you need them.

For the maintenance... how far along are you? I assumed you were in the first 6 months of the game for some reason. If you are past that, then yes, you are not supposed to be able to keep up. In a club with just the first 7 rooms (4 default ones + kitchen, dressing and seating), the maintenance added in one period while the club is closed is around 22. So I'm not seeing the problem.

The amount of maintenance generated by each room is given in the room_types.txt file, in the util line. So this:
util electric 1 5 2
means that this room generates 1 units of maintenance in each time period + 5 units while the club is open + 2 units for each employee working there (while it's open). That number is multiplied by 1.25 * (1+upgrades) to get the actual maintenance effect. So if a room has been upgraded once, the value is multiplied by 2.5.




Your personal finances are part of the club finances. Separating them would add too much complexity. I know that's not realistic, but I'm not trying to build a realistic economic model. The actual issue is that some expenses show up as negative revenue. Again this was mostly to simplify the model. That I may fix at some point. It will still be part of the club, but would show up as an expense not a negative revenue. Inventory costs show up as expenses so those don't affect revenues.



Yeah. That can happen if you have 2 dates in the same period. In general those characters should be returned to their home/work after but it's not always happening. Hasn't been a high priority to fix yet.



It's probably because those images are then mislabeled. There's nothing specific in the code to handle the SCW images differently than the community ones.




Ok, do this... on the console type

attr_val health
attr_val illness
attr_val injuries

and let me know the average values (the last row). The health one should be around 50, the others very low, around 1 or 2. If not something is very wrong.
Is there any way to make the user_config.dat file take precedence over your in game options screen? A lot of the restrictions in the options menu are fairly arbitrary and I like having control of my settings. I'm not sure that the options screen was a necessary addition, unless you get a lot of complaints from people breaking their own game through reckless editing of the config file. But even in that case, I thought it was fairly clear that editing the config file was a case of 'buyer beware, edit at your own risk'.
 

jggold

Member
Jun 22, 2019
397
942
281
I have removed the background of all the ofg files
Bless you sir! I do a lot of packs/artwork for Venus's Club and was trying to convert those over but gave it up because it was too damned much work. I truly appreciate the effort you put into this!
 

icesavage

Member
Apr 29, 2022
117
171
142
Hi, is there a way to fix the "?" avatar and white pic of some characters in the game? They are using the default chars pics.
How many characters are in your game? If you have the base image packs installed, and some of the addons, you should have more then 1000+ pictures available. The 5 clubs fully staffed only require about 350 people.

Are you running a male heavy game? There are only 275 male picture so yeah you can run out of those. And beyond people making more image-packs, there is nothing that we can really help you with.
 

autizboyz

Member
Apr 28, 2017
337
129
241
Question, how do raise npc lewdness? The tutorial said by doing lewd stuff with strangers, does having sex in public with player count?
 

icesavage

Member
Apr 29, 2022
117
171
142
Question, how do raise npc lewdness? The tutorial said by doing lewd stuff with strangers, does having sex in public with player count?
There are 2 main ways, one that a character increase their lewdness. That i know off the top of my head.

First is that as the fame of the clubs increases so does it increase the lewdness for the city which increases it for the characters that live in each region of the city. It is region specific, so you can only see your region and the town as a whole. In your management screen the last tab has Town Data, the average lewdness level is there to show you how the lewdness of the town is. If your region gets more lewd, (these increases are slow and only 1 point) then all the character that live in that region also increase by 1 point. It isnt fast, but it does add up.

The second method is The Cult. When you take over, you can use your meetings to influence a character to become more lewd. Also field trips to the nude beach can do it too. But again, slowly.

Certain storylines allow have options for story specific characters like your Old Childhood Friend. The catch up dates allow you to change the stats of the character.
 

autizboyz

Member
Apr 28, 2017
337
129
241
There are 2 main ways, one that a character increase their lewdness. That i know off the top of my head.

