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TotalFluke

Active Member
Game Developer
Aug 24, 2021
509
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With that save was able to figure out the issue with everyone getting sick. Pretty simple bug that when a club goes bankrupt, the previous owner is still trying to do something as if he was still an owner and it was crashing because of it (the object reference referred to their club which no longer exists). Will be fixed in the next version.
As for games in this state. You can fix them by editing the save file. Open the save file and look for "manage_club" (without the quotes). It should appear like this at then end of some Person lines (the 5898 will be different):
...|manage_club;5898;-1;-1;0;0
Delete everything from "manage_club" on, but make sure to leave the | as the last character in the line. Make sure there no spaces! It should be rare and it's easier to delete all of them than to figure out which ones is the actual cause. It won't do any real damage to remove extra ones.
 

TotalFluke

Active Member
Game Developer
Aug 24, 2021
509
1,226
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Welp. This game is broken. All of my employees are at 0 health, and changing the days off to 2 per week did not help. Also, birthdays sometimes trigger about 7 times for the same person, and that cannot be good. Also, my character's stress keeps hitting the max over and over again, even when all I do is sleep and pass the time.
See the above message for a fix.

Nice. There are some tagging issues with the first set, but it looks like you figured it out after that. (I don't think a z8-nude image will ever get used. The z2-s3 is more like a z5.)

I'm curious whether a z6-biz pose like in your set #9 will ever appear in game. I haven't seen any other sets with that combination.
A z8-nude will be used in some places, but not in others. The code can set the pose to be used based on the 'key" (nude, topless, etc.) or the z-value, or both. So when setting it via the key, then yes, the z8-nude will be used. But when set via the z-value it won't be. Places that get someone naked bit by bit (like during sex, strip shows, cult meeting) tend to use the values, but when done all at once (like when going to the nude beach) it uses the key.

A z6-biz can show up in-game but will be rare. It would require the topless in public law to be enabled, the character being comfortable with nude in public and high enough lewdness and courage to wear it and a location were it makes sense to wear it. And then it would need to compete with all other poses that would qualify. So it is possible but rare. I would certainly not invest too much effort in such images. Making a casual or fun z6 image is much more likely to be used because they are applicable to many more locations and situations.


I see your point. Nervertheless, if the game creates new characters with the main purpose of keeping labor supply high, you might as well build a platform where supply and demand meet. A periodic “job fair”, for instance, would probably reduce the need for “cheating” for both the player and the AI.

1. New unemployed characters are created randomly each month (regardless of the labor demand.)
2. Starting from February, the City Commission decides that the unemployment rate is too high and establish a monthly "job fair"/"recruitement day" where these NPCs, along with employed NPCs who want to change jobs, can be evaluated by the MC an other club owners. And then they can be hired by the MC, or rival clubs, or (more or less randomly) find "generic" jobs.

They only "cheat" would be the first bartenders, but they can be created from the start just like the commissioners, club owners, nurse, and so on. And your first bartender could be your sister/daughter, whom you can keep or let go depending on various factors.

If you want to keep club openings randomized, you can introduce the "club inspector" NPC right away and have him/her visit one club per day and give them permission to operate (or not, and then you must persuade the inspector in other ways...)

It would need a lot of work, probably, but it would surely create a lot of opportunities and ramifications.
The job fair is an interesting mechanic but it will likely be a ton of work. There's a lot of things to consider. And it doesn't make the real issue with your initial suggestion any easier (the keeping track of multiple people who applied, collect info about them and then offer one of the a job at a later time).

Quick question: does opinions on the mc have any effect on the mc at all? I think spending money causes unhappiness or stress the higher the greed value is but that's not opinions.

If not then here's a suggestion to the dev: Have the opinions actually have an impact. Like for example mc with a liking for certain physique (big breast, slim, etc) will cause mc to increase happiness and arousal. This will in turn lead to quicker build up of arousal with girls that mc likes during sex, thus more cumming more for the same amount of energy spent if on another girl without those qualities. And vice versa if mc were dealing with girls that mc has negative opinions on.

Also, if opinions has real impact, allowing players to choose which to take during char creation will allow for some nice customization.

Probably far fetched, especially since some of the opinion doesn't actually do anything still, but one can hope..
I've been wanting to include something like that but no, it currently doesn't factor in. The arousal process already includes so many things (for instance how good the other persons skills are, the level of undress, is the other person a virgin, are they in a public location, etc.) that just adding more seems that it just ends up evening everything out. So haven't figured out a way to make it meaningful.

