It seems the opening console key is not configurable, for me it is only works with english key loadout and the default (') key.
(I tried every possible solution with editing the different config files, so maybe it is somewhere else hardcoded too?)
Make sure you change it via the in-game options. Updating it in the file directly is going to be overwritten by whatever the in-game options say. This is true of any option that you can change via the in-game options menu.
Thank you for your replies.
For 1# , I understand the performance issue - which indirectly cause adding a feature to show mini icons of where the character are. I would just like to suggest if you can consider this in the future to add the feature to make an exception for a small number of tagged characters (say 10) and show them in the world map/club map. Just a thought

but feel free to ignore it.
For 4#, thanks for the info, I didn't know that we can be friends with the mobster. I beat him up and I don't seem to be able to make friends with him anymore. Is this option lost (asking mob to disappear people) if the mob boss is already around -20 opinion? Just wanted to know if I have to start a new game to get this. Also, I assume to be friends, you have to pay protection fees and give in to their demands?
For the mafia guy you have to beat him a few times until he gives up and offers a real partnership in which he actually provides some services. So you may have to beat him a few times to get him to that point. (How long it takes depends on his personality but eventually it should trigger)
One feature to suggest - is it possible to sort the rooms? They are scattered and making navigation to different rooms slower.
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Honestly the amount of work involved in doing this is too much for the little benefit. I would suggest based on your layout that you prioritize building your entrance way earlier than you did. That's the biggest revenue generator and once you build that you can become profitable right away. Building a 2nd bar can wait a lot longer than that and that's why a lot of your rooms are in weird locations.
Okay it's probably the not sleeping then, it's weird because that never seemed to matter in the old version, maybe i changed something in that 1 and don't remember what -_-. anyhoo guess i'll have to try sleeping more in the game.
Yes, it's a new mechanic on 2.0.
Nah, I keep running into the civil servant at the cafe and gym during working hours - unless you can be too sick to work but not to work out. It's also an issue with the gym trainer (no, not just on Tuesdays) but is only a problem if you need to buy membership.
Maybe for certain values of 'keep up' but I'm regularly responding to around 250 points of outstanding maintenance with over 200 points of morning maintenance work only to see it immediately go up to 180+ again even though the club is closed. I think I'm sometimes accumulating more than 400 points of maintenance in a day when my only customer facilities are the bar and a restroom with no upgrades, though I haven't kept a close enough eye on outstanding maintenance to be certain of that number. You can have about 90 outstanding maintenance without seeing the 'Do Maintenance' button.
Mostly it's the way it increases when there's no-one in the club that's incongruous and a pain if you're trying to keep early expenses down by restricting opening hours (or if you can't get the requisite laws passed).
I have two girlfriends at 100/100, one of whom 'loves' both revealing clothes and public nudity, and I'm yet to see the option.
And hey, I'm constantly getting people I've just met walking over to initiate sex.
And I've been trying to draw your attention to it for a while. TBH I think the whole dick pick mechanic needs nerfing. I know it only works half a dozen or so times, but while it does it makes several talk options seem underpowered and redundant. Also seems odd that if you send someone a nude selfie they don't notice your penis size but if they spot it on a social media post they do.
So I completely forgot that I'm now allowing non-club employees to take days off. My bad. I will need to think about this. I don't want to create multiple characters for those jobs early on cause more will be added randomly as time goes by. But I see how annoying it is if they are not there when you need them.
For the maintenance... how far along are you? I assumed you were in the first 6 months of the game for some reason. If you are past that, then yes, you are not supposed to be able to keep up. In a club with just the first 7 rooms (4 default ones + kitchen, dressing and seating), the maintenance added in one period while the club is closed is around 22. So I'm not seeing the problem.
The amount of maintenance generated by each room is given in the room_types.txt file, in the util line. So this:
util electric 1 5 2
means that this room generates 1 units of maintenance in each time period + 5 units while the club is open + 2 units for each employee working there (while it's open). That number is multiplied by 1.25 * (1+upgrades) to get the actual maintenance effect. So if a room has been upgraded once, the value is multiplied by 2.5.
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I noticed a weird issue with my revenue being negative. I'm early game, and I've seen it happen twice. First time was when I spent $500 to sponsor the next SMD meeting, and that made my revenue for the day essentially the drinks revenue minus $500. Second time was purchasing a gym license for $800, and made my revenue for the day drop to -$735.
Should those be factored into the Revenue calculation? For one thing, Revenue should almost never be negative because it doesn't include expenses at all. Expenses matter for income/profit/loss/cashflow, but not Revenue.
Playing V2
ETA: I haven't noticed actual business expenses like purchasing alcohol affect the Revenue numbers. I've only noticed it with payments that are not business related. And... I'm currently sitting at -56% revenue share because of this.
And I just checked the charts, and I'm not seeing Revenue ever go negative there. So that likely is getting the correct numbers.
Your personal finances are part of the club finances. Separating them would add too much complexity. I know that's not realistic, but I'm not trying to build a realistic economic model. The actual issue is that some expenses show up as negative revenue. Again this was mostly to simplify the model. That I may fix at some point. It will still be part of the club, but would show up as an expense not a negative revenue. Inventory costs show up as expenses so those don't affect revenues.
Bug: when you're moving into a hotel during the date - other NPCs could still remain in the same location. Easiest way to achieve is to have multiple dates in a chain and always picking hotel option (unsure if NPC-NPC sex events are ever using the hotel).
Yeah. That can happen if you have 2 dates in the same period. In general those characters should be returned to their home/work after but it's not always happening. Hasn't been a high priority to fix yet.
Actually, figured out the problem here - if you use cheat set_image with any other pack than scw, it will cause an error. But if you use image from scw pack it will adjust the character stats automatically. Hope it helps someone
It's probably because those images are then mislabeled. There's nothing specific in the code to handle the SCW images differently than the community ones.
Six employees total; one bartender, one janitor, one cook, two singers, one waitress. They all call in sick on exactly the same day. A couple will start working again after a few days, one by one, but then they will all call out at once again, simultaneously. If you look at the image I attached in one of my earlier posts, on the "everyone is sick at once" days, I get a wall of notifications, with multiple notifications per employee. This doesn't happen after the "everyone sick" day, I just get single notifications per employee, until the next "everyone is sick" day.
Ok, do this... on the console type
attr_val health
attr_val illness
attr_val injuries
and let me know the average values (the last row). The health one should be around 50, the others very low, around 1 or 2. If not something is very wrong.