First is that as the fame of the clubs increases so does it increase the lewdness for the city which increases it for the characters that live in each region of the city. It is region specific, so you can only see your region and the town as a whole. In your management screen the last tab has Town Data, the average lewdness level is there to show you how the lewdness of the town is. If your region gets more lewd, (these increases are slow and only 1 point) then all the character that live in that region also increase by 1 point. It isnt fast, but it does add up.

The second method is The Cult. When you take over, you can use your meetings to influence a character to become more lewd. Also field trips to the nude beach can do it too. But again, slowly.

Certain storylines allow have options for story specific characters like your Old Childhood Friend. The catch up dates allow you to change the stats of the character.
Ok, Is it just my club fame that increase the region lewd? Or do I need to make the town folks lewd and the commissioner too?
 

qabobo

New Member
Dec 6, 2018
2
1
190
I'm at my wits end here. My club is getting crushed by disease. It's like the great plague is going through my business. Why is it occuring?

disease.png

And this is a good day...

...and now the sick ward is so full that I cannot even get them all in a screenshot!
disease2.png
 
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THEET

Newbie
Dec 5, 2022
18
62
57
harveymak76 said:


4. Add mechanics to remove characters - for example: hiring hit-men to remove characters from the game or make them leave town. Some characters have really bad images and it would be nice to remove them from the game.

4. That already exists. You need to become friends with the mobster and then you can pay him to disappear people.

wouldnt it be a better solution that if the game cant find the images it will search for another one?
as in next time you start the game (and images get laoded) if you laod the save and the image doesnt exist anymore, the game will try to assign adiffrent one for that characther?
that way if someone really dont like the image (as in this case) .
they can delete it from the scw file. that way they have the abilty to change/never see that image again.
(you can see in the player log file, which image it is)


im not saying remove the mobster im just saying give player the abilty to change looks if it happends to get a set of images that kind of looks fucked up.

its impressive how many diffrent looks you actully have. but i will have to be honest here some of them looks horrible because of AI jank. i am not talking about looks here btw just AI jank.
 

Frankston

Member
Feb 4, 2020
135
74
193
You know the most annoying part of the game? It's when you complete a room, post the corresponding job, and nobody shows up.

In one of my saves, I waited one month after the kitchen was completed and found 0 potential employees. Meanwhile, the diner had to change cooks 4 times because my rival clubs simply hired them as soon as they were created. To add insult to injury, the original cook, who happened to be my gf, was earning 32 $ per hour at the diner and accepted a huge wage cut to work for a rival club.

Out of curiosity I restarted the game from just before the kitchen was completed and a bunch of new NPCs were spawned, but most of them were too young to be employed as cooks…

Restarted a third time, and I had 5 requests in 2 days, which is even worse because you don't know what to do: should I hire the first? The last? Should I save-scum and see who's the best?

In my current save, the same thing is happening with the janitor: no new NPC in three weeks, not even one suggestion from my daughter.

There must be a better way to handle this. I was thinking, maybe a monthly recruitement day where you get to meet at least one unemployed NPC, at least one employed NPC who want to change jobs and at least one "generic job" NPC (aka the ones currently suggested by the sister/daughter). The interviews are performed on the same day and cover only the first part (attributes, abilities, opinions). If you really need to hire someone new, you can ask him/her to come back the next day for the second part (skills, wage). If you don't, they'll be filed under "potential employees" and you can call them in two, three, six months to see if they're still available.

That would be less frustrating, more realistic and more rewarding.
On the discord, There is a cheat mod that adds a button to "add someone" and it spawns an unemployed npc.
 
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TotalFluke

Active Member
Game Developer
Aug 24, 2021
509
1,226
219
Yeah I figured it might be some type of simplification, and probably won't be easy to untangle.

As a personal workaround I'm just editing those line items out of the transaction log, which seems to remove it from those calculations. It became an even bigger issue for me a little bit later when I purchased the drugs for $12k and absolutely wrecked my company's finances even though I had more than enough money to do it.
I did look more into it and I'm not sure that my explanation yesterday was correct. It does seem like it is a bug and some personal expenses are being added into the club's revenue calculations while others aren't. So I think it's a matter of properly classifying some expenses (like gym memberships, cult expenses, etc.).