Then the bigger issue is that if we do that, then we have to consider how their MC's opinion affect everything else. And that would remove agency from the player. For example, if the MC has an opinion that they don't like to go on dates, should that prevent the MC from going on dates or if not adding extra stress when he does? I'm not sure I want to do that - it would be a ton of work. And I don't want to apply the effect of opinions in certain places. So the bottom line, is a good idea, I like it and I had wanted to do something like that but in the end it will either too complex and reduce fun.

So, I'd been playing a new game, and just had the same thing happen: suddenly every employee calls out, with multiple messages for each one. I checked the values you listed above:
  • Average health = 21.4
  • Average illness = 31.2
  • Average injuries = 0.58
So, "very wrong" according you your previous message.

I loaded a previous save of the same game, which was about three weeks of game time prior, and had:
  • Average health = 52.1
  • Average illness = 1.1
  • Average injuries = 0.5
So, clearly something went sideways.
See fix in previous message.

Can you get your younger sister to quit working for the competitor in this version? I tried lowering her energy to 0, making her dislike entertainment work and sex work but still no good. When I press 'considered for job' it said she has commitment and stuff.
You can, but you have to offer her a job she likes better than the one she has. And you have to wait the 90 days for her to be able to quit the job.

Yikes. I just did the same thing.

Average health = 6.024834
Average illness = 70.2309
Average injuries = 0

My city has the plague.
See fix in prev message.
 
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Burt

Ignoring Social Media
Dec 14, 2016
1,315
1,023
442
Change date 5400 or 5700 second char, 7200 third char. Gender depend on MC sex, sexual orientation.
Straight =bros+dad, gay=sis+sis+mom, bisexual mixed(reload save 2-3 days before).
MC under 40 years = sis-bro / mom-dad
MC over 40 years = son-daughter / sis-bro
Example=Male 42y bisexual
Change date what is the console command please? its not Change date 5400 I know that
 

Fedora Man

Newbie
Jun 19, 2017
42
63
133
With that save was able to figure out the issue with everyone getting sick. Pretty simple bug that when a club goes bankrupt, the previous owner is still trying to do something as if he was still an owner and it was crashing because of it (the object reference referred to their club which no longer exists). Will be fixed in the next version.
As for games in this state. You can fix them by editing the save file. Open the save file and look for "manage_club" (without the quotes). It should appear like this at then end of some Person lines (the 5898 will be different):
...|manage_club;5898;-1;-1;0;0
Delete everything from "manage_club" on, but make sure to leave the | as the last character in the line. Make sure there no spaces! It should be rare and it's easier to delete all of them than to figure out which ones is the actual cause. It won't do any real damage to remove extra ones.
Glad the save files helped. This did seem to get my save back on track. Thanks for being so responsive.

Note to anyone else using this workaround: it doesn't *instantly* fix the health issues, it seems to let everyone start healing back up at whatever rate your game options are set at. I have the healing rate turned up to 2 in my game, and it took about a week for my employees to recover enough to get back to work.
 

ZERO_dan

Newbie
Feb 17, 2023
70
20
90
Hello, I just started playing this game. Besides the brothers that can be set at the beginning of the game, when will other relatives appear? Like fathers and uncles, etc. Can their role settings be customized? :oops:
 
Last edited:

Naralen

Newbie
Sep 23, 2017
33
34
180
Technically this is possible but not with a cheatlist.txt file. But it depends on what you want the cheats to do and it isn't via using a console command, though I suppose you could make a console command to perform certain cheats. I have a mod that I made to help test my asktoundress mod which gives my character max stats in almost everything, setup some likes so I don't have to find them in the wild, and another one that lets me force laws into effect whenever I want. So if you take the time to read the games modding documentation and learn the game's variables and what they do you can pretty simply make a mod to achieve this.

