Is there any way to make the user_config.dat file take precedence over your in game options screen? A lot of the restrictions in the options menu are fairly arbitrary and I like having control of my settings. I'm not sure that the options screen was a necessary addition, unless you get a lot of complaints from people breaking their own game through reckless editing of the config file. But even in that case, I thought it was fairly clear that editing the config file was a case of 'buyer beware, edit at your own risk'.Make sure you change it via the in-game options. Updating it in the file directly is going to be overwritten by whatever the in-game options say. This is true of any option that you can change via the in-game options menu.
For the mafia guy you have to beat him a few times until he gives up and offers a real partnership in which he actually provides some services. So you may have to beat him a few times to get him to that point. (How long it takes depends on his personality but eventually it should trigger)
Honestly the amount of work involved in doing this is too much for the little benefit. I would suggest based on your layout that you prioritize building your entrance way earlier than you did. That's the biggest revenue generator and once you build that you can become profitable right away. Building a 2nd bar can wait a lot longer than that and that's why a lot of your rooms are in weird locations.
Yes, it's a new mechanic on 2.0.
So I completely forgot that I'm now allowing non-club employees to take days off. My bad. I will need to think about this. I don't want to create multiple characters for those jobs early on cause more will be added randomly as time goes by. But I see how annoying it is if they are not there when you need them.
For the maintenance... how far along are you? I assumed you were in the first 6 months of the game for some reason. If you are past that, then yes, you are not supposed to be able to keep up. In a club with just the first 7 rooms (4 default ones + kitchen, dressing and seating), the maintenance added in one period while the club is closed is around 22. So I'm not seeing the problem.
The amount of maintenance generated by each room is given in the room_types.txt file, in the util line. So this:
util electric 1 5 2
means that this room generates 1 units of maintenance in each time period + 5 units while the club is open + 2 units for each employee working there (while it's open). That number is multiplied by 1.25 * (1+upgrades) to get the actual maintenance effect. So if a room has been upgraded once, the value is multiplied by 2.5.
Your personal finances are part of the club finances. Separating them would add too much complexity. I know that's not realistic, but I'm not trying to build a realistic economic model. The actual issue is that some expenses show up as negative revenue. Again this was mostly to simplify the model. That I may fix at some point. It will still be part of the club, but would show up as an expense not a negative revenue. Inventory costs show up as expenses so those don't affect revenues.
Yeah. That can happen if you have 2 dates in the same period. In general those characters should be returned to their home/work after but it's not always happening. Hasn't been a high priority to fix yet.
It's probably because those images are then mislabeled. There's nothing specific in the code to handle the SCW images differently than the community ones.
Ok, do this... on the console type
attr_val health
attr_val illness
attr_val injuries
and let me know the average values (the last row). The health one should be around 50, the others very low, around 1 or 2. If not something is very wrong.