Hi, is there a way to fix the "?" avatar and white pic of some characters in the game? They are using the default chars pics.
Someone suggested that this had to do with running out of images. But not, if you run out of images you should get the masked images. The blank picture appears when the person has been assigned an image whose file no longer exists. So find out what the image for that character is and make sure it's installed. If you deleted images after the game started then this can happen. Or if you copied a save from someone else that had more images installed.

You know the most annoying part of the game? It's when you complete a room, post the corresponding job, and nobody shows up.

In one of my saves, I waited one month after the kitchen was completed and found 0 potential employees. Meanwhile, the diner had to change cooks 4 times because my rival clubs simply hired them as soon as they were created. To add insult to injury, the original cook, who happened to be my gf, was earning 32 $ per hour at the diner and accepted a huge wage cut to work for a rival club.

Out of curiosity I restarted the game from just before the kitchen was completed and a bunch of new NPCs were spawned, but most of them were too young to be employed as cooks…

Restarted a third time, and I had 5 requests in 2 days, which is even worse because you don't know what to do: should I hire the first? The last? Should I save-scum and see who's the best?

In my current save, the same thing is happening with the janitor: no new NPC in three weeks, not even one suggestion from my daughter.

There must be a better way to handle this. I was thinking, maybe a monthly recruitement day where you get to meet at least one unemployed NPC, at least one employed NPC who want to change jobs and at least one "generic job" NPC (aka the ones currently suggested by the sister/daughter). The interviews are performed on the same day and cover only the first part (attributes, abilities, opinions). If you really need to hire someone new, you can ask him/her to come back the next day for the second part (skills, wage). If you don't, they'll be filed under "potential employees" and you can call them in two, three, six months to see if they're still available.

That would be less frustrating, more realistic and more rewarding.
Every month the game identifies the number of hireable positions in the clubs and creates that many characters plus 2 more (the 2 more is config option, you can make it higher if you want more options). These characters may be created with jobs but their start date is backdated so they can be hired immediately. The AI does cheat in hiring their first bartender, cook and waiter. It cheats in the sense that they can hire anyone in the game no employed by another club. It's the only actual AI cheat. (There was another one regarding inventory but now the MC has access to the same cheat - when you run out you get an alert and a chance to buy more).

But yeah, sometimes the RNG gods are with you and you get a lot of people that able and willing to work for you. Other times you don't. Unemployed people will wander the town quite a bit so going to the common areas you should be able to find them easily enough and ask the to interview. As for the case were you have too many options, well, yeah, that sucks but the logic to go thru multiple interviews and then pick the best is too convoluted to be worth it. Hire someone, interview the next person and if they are better either hire them now or wait till you can fire the first one and then try to hire them. The one thing to remember is that no matter how good one employee is, you will always get better ones later on. That's because the average lewdness of new characters goes up as the game progresses.


Is there any way to make the user_config.dat file take precedence over your in game options screen? A lot of the restrictions in the options menu are fairly arbitrary and I like having control of my settings. I'm not sure that the options screen was a necessary addition, unless you get a lot of complaints from people breaking their own game through reckless editing of the config file. But even in that case, I thought it was fairly clear that editing the config file was a case of 'buyer beware, edit at your own risk'.
I rather not do that. If I do, then the game will show a value that's not accurate. If you want to override the built in limits, you can do it but then use the user_config.dat file for all updates and don't use the in-game options. (You can also update the values in the runtime/game_config.dat file which is where the the in-game option values are stored). But yes, for a lot of people editing the user_config.dat file was a problem. And even though there is an implied update at your own risk, those that break it will come here and ask why the game is not working and usually not mention that they manually broke the config file.

You are not the first to report this. Someone on the discord has their entire 67 person staff sick. I believe TotalFluke is looking into it.
I also addressed the issue in this chat. For the record, I now think the cause of it is that people are not sleeping but I have no idea why not. If one goes multiple consecutive days without sleeping, you get sick and your health goes down. But never in my games have I come across with characters not sleeping, let alone all of them.
 