Probably just easier to give an example, here's my current cheats mod. As I said it gives me max in a bunch of stats I would usually give myself at the start of a run. I added some likes so I don't have to go digging around in the menus to find a like I want to sway people on. It also allows you to pass whichever laws are available next in order so if it's getting too difficult or tedious trying to pass a law you can just pass it. I haven't noticed any specific issues with this other than the scheduling of laws might end up being delayed slightly since you may have passed a law that was up for debate. This is just straight up cheats though and I personally find the fun in the game working towards swaying all of the city commissioners and slowly corrupting the town. That's not everyone's cup of tea though and some just want to break the game so here you go. If you use this mod I encourage you to look at the cheats.tfl code. It should be pretty straight forward to modify which likes you want to include for your character beforehand or which stats you want to modify. I wouldn't touch the laws portion since that's essentially just a copy of the existing up next laws code and checks which laws are required first before certain laws are actually allowed to pass. There is also a stamina button which refreshes your stamina to max. Stamina won't show 100 until the next tick but you can use it while interacting with someone to set it to max.
The CheatMod doesn't work, it gives an error.
 

THEET

Newbie
Dec 5, 2022
18
62
57
Nice. There are some tagging issues with the first set, but it looks like you figured it out after that. (I don't think a z8-nude image will ever get used. The z2-s3 is more like a z5.)

I'm curious whether a z6-biz pose like in your set #9 will ever appear in game. I haven't seen any other sets with that combination.
to be honest im not sure either but i had images left over so we will see.
 

THEET

Newbie
Dec 5, 2022
18
62
57
What program or artificial intelligence model did you use to generate these images?
genned on civitai
(yes thats me)

checkpoint:
CyberIllustrious | CyberRealistic



did a high res for add quality.
downloaded to desktop.

used adobe background remover


and did some repair work in krita when needed (extra fingers and other AI jank)
 

Burt

Ignoring Social Media
Dec 14, 2016
1,315
1,023
442
Could someone who had the second sister spawn ie after 6 in my case 7 months months tell me when she contacts you as I am now in august 8 months she appeared in month 7 then nothing
 

Glaz64

Member
Jun 11, 2017
136
239
227
I have an issue where in by around 3rd February 2025, I can no longer workout in the gym, I can no longer attempt to recruit people into the cult, and I can't make a move on people through conversation. They all happened at once, over night, and prior to that everything was fine.

Initially I encountered this on a game I had modified, changed starting money, some MC stats, etc. All changes had worked fine on the previous version of SCW. But, in-case it was something I did, I started a new game and made no modifications, and I have still encountered this issue, where I cannot make the specific interactions I noted above. I am not yet the leader of the cult, and I bought the annual gym membership, in-case anyone wants to compare for similarities thye may be experiencing.

Is anyone else encountering this problem?
 
Jan 7, 2018
219
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I've been wanting to include something like that but no, it currently doesn't factor in. The arousal process already includes so many things (for instance how good the other persons skills are, the level of undress, is the other person a virgin, are they in a public location, etc.) that just adding more seems that it just ends up evening everything out. So haven't figured out a way to make it meaningful.

Then the bigger issue is that if we do that, then we have to consider how their MC's opinion affect everything else. And that would remove agency from the player. For example, if the MC has an opinion that they don't like to go on dates, should that prevent the MC from going on dates or if not adding extra stress when he does? I'm not sure I want to do that - it would be a ton of work. And I don't want to apply the effect of opinions in certain places. So the bottom line, is a good idea, I like it and I had wanted to do something like that but in the end it will either too complex and reduce fun.
Have you considered reversing the logic and have opinions determine traits and abilities?

Let's forget skills for a moment and let's say there are 50 opinions in the game: each NPC would be created with 20 positive opinions, 20 negative opinions and 10 neutral opinions. Each opinion assign a certain number of trait/ability points, e.g. loves revealing clothes: +10 lewdness +5 sociability; hates reading: -5 rationality -10 intelligence -3 focus, and so on.

You can also group opinions by type (sexual, physical, social…) and give extra points for NPCs that check all the marks: likes running+swimming+working out = + 10 strength and endurance, loves running+swimming+working out = + 20...

Opinions would be assigned randomly except for special characters.

That's for character creation only: during the game, opinions may influence vitals (doing something that you like improve happiness and reduce stress, being lazy reduce health,...), more or less as it works now, and can also serve as "markers" for abilities, e.g. someone who hates sex cannot improve his/her lewdness unless he/she changes opinion, and the opposite can happen with someone who loves sex. So, in your example, someone who hates dating (be it the MC or an NPC) may lose some happiness and gain some stress when going on a date (but maybe gain some happiness and lose some stress if the date is good/great) and even call off the date if they're already unhappy/stressed.