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Cake3Purple6Cheese948

Active Member
Mar 9, 2023
509
151
166
Since there's no longer an option to manually start the next part of the tutorial, how does one get the tutorial to progress past the first part?
 

kandel

Newbie
May 25, 2017
16
0
106
I did look more into it and I'm not sure that my explanation yesterday was correct. It does seem like it is a bug and some personal expenses are being added into the club's revenue calculations while others aren't. So I think it's a matter of properly classifying some expenses (like gym memberships, cult expenses, etc.).
If it helps, these are the three records I removed to fix things. There might be others but these were big enough to really affect the club's finances.

Transaction|4294|life|4543|-500|-1|moral_police.dues.msg
Transaction|5096|life|4590|-800|-1|gym.annual_membership.expense.msg
Transaction|9124|life|4815|-12000|-1|moral_police.drugs.expense.msg
 

THEET

Newbie
Dec 5, 2022
18
62
57
so i gave a try to add my own characters worked fine so sharing here in case anyone wants.

Modkey tea,

make sure to add it to your config file. (can also add it in options in game but you will have to restart to get the images to load.)

OBS its only 11 characters (might add more later)
pretty low chance to get them atm.




The Cast:
tea-00002-z0-cas.png tea-00001-z3-cas.png tea-00003-z3-ss.png tea-00004-z0-biz.png tea-00005-z1-s1.png tea-00006-z0-cas.png tea-00007-z0-cas.png tea-00008-z0-cas.png tea-00009-z1-bc.png tea-00010-z0-cas.png tea-00011-z2-ss.png
 
Last edited:

kazet_x9

Newbie
May 6, 2017
56
95
250
so i gave a try to add my own characters worked fine so sharing here in case anyone wants.

Modkey tea,

make sure to add it to your config file. (can also add it in options in game but you will have to restart to get the images to load.)

OBS its only 11 characters (might add more later)
pretty low chance to get them atm.

Pixeldrain


The Cast:
View attachment 5037585 View attachment 5037587 View attachment 5037590 View attachment 5037592 View attachment 5037613 View attachment 5037614 View attachment 5037616 View attachment 5037617 View attachment 5037628 View attachment 5037629 View attachment 5037630
What program or artificial intelligence model did you use to generate these images?
 

sappho

Member
Aug 31, 2017
216
253
248
Do strippers bring in more money than dancers to the point I should reassign my dancers as strippers? Or does a variety of entertainments attract people to the club? I did try and search for an answer.
 

Dr. Lin

Newbie
Jan 2, 2023
59
51
85
Do strippers bring in more money than dancers to the point I should reassign my dancers as strippers? Or does a variety of entertainments attract people to the club? I did try and search for an answer.
The more lewd the more entertained they are. (Make sure the skill is up to par tho)
 

sappho

Member
Aug 31, 2017
216
253
248
Yeah I know how that works, what I'm asking is if there is a benefit to keeping a mixed variety of entertainment or is there a hierarchy like singer > dancer > stripper > sex worker. Are there customers that will come to the club for singing and dancing but not if its just strippers?
 

daedilus

Active Member
Mar 11, 2017
886
1,649
365
4. Add mechanics to remove characters - for example: hiring hit-men to remove characters from the game or make them leave town. Some characters have really bad images and it would be nice to remove them from the game.


there are like 500+ diffrent AI generated charathers if you dont like some i recommend deleting. no point having images that disgust and or just creep you out
Can you do that?

Will it not break the game if i just go through and delete all the 'csw-00001...' models i don't like?

If it means starting a new game not to have to deal with so many uninteresting people i will gladly do it.
 
Sep 17, 2017
143
106
217
Can you do that?

Will it not break the game if i just go through and delete all the 'csw-00001...' models i don't like?

If it means starting a new game not to have to deal with so many uninteresting people i will gladly do it.
You can freely delete image sets of anyone you don't care for, the only real "danger" is if you delete too many of specific kinds/body types you can end up getting some people assigned with the generic "person in mask" images after a while, which can make them difficult to tell apart as more start cycling in over time. You don't even need to delete the entire image sets, just deleting the "head" image that has the gender-age-race code on it is sufficient.
 
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