As for skills, I suppose they are/should be based on traits, abilities, studies, age and work (experience), so that a 50 year old cook with 25 years of experience in the field and a degree in culinary arts should have more cooking and service points than a 23 yo with no degree and no experience.
 

TotalFluke

Active Member
Game Developer
Aug 24, 2021
509
1,226
219
Hello, I just started playing this game. Besides the brothers that can be set at the beginning of the game, when will other relatives appear? Like fathers and uncles, etc. Can their role settings be customized? :oops:
There's two siblings and a mother. There are no other family members for the MC at the moment. The second sibling appears in July/August and the mother in March of the following year.

To be honest I have no idea why she stacks negatives, stuff marked in red.
The dev answered me that it's not a bug. Probably she was just disappointed because she wanted to get pregnant. I still find it a bit odd... especially because apparently she IS pregnant... :)
In all likelihood that modifier came from when she was trying to get pregnant. The desire to get pregnant is hard to calculate so it's only done so often and it may be sometimes it hasn't been updated after she got pregnant. Or maybe the modifier is from before she was or knew she was pregnant.

In the next version I have split this modifier into two with separate names to handle the case when she doesn't like cum vs the case when she doesn't want cum to be wasted.

I have an issue where in by around 3rd February 2025, I can no longer workout in the gym, I can no longer attempt to recruit people into the cult, and I can't make a move on people through conversation. They all happened at once, over night, and prior to that everything was fine.

Initially I encountered this on a game I had modified, changed starting money, some MC stats, etc. All changes had worked fine on the previous version of SCW. But, in-case it was something I did, I started a new game and made no modifications, and I have still encountered this issue, where I cannot make the specific interactions I noted above. I am not yet the leader of the cult, and I bought the annual gym membership, in-case anyone wants to compare for similarities thye may be experiencing.

Is anyone else encountering this problem?
My only guess is that you are not sleeping and are too tired and/or sick to do those actions. In v2 you need regular sleep even if not tired or your health will go down.

Have you considered reversing the logic and have opinions determine traits and abilities?

Let's forget skills for a moment and let's say there are 50 opinions in the game: each NPC would be created with 20 positive opinions, 20 negative opinions and 10 neutral opinions. Each opinion assign a certain number of trait/ability points, e.g. loves revealing clothes: +10 lewdness +5 sociability; hates reading: -5 rationality -10 intelligence -3 focus, and so on.

You can also group opinions by type (sexual, physical, social…) and give extra points for NPCs that check all the marks: likes running+swimming+working out = + 10 strength and endurance, loves running+swimming+working out = + 20...

Opinions would be assigned randomly except for special characters.

That's for character creation only: during the game, opinions may influence vitals (doing something that you like improve happiness and reduce stress, being lazy reduce health,...), more or less as it works now, and can also serve as "markers" for abilities, e.g. someone who hates sex cannot improve his/her lewdness unless he/she changes opinion, and the opposite can happen with someone who loves sex. So, in your example, someone who hates dating (be it the MC or an NPC) may lose some happiness and gain some stress when going on a date (but maybe gain some happiness and lose some stress if the date is good/great) and even call off the date if they're already unhappy/stressed.

As for skills, I suppose they are/should be based on traits, abilities, studies, age and work (experience), so that a 50 year old cook with 25 years of experience in the field and a degree in culinary arts should have more cooking and service points than a 23 yo with no degree and no experience.
I have not considered that. The goal is to create consistent characters. I feel starting with the traits and the physical attributes, then the abilities from that, then the opinions and skills is the better way to do that. There's like 5 traits and 10 physical attributes. But there's over 150 opinions. Going from the opinions would just be much messier and harder to keep consistent characters. Also, opinions have strong correlations already.

Not sure how your suggestion helps with the issue I alluded to.
 
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Zhurgy

Member
Aug 6, 2016
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In all likelihood that modifier came from when she was trying to get pregnant. The desire to get pregnant is hard to calculate so it's only done so often and it may be sometimes it hasn't been updated after she got pregnant. Or maybe the modifier is from before she was or knew she was pregnant.

In the next version I have split this modifier into two with separate names to handle the case when she doesn't like cum vs the case when she doesn't want cum to be wasted.
Happened way after she was pregnant, announced father so on, that's truly what confused me, like around routine to keep her happy happened 5 times over prolonged period of time (like around 4-5 ingame months of playtime).
 
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